Just Finished Game...Review: positives and negatives

Post » Fri Jun 03, 2011 11:40 am

Ok so I just finished the game. My Quick review;

Positives:

-Sound (Excellent sounds and music, one of my favorite features of Crysis 2)

-Performance (Plays great on my GTX280, no studder at all. Excellent graphics, especially for DX9.
While I am kinda stumped as to why its not at least DX10 I am happy that the game looks as good as it does and play as well as it does and I didnt have to spend $500 on a new video card. It may not be DX11 but it looks really really good)

-I really like the quick armor/cloak buttons (Q/E). Being able to go from Armor to cloak or vise versa without having to mess with the middle mouse button rotation menu was very pleasant.

Negatives:

-Storyline (I thought we were going back to the island to find prophet and team up with the KPA to fight the aliens. Where is Nomad, Psycho and Helena? What happened to Navy fleet Helena said was en route? Why do the Aliens look 100% different? How did Prophet make the Alien weapon work?)

-Feel (Doesnt play like Crysis 1. Its too much like all other FPS shooters out there Halo, COD etc. This is one area Crysis 1 excelled at being different and better in my opinion, it was more life like. You can deffinately tell the game was made to run on consoles.

-Small maps (very channeled feeling. I know its a city but they could have made the city huge and give you that Crysis 1 feeling.)

-Removed power/speed mode. (while I think its a good idea to combine them I still think it should be a selectable mode like armor/cloak. C2 doesnt even really have a "speed mode" its really just sprinting.)

-Vehicles removed. (I like combined arms and to me is very important. Crysis 1 was not perfect but it was 100% better then Crysis 2. The game really is lacking in this area and a step back in my opinion)

Final thought:

Combining the diverged storyline and the Feel of the game is what I really dislike about Crysis 2 the most. Honestly I dont think this game should be called Crysis 2 for this reason...it really killed it for me.
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The Time Car
 
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Post » Fri Jun 03, 2011 10:03 am

Agreed
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Juan Cerda
 
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Post » Thu Jun 02, 2011 7:39 pm

the funny thing is that people whine and moan about crysis 2, but at the end of the day, EA will look at their income and wipe their arses with the community's opinion
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BlackaneseB
 
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Post » Fri Jun 03, 2011 5:25 am

Yup you nailed it man, exactly what I think.
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Devils Cheek
 
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Post » Fri Jun 03, 2011 1:22 am

There were the jeeps that you could drive.. for all of 104feet. No interior view though.

Very different game, very different aliens, I never knew who was on my side or who all these different people were and why I killed some and not others. It seems like someone stepped in and said, "NOPE, cannot shoot dead bodies, NOPE cannot include a coherant storyline, NOPE cannot compare AT ALL IN ANYWAY other than suit and hud, to the first game."

On a different note, I loved the SP! It was a totally different game YES, but to look at it that way then shows that it was fun! Great cinamatics, cool looking aliens, guns, sounds, music was awesome, etc... I can't believe it's dx9, it's gorgeous!

So, great game.. not Crysis, at all.
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Britney Lopez
 
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Post » Fri Jun 03, 2011 3:47 am

the funny thing is that people whine and moan about crysis 2, but at the end of the day, EA will look at their income and wipe their arses with the community's opinion

I tried that once but it left skid marks. Really don't recommend it.
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Kelvin Diaz
 
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Post » Fri Jun 03, 2011 8:00 am

I'm more than just a little irritated with the game. I loved the multiplayer beta, and I think once the connection issues are fixed, it'll be great. Call CoD whatever you want, it has very tight game-play, and combined with Crysis' inherent play-style options it has the makings of greatness. What I can't stand is how divergent the story is. I don't even need to rant about it. Not only does it have nothing to do with the previous game, it is bad in its own right.
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Britta Gronkowski
 
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Post » Fri Jun 03, 2011 12:59 am

it is bad in its own right.

yea I gotta agree with you here, not the best storyline
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Tyler F
 
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Post » Fri Jun 03, 2011 11:23 am

The Aliens are different because the ones in Crysis 1 had been burried inside that mountain for millions and millions of years. Now they came with more recent stuff of theirs.
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victoria johnstone
 
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Post » Fri Jun 03, 2011 9:31 am

I very liked the game. Excellent graphics, physics and gameplay, but I got two glitches yesterday:
1) In mission where you need to look for the crashed alien ship and first meeting with an alien I took HMG and jumped to lift. Then my HMG disappeared. Some time later I wanted to look some settings and when I exited the main menu, shooting sound started and didn't want to stop at all but I wasn't shooting...
2) Dead bodies sometimes glitch. For example the mission where you need to destroy Gould's computer. When helicopter crashed into the lab, some dead C.E.L.L. soldiers were laying in the air and didn't want to fall...
Sorry for my bad English, I'm from Russia.
I hope Crysis developers will see this message and try to fix these little bugs. But the game didn't crash at all! This is very good!
Good luck, Crytec!
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Claire Lynham
 
