For starters, the game doesn't support DX11. Although Crytek stated that they will address that via a patch, this is not what you, me and every PC gamer out there want to. PC gamers don't want gimmick DX11 effects. As the game is not developed with the DX11 in mind, we won't get the tessellation results of (let's say) the Unigine 'Heaven' Benchmark. We are certain that when the DX11 patch gets released, Crytek will be stating how gritty those PC gamers are for pirating their game and how disappointed they are as they did what PC gamers asked for. This is not the true however.
As Crytek stated in the past, the PC version development would not be hurt by the console versions. Then how come there isn’t already the DX11 path? How come there isn’t a 64bit executable file? How come there is still the ‘press start button’ (in order to fix it, you’ll have to update the game with the day-0 patch)? How come there are still issues with those that have 5.1/7.1 sound systems and are forced to select 2.1 from their soundcard’s control panel? And for the love of God, how come there aren’t any advanced settings as we are talking about a PC game?
To add more salt to PC gamers wounds, Crytek didn’t include any modding tools or an editor to the PC version of Crysis 2. This basically means that Crytek is turning their back to their big modding community. Crytek stated that they’d release a CryEngine 3 SDK in summer but here is the tricky part. There isn’t any mention about a ‘modders version’ of the editor for Crysis 2 yet. In other words, it will be similar to UDK and will be best suited for indie teams, not modders of Crysis 2. But even if there is a ‘modders version’, the first mods will surface around October at best… and by that time we’ll be enjoying games like Deus Ex: Human Revolution, Batman: Arkham City and both Battlefield 3 and The Elder Scrolls V: Skyrim (which will be friendly to the mod community) will be around the corner.