Original Crysis Port

Post » Fri Jun 03, 2011 1:49 am

CryEngine 2 isn't for consoles so there will be no ports from Crysis/Wars.
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GabiiE Liiziiouz
 
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Post » Thu Jun 02, 2011 5:50 pm

CryEngine 2 isn't for consoles so there will be no ports from Crysis/Wars.

no one said it had to be done with Cryengine 2...remember Chronicles of Riddike?
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Doniesha World
 
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Post » Fri Jun 03, 2011 12:24 am

CryEngine 2 isn't for consoles so there will be no ports from Crysis/Wars.

no one said it had to be done with Cryengine 2...remember Chronicles of Riddike?

I would love to see Crysis 1 on CryEngine 3, even if it wasn't on PC.
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cheryl wright
 
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Post » Thu Jun 02, 2011 8:01 pm

CryEngine 2 isn't for consoles so there will be no ports from Crysis/Wars.

no one said it had to be done with Cryengine 2...remember Chronicles of Riddike?

I would love to see Crysis 1 on CryEngine 3, even if it wasn't on PC.

that's what I'm hoping crytek does with crysis 3
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Shianne Donato
 
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Post » Thu Jun 02, 2011 8:47 pm

An original port of Crysis 1 might succeed if it utilizes the Cryengine 3.

Warhead however will trip on its own foot the minute its released because of the characters massively boring storyline.
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Jinx Sykes
 
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Post » Thu Jun 02, 2011 5:53 pm

Graphics aside, I'm not sure how you get the controls to work with Crysis 1 on consoles, there is a reason they had to completely butcher Crysis 2 to make it playable on consoles. There are over 40 usable buttons in Crysis 1, you have what 14 on a gamepad? That would be totally different.
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lucile
 
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Post » Fri Jun 03, 2011 3:27 am

With the new Sandbox im very sure that Crysis will be remade with Ce3 by some modders.
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Kortknee Bell
 
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Post » Thu Jun 02, 2011 11:58 pm

bigboulder, you forgot that consoles would in no way ever allow mods outside of a few very exceptional circumstances, all of which were on the ps3.

Regardless, i see this generation as the last hurrah of the 'hardcoe' console before they either become PC's in every way except OS (modular hardware included) or they just give up and become casual gamer orientated. The fact is that PC is the epitome of gaming, and even hardcoe console players deep down know that all they want is what the PC already has the ability to do (freedom, a heavily innovative platform, and mind blowing gameplay and graphics). Therefore we will see a convergence of consoles becoming PCs or a complete failure of the console platform for people who see gaming as a primary hobby.
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Richard
 
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Post » Thu Jun 02, 2011 11:35 pm

comfy chair, both Sony and MS are beginning their push to the new hardware release

we will see what will happen then
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vicki kitterman
 
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Post » Thu Jun 02, 2011 5:26 pm

No matter what engine is used Crysis cannot be put onto current generation consoles without looking absolutely terrible. Its not the engine, its the setting. Consoles simply cant handle the massive levels packed with miles and miles of foliage/trees. You could probably get the post-Core levels in the ice sphere but thats about it.
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Justin Hankins
 
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Post » Thu Jun 02, 2011 9:39 pm

comfy chair, both Sony and MS are beginning their push to the new hardware release

we will see what will happen then

I know, but i can tell you already that they'll either be huge, unwieldy and expensive or they'll be ridiculously underpowered. You can't fit a gtx580 esque GPU in a current console like box. The only solution would be watercooling, defeating the point of console being cheap.

So i predict modular or the death of console gaming for hardcoe players.
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Emma Pennington
 
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Post » Fri Jun 03, 2011 3:25 am

No matter what engine is used Crysis cannot be put onto current generation consoles without looking absolutely terrible. Its not the engine, its the setting. Consoles simply cant handle the massive levels packed with miles and miles of foliage/trees. You could probably get the post-Core levels in the ice sphere but thats about it.
You're dead wrong buddy.

1. Go watch the CryEngine 3 tech demo shown at GDC09 again. Look at the level that's similar to Crysis and you cannot say it's absolutely terrible. (of course for a console game).

2. Consoles definitely can handle massive levels packed with trees/foliage. Ever played Far Cry 2 ?
Unlike Crysis, that game got an open world that's far bigger than any "massive" levels of Crysis and more importantly it looks amazing, even after 3 years, it's still one of the best looking games on cosoles.
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Tasha Clifford
 
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Post » Thu Jun 02, 2011 5:31 pm

comfy chair, both Sony and MS are beginning their push to the new hardware release

we will see what will happen then

I know, but i can tell you already that they'll either be huge, unwieldy and expensive or they'll be ridiculously underpowered. You can't fit a gtx580 esque GPU in a current console like box. The only solution would be watercooling, defeating the point of console being cheap.

