Crysis 2 SLI flickering nanovision how to fix it ?

Post » Thu Jun 02, 2011 9:35 pm

http://www.mytoptrailer.com/action/show.php?game=crysis2&vid=TqZTMJI_e1U&tid=437279736973203220706320534c4920666c69636b6572696e67206e616e6f766973696f6e&exp=110801


i have this problem when i use nanovision


i have SLI

and the lest nvidia driver.

patch 1.4


what can i do to fix that?
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jessica sonny
 
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Joined: Thu Nov 02, 2006 6:27 pm

Post » Thu Jun 02, 2011 9:33 pm

You can set sys_maxfps to a custom number and it will help reduce the flicker a lot. For me I found 58 or 120 work out with very minimal flicker. It's more like a slow rolling flicker versus a quick flashing flicker. You must be able to hold that fps constant or the insane flicker will return as the flicker amount changes depending on the fps your getting.
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Emilie Joseph
 
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Joined: Thu Mar 15, 2007 6:28 am

Post » Fri Jun 03, 2011 5:49 am

Thanks for the support

its not working for me ... i have a gtx590 and gtx 550 for physx ...when i disable the gtx 550 the flicker in the water disappear

but its start to flicker in nanovision mode ...

dont know what to do i stoop playing the game .. and i am very disappointed from game creator
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gandalf
 
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Post » Thu Jun 02, 2011 8:52 pm

sometimes the in game brightness adjustment will fix the flicker, but crytek Nvidia and AMD needs to get iron out the problems that mulit-GPU causes in crysis 2. like flickering, drastic changes in framerate and the shadow blob. I am thinking though they are just waiting for DX11 to work on the drivers and such for real because one mid range card can handle crysis 2 at high resolutions, for now.
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Wane Peters
 
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