Thousands of bugs or a realy long heart beat.

Post » Mon Jan 31, 2011 4:03 am

Quoted from Nathan Camarillo-Crytek Executive Producer
"With 250 people working on a project, thousands of bugs get fixed in a heartbeat. So that version is like a really ugly version that we don’t want anyone to see,"

I haven't heard of thousands of bugs in the final product just alot of the same repeating ones. So why is it taking so long for multiplayer to even be working. Or for SLI to work. SLI with DX9 even regardless of DX11. So is most of the team no longer working on it or what gives? We waited two years for a broken product so at least give us an update once in a while.




Cited from http://www.gameinformer.com/b/news/archive/2011/02/21/crytek-talks-about-the-crysis-2-leak.aspx
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