The PipBoy color was set to green... Apparently, when set to green the map will remain monochromatic no matter what... However, when I changed PipBoy color to white my map got its colors back
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Makes sense. I suspect it's any color but white actually. White = no color at all, which means it's using the color in the texture itself (all UI textures are white).
I'm also having this clipping. It doesn't clip when I tried out the other fonts available (even the bigger ones), but I like this one the best. What could it be that's causing the clipping for this font?
Is there a way to add a fade in of how much XP you gain when you do activities like hacking? Since the XP panel is hidden during these activities, you can't see until you exit the activity.
The note area height is calculated using font 1 size regardless of the font used in there, which caused the clipping in a9. I'll have a look and see if I changed something else while trying to fix that bug. Right now the xPanels are HUD only, but I might extend parts of them to other menus later.
Fantastic work DarN, i just can't play without your UI anymore :goodjob:
Yet another feature request, could you make an option to show HP and AP as numbers instead of bars, or possibly both?
Yup - already on my list.
I find it amusing that someone that runs a mod website has trouble installing this:/...
No body else has had a problem
Nothing amusing about it.
Yeah, it's really funny. Personally I don't find it at all amusing.
I'm doing everything that I'm supposed to do, have all the correct version of FOSE and have installed the latest patch for Fallout.
My guess is that it's a mod conflict, but I don't have time to chase it down tonight, or it may be a bug that just shows up on some systems.
Could indeed be a conflict. Could you post your modlist?
I figured out what this was. I have the "wait" command bound to "W", so if the Wait dialog is up, and I hit "W" to enact the waiting, it dismisses the dialog rather than does the waiting. I've since bound it to a different key and it works, but can this bug be fixed?
I could look into it. This is the default game behavior though, so you in fact have a mapping conflict there. You can either bind wait to something else (as now), or I can show you how to change the key for the button. I don't think you can have both set to the same key.
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