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Post » Fri Jun 03, 2011 7:21 am

Game is good, but I've more the feeling of playing the sequel of the FEAR series than crysis itself (apart from the nano-suit): mechs, corridors, dark, and many other things.
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Lillian Cawfield
 
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Post » Fri Jun 03, 2011 8:32 am

The Aliens are different because the ones in Crysis 1 had been burried inside that mountain for millions and millions of years. Now they came with more recent stuff of theirs.

OK valid argument but in C1 the aliens were all flying except the hunter. In C2 everything is walking on the ground (bound by gravity). Millions of years pass and the aliens go backward with technology?
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Dona BlackHeart
 
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Post » Fri Jun 03, 2011 8:23 am

i feel like the entire game I was dragged along an invisible line. There was no sense of freedom, choice, or decision. I can't imagine any two people playing through this game and having differing experiences. It's like taking part in a mildly interactive cgi movie. Intense firefights often felt more like quicktime events from the days of dragon's lair. It's like the game played itself for me.
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Adriana Lenzo
 
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Post » Fri Jun 03, 2011 10:33 am

Positives:
- Graphics are good and the game runs good on my PC

Negatives:
- Too short... I finished it in less than 9 hours
- Way too easy... I played it on Post-Human Warrior difficulty and in some levels I didn't even die a single time. (I want the game to be a challenge)
- The last level was a joke :( I thought it would be a very hard level and that I had to fight a big final boss, but I could just stealth the entire level and run to the end. Only had to kill 4 cloaking aliens, which was very easy with the K-Volt. Those 4 are literally the only kills I've made in that level.
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liz barnes
 
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Post » Fri Jun 03, 2011 10:20 am

-Sound (Excellent sounds and music, one of my favourite features of Crysis 2)


I do agree, the sound design was fantastic, both the music, which was (mostly) very fitting, and the sound effects. The guns sounded meaty, sounds changed suitably to fit the environment, and they were all accurately presented, allowing you to use sound as an effective means of gaining tactical information.

-Performance (Plays great on my GTX280, no studder at all. Excellent graphics, especially for DX9.
While I am kinda stumped as to why its not at least DX10 I am happy that the game looks as good as it does and play as well as it does and I didnt have to spend $500 on a new video card. It may not be DX11 but it looks really really good)


Although it certainly does run well, to me it lacked a level of depth. Frankly, the design was good, the graphics weren't. In parts this was enough, but there were all too many areas that just didn't look good enough. This was especially true if you decided to take a closer look at the environments. To a degree the high motion-blur actually made the graphics effectively look better, by preventing you from taking a close look at textures and the likes. The lack of physics felt very limiting, and sadly made me feel somewhat impotent; I liked being able to shoot down a tree if I wanted to hit an enemy, and in general effect the environment around me. Having played the game on post-human warrior, such things would've been very useful; but were not to be. Generally the dynamic aspects of the game have been removed.

-I really like the quick armor/cloak buttons (Q/E). Being able to go from Armor to cloak or vise versa without having to mess with the middle mouse button rotation menu was very pleasant.


I agree with this, it was a nice addition, although I'm not sure if I prefer only two main modes. Although it did mean that you could do a lot on the go; in response to my comment regarding dynamics, here crytek have gone one step forward, and then one back. In the original game, I always wanted to chain together modes, and do fantastic manoeuvres; sadly the somewhat clunky controls and reactions meant that this wasn't possible. Here this is integrated really well; I spent a lot of the game moving from cloak, to armour, to scaling a building, it was the most dynamic gaming experience I've ever had - mirror's edge came to mind for a short while when playing it, but this isn't the linear stylized game mirror's edge was, I'm doing this as my on-the-go tactics in what is essentially an arena. However, now I don't have all the dynamic reactions (which is what I was talking about in the last paragraph), to compliment this. In Crysis 1 your powers were fun, but their clunky-ness made them feel a bit underwhelming. Here the suit reacts fantastically, it's great fun to use your powers effectively, but the environmental scope is too limited.

-Storyline (I thought we were going back to the island to find prophet and team up with the KPA to fight the aliens. Where is Nomad, Psycho and Helena? What happened to Navy fleet Helena said was en route? Why do the Aliens look 100% different? How did Prophet make the Alien weapon work?)

