How Crytek doomed Crysis 2′s PC version (by Das-Reviews)

Post » Thu Jun 02, 2011 8:49 pm

http://www.dasreviews.com/das-latest-greatest/crytek-doomed-crysis-2s-pc-version/

little quote
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As Crytek stated in the past, the PC version development would not be hurt by the console versions. Then how come there isn’t already the DX11 path? How come there isn’t a 64bit executable file? How come there is still the ‘press start button’ (in order to fix it, you’ll have to update the game with the day-0 patch)? How come there are still issues with those that have 5.1/7.1 sound systems and are forced to select 2.1 from their soundcard’s control panel? And for the love of God, how come there aren’t any advanced settings as we are talking about a PC game?
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To add more salt to PC gamers wounds, Crytek didn’t include any modding tools or an editor to the PC version of Crysis 2. This basically means that Crytek is turning their back to their big modding community. Crytek stated that they’d release a CryEngine 3 SDK in summer but here is the tricky part. There isn’t any mention about a ‘modders version’ of the editor for Crysis 2 yet.
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Vahpie
 
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Post » Fri Jun 03, 2011 12:53 am

Hmmm i dont really feel doomed because of this and im a pc gamer , but im just gonna enjoy the game. :P
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stevie trent
 
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Post » Fri Jun 03, 2011 12:13 pm

How come the multiplayer was dumbed down so much, vehicles, base attacks, LARGE MAPS. 8on8 for a PC FPS is sad.
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Nathan Barker
 
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Post » Fri Jun 03, 2011 5:17 am

How come the multiplayer was dumbed down so much, vehicles, base attacks, LARGE MAPS. 8on8 for a PC FPS is sad.
The multiplayer was designed or should I say copied off of COD. The Crytek who made Crysis 1 wasn't working on the multiplayer at all. It was all up to Crytek UK or Radical ENtertainment.
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Laura Richards
 
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Post » Fri Jun 03, 2011 12:54 pm

I'm very sure i'll have fun :)

Still, the nerd rage continues! (although, indeed, crytek, you're not a tenth of the developer you once were).
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Alex Vincent
 
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