But it has a few things in it that I expected it to do because it's common-place in other games.
The main thing being the weapons... as far as I remember we have 13, or 14 main weapons, while other games have well over 30...I understand making each gun have a purpose and serve a role on the battlefield but eventually the monotony of carrying the same 10 or so guns will make this game feel repetitive... after I master one gun I only have 11 or so to go...
A new feature they could have introduced is once you "prestige" (not sure what it's called but i read from the creators of the game that you can) you get 13 new guns to mess around with, the first couple have their flaws but the rest are way better than the previous weapons you had months ago and give you a better understanding of the game and how it works...
Also, a slight request, but I know that i will get a lot of flack for this, I think they should have introduced a sword into this game...
Just imaging how fluid it would be to hold down the jump button while your sword is in hand and you can turn at a 360 degree angle dependent upon how you move your anolog stick... the only downfall is it uses up 80% of your energy, giving your a fairly hard chance to run away if you miss, or are sighted doing a sword swipe...
Just some suggestions... would love to hear feedback