The aliens don't look much different, it's just their exosuits that are different; it's the same looking alien that control the mechanised four-legged walkers, as those that control the large flying machines, also those that control bi-pedal mechs, as those that control smaller bi-pedal 'grunt suits'. Needless to say different tactics would be adapted in different areas, I would, however, liked to have see some flying aliens; whatever happened to all the ice? I'd say cut due to trying to get the consoles to run this...

I didn't dislike the story though. I thought it was exciting, and intriguing throughout. I also don't doubt that we'll find out about Nomad and Psycho at a latter point, I presume either they're at a different part of the world, or that they're dead. I don't have any real qualms with the story.

-Feel (Doesnt play like Crysis 1. Its too much like all other FPS shooters out there Halo, COD etc. This is one area Crysis 1 excelled at being different and better in my opinion, it was more life like. You can deffinately tell the game was made to run on consoles.

I really disagree, the game felt very good, and very fresh. Maybe it's the way you played the game, but for me it didn't feel a thing like CoD. Playing on post-human, running and gunning doesn't work at all, you really have to use the environment, especially at the latter levels. It's fast paced, but a long-shot more tactical, and far more varied. It isn't the same as Crysis 1, however it's still a clear spiritual successor. In some ways better, in some ways worse. I think the experience felt far more cohesive and atmospheric this time around.

-Small maps (very channeled feeling. I know its a city but they could have made the city huge and give you that Crysis 1 feeling.)

Maps were small, but there was a lot in each map, underground passages, buildings, ledges, vehicles on ledges that can be used as traps. In Crysis most of the big map was simply trecking around, and frankly you hardly used the whole environment, partially because it's not very convenient, but also because there wasn't much out there. This doesn't provide the same illusion of freedom, however I'd say each battle has been created with much more care and attention, allowing for better encounters.

-Removed power/speed mode. (while I think its a good idea to combine them I still think it should be a selectable mode like armor/cloak. C2 doesnt even really have a "speed mode" its really just sprinting.)

They're passive modes now, I'm not sure whether I like this or not. It does go a long way towards creating the suit-usage dynamics mentioned earlier though. On the whole, I think it does have its flaws, but is overall better than individual modes.

-Vehicles removed. (I like combined arms and to me is very important. Crysis 1 was not perfect but it was 100% better then Crysis 2. The game really is lacking in this area and a step back in my opinion)

I agree, I would like to see some more vehicles, they added a dynamic element in Crysis 1, it's a shame to see them go.

Final thought:

Combining the diverged storyline and the Feel of the game is what I really dislike about Crysis 2 the most. Honestly I dont think this game should be called Crysis 2 for this reason...it really killed it for me.
[/quote]

A sequel does not need to be direct. To me it still felt fundamentally like Crysis, but it also felt fresh. I for one don't want the same old crysis just with a new set of maps. I want something exciting with some innovation. It's a shame that Crytek didn't get it completely right, some aspects were innovative, others were really lacking, and I'm finding it difficult to decide whether this was a step forward or a step backwards overall. Either way it's certainly near the mark set by Crysis. The game has its problems, but that didn't stop me from enjoying it.

As a small extra note: why was the game so short? 7 and a half hour on post-human, using a LOT of stealth.
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OTTO
 
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Post » Fri Jun 03, 2011 11:23 am

Disagreed for the most part, but some aspects I agree on. You stated Crysis 1 was unique and felt more realistic, but I disagree, I think Crysis 2 excels in that department. You feel like a human BEHIND a suit. This is something people don't SEE. Crysis 1 didn't feel like that. In addition, the nanosuit 2 still makes it feel unique. If this feels like CoD and Halo that's because it's in this genre: FPS genre. THEY ALL feel similar. Crysis 1 didn't feel so much like most other fps games, but see, this received just as much hate as it did love. Say there were 100 people who loved Crysis 1's gameplay, another 100 hates it. In Crysis 2, 150 people love the gameplay, while 50 hate it. It's rigid numbers but a mere example of why the gameplay change is for the better.

Moving on, you talked about storyline. Okay, look, I loved Crysis 1's story but 1:) It wasn't the best thing in the world and 2:) Nomad svcked as a character. Helena included IMO. Crysis 2's story is FAR SUPERIOR and is REALLY well written. So I think the storyline is better and disagree with you on it being a negative. But then again, I also agree with you, because I STILL want to know what happened to Nomad, how Prophet got the alien weapons working, where's Physcho and etc.