So i predict modular or the death of console gaming for hardcoe players.

I dunno man....

whenthe 360 came out 500$ bought you a tricore 3.6 ghz gpu and a gpu that was not even on shelves yet

my prediction is that if they do not go for modularity they MIGHT release identical systems -same hardware different perks- (as it was foreseen by Carmak and Cliffy B I think) and focus on even more focused optimization combined with selling really good hardware at release keeping it in the red as they did before in this generation.
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Kevin Jay
 
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Post » Thu Jun 02, 2011 4:26 pm

comfy chair, both Sony and MS are beginning their push to the new hardware release

we will see what will happen then

I know, but i can tell you already that they'll either be huge, unwieldy and expensive or they'll be ridiculously underpowered. You can't fit a gtx580 esque GPU in a current console like box. The only solution would be watercooling, defeating the point of console being cheap.

So i predict modular or the death of console gaming for hardcoe players.

I dunno man....

whenthe 360 came out 500$ bought you a tricore 3.6 ghz gpu and a gpu that was not even on shelves yet

my prediction is that if they do not go for modularity they MIGHT release identical systems -same hardware different perks- (as it was foreseen by Carmak and Cliffy B I think) and focus on even more focused optimization combined with selling really good hardware at release keeping it in the red as they did before in this generation.

Yes, but back then the most powerful GPU's still weren't that big :)

Compared an X1950 to a gtx580 and you'll get an idea of the sheer sense of scale of newer gpu's and cooling systems. They're easily twice as big now. Good performance itself will be cheaper to buy, but the high end will just be out of reach from the start due to size restraints. Which means the next consoles will have to settle for whatever the midrange is when they get made. Which is an issue since the midrange is normally only half as powerful as the very high end.

I just think the next gen will be modular to keep the consoles small and costs down :) If they went for 'perks' what choice would there be? There's only one 'perk' that'll matter in the long run and that's a very powerful graphics card!

Also, i agree, the 360 gpu was indeed about 6 months up on the PC hardware, which is the only time consoles have ever been ahead. It was absolutely crushed in 2006 with the 8800GTX though.
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Shelby McDonald
 
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Post » Thu Jun 02, 2011 11:40 pm

that's the point Comfy...top notch (or even ahead of the market) hardware at launch coupled with super focused (one platform) optimization equals an incredibly long life and potential....

that said one can only hope for the best
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Stat Wrecker
 
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Post » Fri Jun 03, 2011 6:20 am

that's the point Comfy...top notch (or even ahead of the market) hardware at launch coupled with super focused (one platform) optimization equals an incredibly long life and potential....

that said one can only hope for the best

But my point is getting that extremely high end component into a console will be just impossible with the size of high end cards and the cooling required for CPU's.

I'm hoping for a modular design because it'll help the consoles more in the long run than making them extremely expensive for the first 2 years combined with making them at least 50% bigger than the ps3!
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clelia vega
 
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Post » Thu Jun 02, 2011 7:16 pm

that's how big the original Xbox was...I'm good with that LOL
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Nick Jase Mason
 
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Post » Fri Jun 03, 2011 7:36 am

In 2005 you could still stuff a high end gpu AND cpu in a console sized box. Now it's 2011, take a look at the gtx580 and hd6970, those buggers aren't going in a small box anytime soon, never mind the kind of cooling you need on a decent CPU nowadays.

LOL! I actually took my old GTX 260 and put it next to my Wii. The GTX 260 by itself is bigger than the Wii and weighs exactly the same: 2.5Lbs.
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Michelle Chau
 
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Post » Thu Jun 02, 2011 4:49 pm

I honestly have no doubt that Crytek could port Crysis 1 onto the Cryengine 3 platform, but the limitation isnt whether it is the right format for consoles, but rather the console hardware. So, no.
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Anne marie
 
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Post » Fri Jun 03, 2011 8:44 am

There is some older gaming-NETbook that can run Crysis at some lower settings. Yeah it is a NETbook, not a Notebook. I doubt it has more processing power but it certainly has much more ram than current consoles, though.
http://www.youtube.com/watch?v=GqzhtI_xhPY&feature=related
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Penny Flame
 
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