for a screen i used a interlaced polarised 22inch 3D monitor from Zalman
Before i could get it to work i HAD to add: "r_StereoSupportAMD = 1" to the System.cfg
really annoying actually because it took quite some time to figure out that this was the culprit.
(removing support on purpose from all ATI/AMD hardware)
But when i tried it out, the 3D looked HORRIBLE. [S3D nerdy information]
From what i've seen the 3D is done by rendering the 3D world and your hud in 2 layers, and then displacing the "World" layer's individual pixels depending on a generated Zdepth map.
It is similar to the process they use to "add" 3D to a movie that is shot by just one camera. (like the "Clash of the Titans" movie for example).
This saves on rendering 2 different cameras and syncing up all the special effects like particles and colourcorrections. But it adds a "refracted" edge around objects that are close to the view with a background far away.
This is very distracting and actually makes the immersion WORSE than 2D!
And also you are actually not getting "more" information that that you would see in 2D, since its just a warped 2D image. [/S3D nerdy information]
All drama aside, i can understand that for a "console" like for the PS3 and all its 3D promotions going on,
it is the only way to add 3D and still have the game look a bit decent.
But here im sitting on some hardware that can handle 2 camera's with ease. And if not, I would "sacrifice" some of the heavy post effects like Motionblur, SSAO, DOF and soft shadows to get a good framerate.
so... TLDR...
How do i set it to render 2 camera's to display 3D properly, using the game engine's 3D rendering???
i tried adding the "r_StereoMode = 1" to the system.cfg to set it to "dual rendering" but it isnt responding to that command...
i also tested the IZ3D drivers but since they are never updated anymore, they display too many 3D artefacts so that it is impossible to play them and even worse than the "fake" 3D from the engine.