Autoexec?

Post » Sun Jan 30, 2011 10:55 pm

Hi,
I'm new to the forum.
Do you know if there is a way to make the autoexec.cfg working for MP?I want to increase FOV :)
Sorry for my bad english and thanks for the time.
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Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Sun Jan 30, 2011 9:45 pm

Multiplayer doesn't work for me, so I only know that this works in SP:
for FoV there are 3 console commands:

cl_FoV (this is the standard FoV)
pl_movement.power_sprint_targetFoV (this is the FoV you get when you're sprinting)
r_DrawNearFoV (this is the FoV for your weapon)

Just open NotePad and type these commands, then save it as autoexec.cfg and put it in your Crysis 2 folder.
I use:
cl_FoV = 75 (55 is the standard, but just like you I want it increased :P)
pl_movement.power_sprint_targetFoV = 90 (I put this a little higher than the standard FoV, this gives a cool effect when you're sprinting)
r_DrawNearFoV = 55 (I use a little lower FoV for this because it makes my gun look bigger XD)

Hope this helps, but again, I'm not sure if it works in MP =/
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Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Mon Jan 31, 2011 9:42 am

Multiplayer doesn't work for me, so I only know that this works in SP:
for FoV there are 3 console commands:

cl_FoV (this is the standard FoV)
pl_movement.power_sprint_targetFoV (this is the FoV you get when you're sprinting)
r_DrawNearFoV (this is the FoV for your weapon)

Just open NotePad and type these commands, then save it as autoexec.cfg and put it in your Crysis 2 folder.
I use:
cl_FoV = 75 (55 is the standard, but just like you I want it increased :P)
pl_movement.power_sprint_targetFoV = 90 (I put this a little higher than the standard FoV, this gives a cool effect when you're sprinting)
r_DrawNearFoV = 55 (I use a little lower FoV for this because it makes my gun look bigger XD)

Hope this helps, but again, I'm not sure if it works in MP =/
Thanks but i know commands,i'm using an advanced graphic editor and it create an autoexec but in MP it doesn't work :(
Thanks again :)
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Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Mon Jan 31, 2011 3:00 am

There is a "easy" forumla for calculating the best FoV value.

Image

Means for 1920 x 1080: 59 degrees
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BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Mon Jan 31, 2011 4:13 am

Multiplayer doesn't work for me, so I only know that this works in SP:
for FoV there are 3 console commands:

cl_FoV (this is the standard FoV)
pl_movement.power_sprint_targetFoV (this is the FoV you get when you're sprinting)
r_DrawNearFoV (this is the FoV for your weapon)

Just open NotePad and type these commands, then save it as autoexec.cfg and put it in your Crysis 2 folder.
I use:
cl_FoV = 75 (55 is the standard, but just like you I want it increased :P)
pl_movement.power_sprint_targetFoV = 90 (I put this a little higher than the standard FoV, this gives a cool effect when you're sprinting)
r_DrawNearFoV = 55 (I use a little lower FoV for this because it makes my gun look bigger XD)

Hope this helps, but again, I'm not sure if it works in MP =/
Thanks but i know commands,i'm using an advanced graphic editor and it create an autoexec but in MP it doesn't work :(
Thanks again :)
aww that svcks... this game has so many issues =(
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sun Jan 30, 2011 10:14 pm

There is a "easy" forumla for calculating the best FoV value.

Image

Means for 1920 x 1080: 59 degrees
actually it's more a personal preference:
higher FoV makes you see a bigger part of the map, but everything is smaller and you get a distorted view. You just have to find a balance that works for you ;)
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JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Sun Jan 30, 2011 6:57 pm

r_DrawNearFOV is bugged. It will reset to 55 everytime you use the visor ;)
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Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am


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