WE DESERVE AT LEAST THE FIRST "DLC" TO BE FREE

Post » Mon Jan 31, 2011 1:42 am

Well, This is the first week of Crysis 2 and all of us had have at least one issue with this game. Serials not working, multiplayer, etc, etc.

I think at least we should get the first DLC (MP maps, SP expansion packs, etc) for this game free of charge to the people who play the game during the first week. Fix to the current issues of course will be free.


What do you thing.
Just vote,

I mean its obvious everyone will say yes, lets keep the count maybe we can get something from it.

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u gone see
 
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Post » Mon Jan 31, 2011 4:18 am

I don't think we should have to pay for it anyway , we never had to before .
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Holli Dillon
 
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Post » Sun Jan 30, 2011 9:07 pm

they cant make us spend money for a fix xD
it'll be free, dont worry
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Scott
 
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Post » Sun Jan 30, 2011 10:22 pm

Paying for DLC is a console thing, I'd never pay for any extra for a PC game....

ever
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Marie
 
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Post » Mon Jan 31, 2011 1:16 am

Im taking about extra mp maps, extended missions, etc. not the fix of the current issues
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Manuela Ribeiro Pereira
 
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Post » Mon Jan 31, 2011 7:23 am

they cant make us spend money for a fix xD
it'll be free, dont worry
im pretty sure this comment was meant in jest ;)
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Cash n Class
 
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Post » Mon Jan 31, 2011 9:58 am

Paying for DLC is a console thing, I'd never pay for any extra for a PC game....

ever

You haven't played PC games very long then, have you?

Downloadable Content is the evolution of what used to be called Expansion Packs, divided into smaller chunks and into similarly smaller prices. Of course, Expansion Packs contained a multitude of items for most games. DLC usually just contains a small single player mission and a few multiplayer maps, and occasionally a new gun (shooters), a new class (rpgs), or a new unit (rts's). While 3 bits of DLC (totaling on average $45 USD) don't quite compare to the drastic additions that Expansion Packs used to provide for a similar price (usually $50 USD), the gaming community, never-the-less, usually feels gratified in their purchases of downloadable content.

Consider this: If you get 60 hours of enjoyment out of a $60 game purchase, the game has been worth its purchase price. If you get 120 hours of enjoyment out of it, you've obtained more than expected value. When it comes to DLC for games, you're bound to get at least 15 hours worth of enjoyment out of the purchase (assuming a $15 price, for maps, for example). Singleplayer-only DLC seldom reaches the 1-dollar-per-hour quota I put forth, and must be weighed against your personal available funds more carefully than multiplayer DLC.
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lucy chadwick
 
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