» Mon Jan 31, 2011 9:58 am
Paying for DLC is a console thing, I'd never pay for any extra for a PC game....
ever
You haven't played PC games very long then, have you?
Downloadable Content is the evolution of what used to be called Expansion Packs, divided into smaller chunks and into similarly smaller prices. Of course, Expansion Packs contained a multitude of items for most games. DLC usually just contains a small single player mission and a few multiplayer maps, and occasionally a new gun (shooters), a new class (rpgs), or a new unit (rts's). While 3 bits of DLC (totaling on average $45 USD) don't quite compare to the drastic additions that Expansion Packs used to provide for a similar price (usually $50 USD), the gaming community, never-the-less, usually feels gratified in their purchases of downloadable content.
Consider this: If you get 60 hours of enjoyment out of a $60 game purchase, the game has been worth its purchase price. If you get 120 hours of enjoyment out of it, you've obtained more than expected value. When it comes to DLC for games, you're bound to get at least 15 hours worth of enjoyment out of the purchase (assuming a $15 price, for maps, for example). Singleplayer-only DLC seldom reaches the 1-dollar-per-hour quota I put forth, and must be weighed against your personal available funds more carefully than multiplayer DLC.