Evidence!!!!

Post » Fri Jun 03, 2011 9:28 am

r_glow 0 in the shortcut for the demo worked for me but r_motionblur 0 never disabled the fracking motion blur. Am I missing something?

Please let us know Willertz if you can get rid of motion blur for sure. That shizzle is horrid.
Both commands worked for me.
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Jordyn Youngman
 
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Post » Fri Jun 03, 2011 5:41 am

Hi there,

Can you confirm that the game uses displacement effects? I really liked those.

If it's anything like the first one there should be a 'r_UsePom =' command.

Thanks in advance.
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Gill Mackin
 
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Post » Fri Jun 03, 2011 6:42 am

r_glow 0 in the shortcut for the demo worked for me but r_motionblur 0 never disabled the fracking motion blur. Am I missing something?

Please let us know Willertz if you can get rid of motion blur for sure. That shizzle is horrid.
Both commands worked for me.

its funny because ive never had any motionblur at all xD

However r_glow and r_motionblur, r_displayInfo=1 are unknown commands. Pretty funny because r_displayInfo=1 was in the system.cfg by default xD

cl_fov=75
r_DrawNearFoV=75 - changing to forward position of the weapon (how far from your head its hold)
pl_movement.power_sprint_targetFov=75
i_mouse_smooth=0
i_mouse_accel=0
cl_sensitivity=4

All these works in the console.

r_UsePom dont work

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Kelsey Anna Farley
 
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Post » Thu Jun 02, 2011 9:24 pm

Wait, the natural FoV is the horrid 45 from the demo?
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oliver klosoff
 
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Post » Fri Jun 03, 2011 4:20 am

Wait, the natural FoV is the horrid 45 from the demo?

No idea. But you cange that easily and quick in the console.
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Jason King
 
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Post » Thu Jun 02, 2011 7:45 pm

So there is no motion blur on any of the settings? *crossing fingers*
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Latino HeaT
 
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Post » Thu Jun 02, 2011 10:12 pm

So there is no motion blur on any of the settings? *crossing fingers*

Im dont feel it. I think I disable it with my fov settings?!..

I have no Idea. I running it on extreme. But I could be mega wrong.
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Tiffany Holmes
 
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Post » Thu Jun 02, 2011 8:35 pm

The entire PC version sounds tiks up.
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Tracy Byworth
 
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Post » Fri Jun 03, 2011 12:47 am

The entire PC version sounds tiks up.

please if you dont have anything to add dont add at all..
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Charlotte Buckley
 
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Post » Fri Jun 03, 2011 12:23 pm

Someone mentioned tiks?
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Niisha
 
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Post » Fri Jun 03, 2011 7:56 am

tiks are always relevant. Except mantiks.
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Matt Bee
 
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Post » Fri Jun 03, 2011 5:39 am

tiks are always relevant. Except mantiks.

True. But stop pasting nonsense everybody.
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Anne marie
 
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Post » Thu Jun 02, 2011 10:47 pm

tiks are always relevant. Except mantiks.

True. But stop pasting nonsense everybody.So did r_hdrlevel 3 work? Do any console commands from Crysis work?
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R.I.p MOmmy
 
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Post » Fri Jun 03, 2011 5:34 am

i think they add to the authenticity and the content of the argument
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meghan lock
 
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Post » Fri Jun 03, 2011 2:33 am

tiks are always relevant. Except mantiks.

True. But stop pasting nonsense everybody.So did r_hdrlevel 3 work? Do any console commands from Crysis work?

No r_hdrlevel 3 didnt work
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Glu Glu
 
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Post » Fri Jun 03, 2011 7:57 am

r_glow 0 in the shortcut for the demo worked for me but r_motionblur 0 never disabled the fracking motion blur. Am I missing something?

Please let us know Willertz if you can get rid of motion blur for sure. That shizzle is horrid.
Both commands worked for me.

its funny because ive never had any motionblur at all xD

However r_glow and r_motionblur, r_displayInfo=1 are unknown commands. Pretty funny because r_displayInfo=1 was in the system.cfg by default xD

cl_fov=75
r_DrawNearFoV=75 - changing to forward position of the weapon (how far from your head its hold)
pl_movement.power_sprint_targetFov=75
i_mouse_smooth=0
i_mouse_accel=0
cl_sensitivity=4

All these works in the console.

r_UsePom dont work

I thought the weapons wayy too big and close to your head (holding the m12 nova is the best example) so thats good news that we can change that. You should post pictures showing the difference after these changes if you can.
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Jennifer May
 
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Post » Thu Jun 02, 2011 10:22 pm

I thought the weapons wayy too big and close to your head (holding the m12 nova is the best example) so thats good news that we can change that. You should post pictures showing the difference after these changes if you can.

Takes to long. Its not worth it. But u basically move your arm forward and away from your arm.
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Claire Lynham
 
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Post » Fri Jun 03, 2011 8:39 am

I just realized what's wrong with the pistols. It looks like your character's eyes are in his neck when holding them. It's not that the gun is too big, is that the hands are too **** close to your face.
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Nancy RIP
 
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Post » Thu Jun 02, 2011 10:44 pm

My my there is going to be so much rage after launch. Oh and by the way thanks Willertz for sharing info with us. Much appreciated!
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Ian White
 
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Post » Fri Jun 03, 2011 3:29 am

I just realized what's wrong with the pistols. It looks like your character's eyes are in his neck when holding them. It's not that the gun is too big, is that the hands are too **** close to your face.

But im not sure if this command will work in multiplayer since im able to draw the weapon so close that its hardly visible (only when aiming which is not affected by r_DrawNearFoV"
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John Moore
 
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Post » Thu Jun 02, 2011 11:29 pm

My my there is going to be so much rage after launch. Oh and by the way thanks Willertz for sharing info with us. Much appreciated!

Your so right..

No prob man!
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Tracy Byworth
 
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Post » Fri Jun 03, 2011 4:58 am

its called spreading the good word it means he atleast stopped in to reasure people.

A nice change from the troll armys that decend upon.
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Sarah Evason
 
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Post » Thu Jun 02, 2011 8:29 pm

its called spreading the good word it means he atleast stopped in to reasure people.

A nice change from the troll armys that decend upon.

thx :)
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Sarah Bishop
 
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Post » Fri Jun 03, 2011 8:55 am

is the game fun? Is it hard to turn off?
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Elisabete Gaspar
 
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