3 level design flaws I've found in just under 5 minutes

Post » Mon Jan 31, 2011 4:07 am

Looking down a cliff:
Image

Pile of scraps not touching the ground:
Image

Street-lane-divider floating in the air:
Image

Yeah, this game was rushed alright.
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Tamika Jett
 
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Post » Sun Jan 30, 2011 11:14 pm

there like illusions :)
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Nathan Maughan
 
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Post » Sun Jan 30, 2011 10:06 pm

Looking down a cliff:
Image

Pile of scraps not touching the ground:
Image

Street-lane-divider floating in the air:
Image

Yeah, this game was rushed alright.

I actually think it's a bug because I never saw that but, after I shot down a helicopter one time it's machine gun remained in place 20ft up in the air.
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Kayla Keizer
 
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Post » Mon Jan 31, 2011 2:17 am

Crysis had these mishaps too. Not a big deal, not even for someone who loves to hate on c2 as much as me.
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WYatt REed
 
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Post » Mon Jan 31, 2011 4:59 am

Crysis had these mishaps too. Not a big deal, not even for someone who loves to hate on c2 as much as me.

Yeah, well if it was my game, I would've searched for ANY flaw before releasing it, even if it took an additional year.
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Eileen Collinson
 
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Post » Mon Jan 31, 2011 7:47 am

Crysis had these mishaps too. Not a big deal, not even for someone who loves to hate on c2 as much as me.

Yeah, well if it was my game, I would've searched for ANY flaw before releasing it, even if it took an additional year.

you should work for crytek!
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Robert Jackson
 
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Post » Mon Jan 31, 2011 3:55 am

Crysis had these mishaps too. Not a big deal, not even for someone who loves to hate on c2 as much as me.

Yeah, well if it was my game, I would've searched for ANY flaw before releasing it, even if it took an additional year.


And how would you make enough money to live if all your time was invested in finding any and all small tiny little graphical glitches in your "game"
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Bellismydesi
 
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Post » Sun Jan 30, 2011 6:57 pm

Crysis had these mishaps too. Not a big deal, not even for someone who loves to hate on c2 as much as me.

Yeah, well if it was my game, I would've searched for ANY flaw before releasing it, even if it took an additional year.
EA deadline has to be met
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Kaley X
 
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Post » Mon Jan 31, 2011 7:25 am

Sadly enough, if it was your game you wouldn't decide at all :P Stockholders decide when a game releases. It's all about money and timing, not quality anymore.

Bugs such as the ones found in this thread, are mostly ignored come the final stages of development. Most people (including me) don't hold grudges over small details like that. Be disappointed or whatever and just move on. You can't expect perfect games let alone on PC and in 2011. The console era baby! Better get used to it!

Just be glad your game at least runs and doesn't crash or lag on a top of the line rig. Yes that was a slight to that other popular game :P

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Farrah Lee
 
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Post » Mon Jan 31, 2011 9:34 am

Crysis had these mishaps too. Not a big deal, not even for someone who loves to hate on c2 as much as me.

Yeah, well if it was my game, I would've searched for ANY flaw before releasing it, even if it took an additional year.

you should work for crytek!

Lol. Nah. I would just be the guy encouraging the devs to make their game better. "FIX THIS! FIX THAT! YOU'RE DOIN' IT WRONG!"

xD
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Tamika Jett
 
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Post » Mon Jan 31, 2011 11:18 am

Sadly enough, if it was your game you wouldn't decide at all :P Stockholders decide when a game releases. It's all about money and timing, not quality anymore.

Bugs such as the ones found in this thread, are mostly ignored come the final stages of development. Most people (including me) don't hold grudges over small details like that. Be disappointed or whatever and just move on. You can't expect perfect games let alone on PC and in 2011. The console era baby! Better get used to it!

Just be glad your game at least runs and doesn't crash or lag on a top of the line rig. Yes that was a slight to that other popular game :P

The quantity era. x(
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Ash
 
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Post » Sun Jan 30, 2011 9:31 pm

It's a game. It's not real life futuristic warfare.
Why people need so much detail anyway.
Do you even know how much work developers have to do to just add polygon, meshes, textures.
If you want so much detail in a game go for a millions of Tera Bytes which even your hard disk can't handle(I am telling you this because the game you are playing right now are highly compressed).
It needs both precision & accuracy and also time.

Just be patient. Point out the glitches, lag, network issues etc etc to the developer. Go to help & support page or you can email them regarding the issues in a way so that they notice.

It may take up to multiple patch release in the future for the fix.

Be lucky thinking that you are in DX11 era right now.
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Katie Louise Ingram
 
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Post » Sun Jan 30, 2011 6:45 pm

Every single game you play has design flaws exactly like this.
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Brian Newman
 
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