You mentioned that this game was easily made to work on the consoles and that we could notice it. OF COURSE! It's a multiplatform game! That's the whole point of Crysis 2! Crytek's aim with Crysis 2 was to make an amazing game on all platforms that works on all of t hem, and that goes to its full potential on all of them. It's full potential will unleash on PC when DX11 is released (rumored to come out tommorrow but who knows). I have a feeling just most of you wanted this game to fail completely on consoles and since it didn't, you all call it a port or think it was catered to the consoles. Wrong! It's a game made controller AND mouse/keyboard friendly. Graphics on the PC still are MUCH better than the consoles and the gameplay is still BETTER on PC. Only difference now is that it works on consoles (AND FYI, the first game was supposed to be on consoles, it's just that the memory of the consoles svcks. CryEngine 3 was well optimized to adapt to memory that low along with still maxing out with the ability to handle next generation gaming).
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Elizabeth Davis
 
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Post » Fri Jun 03, 2011 9:02 am

Personally, I am having so much fun playing this that I haven't stopped to think about any negatives. What I enjoy the most, and what this game excels at allowing me to do, is to try to play each level, even each kill, in a different way every time. Combining weapons, attachments and suit modes for a unique kill with every enemy, and the sense of satisfaction that comes from pulling off the most improbable combinations.

It gets boring if I just keep doing stealth kills over and over, or straight ahead assault - the fun for me comes in being creative with gameplay and frankly I have been having a blast. Sometimes I find myself laughing maniacally at what I just pulled off, and there haven't been many games, other than Crysis 1, which have given me that sense of freedom and power. For me its money well spent (and I haven't even been on the MP servers yet!).
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Joanne
 
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Post » Fri Jun 03, 2011 6:54 am

I have a feeling just most of you wanted this game to fail completely on consoles and since it didn't, you all call it a port or think it was catered to the consoles

Man I own all three PS3, Xbox360 and a gaming PC. I can't speak for others but I really don't have anything against C2 being on consoles....why would anyone want them to fail? You cant really honestly believe that people WANT it to fail on consoles do you? I mean I dont think anyone cares as long as we are not getting screwed on PC's. I mean really I paid $300 for xbox360, $300 for a PS3 and $450 on just my current video card for my PC not to mention the other $1500 worth of hardware. If Crysis 2 would have been built for a PC more like C1 and dummed down for consoles fine....but in this case they were built for the consoles and ported to the PC....the consoles set the bar!!!! And thats fine too if you are told up front that that's how it is but that is clearly not what happened.
Nobody expected this from Crytek.....since day 1 with FarCry they were all PC and they were loved for what they were. All the people biching on the forums are pissed because we expected the game to be made for PC's and ported to consoles not vise versa....and its sneaky shady **** when your not told up front from someone like Crytek!!!
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Paula Ramos
 
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Post » Fri Jun 03, 2011 12:18 am

Ok so I just finished the game. My Quick review;

Positives:

-Sound (Excellent sounds and music, one of my favorite features of Crysis 2)

-Performance (Plays great on my GTX280, no studder at all. Excellent graphics, especially for DX9.
While I am kinda stumped as to why its not at least DX10 I am happy that the game looks as good as it does and play as well as it does and I didnt have to spend $500 on a new video card. It may not be DX11 but it looks really really good)

-I really like the quick armor/cloak buttons (Q/E). Being able to go from Armor to cloak or vise versa without having to mess with the middle mouse button rotation menu was very pleasant.

Negatives:

-Storyline (I thought we were going back to the island to find prophet and team up with the KPA to fight the aliens. Where is Nomad, Psycho and Helena? What happened to Navy fleet Helena said was en route? Why do the Aliens look 100% different? How did Prophet make the Alien weapon work?)

-Feel (Doesnt play like Crysis 1. Its too much like all other FPS shooters out there Halo, COD etc. This is one area Crysis 1 excelled at being different and better in my opinion, it was more life like. You can deffinately tell the game was made to run on consoles.

-Small maps (very channeled feeling. I know its a city but they could have made the city huge and give you that Crysis 1 feeling.)

-Removed power/speed mode. (while I think its a good idea to combine them I still think it should be a selectable mode like armor/cloak. C2 doesnt even really have a "speed mode" its really just sprinting.)

-Vehicles removed. (I like combined arms and to me is very important. Crysis 1 was not perfect but it was 100% better then Crysis 2. The game really is lacking in this area and a step back in my opinion)

Final thought:

Combining the diverged storyline and the Feel of the game is what I really dislike about Crysis 2 the most. Honestly I dont think this game should be called Crysis 2 for this reason...it really killed it for me.


you are **** brilliant man!! i feel the same way! name this console crap: "Crysis Wars: New York" if i would have known it, i would probably have still bought it, but to call it Crysis 2?! cmaaaaaaaaaan
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neen
 
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Post » Fri Jun 03, 2011 9:33 am

This post is accurate, therefore your account may be suspended if this continues. This thread is now closed.

wtf is this ****?
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RAww DInsaww
 
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