The Silly JAW.

Post » Fri Jun 03, 2011 7:03 am

First, campaign rocks my socks. Thank you, Crytek. 'Sploding aliens with microwave gun is arousing. But, onto the topic.

The JAW. What a fantastic looking launcher, lots of little details and stuff. When I picked up my first JAW, I held 'Back' to observe the stats/origins/facts about the weapon. One thing I noticed is "One-shot disposable", just like the AT4 or M72! Shoot once, throw it away. Except this is obviously superior to those weapons.

But here is the weird thing I noticed: You can only carry 2 primary weapons, say, a shotgun and a sniper. Makes sense. Aside from that you have 5x grenades, 4x C4 and... wait, I have 6 JAW's in my inventory? I'm carrying around 6 freaking RPG's on my back? Don't they weigh 15 pounds each? Lol, epic.

Just nitpicking at funny details, don't mind me.
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sam smith
 
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Post » Fri Jun 03, 2011 4:59 am

epic nanosuit is epic
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Killer McCracken
 
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Post » Thu Jun 02, 2011 11:30 pm

Hey, dont knock it.

In Crysis 1 you could carry 2 pistols, two assault rifles, 26 grenades, 5 rifle grenades, 3 missile launchers (or 3 rockets), 3 sticks of C4, 2 claymores, a ton of attachments (and duplicates for each gun), and more!

By comparison Crysis 2 is quite tame in its weapon-carrying abilities.
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Tamara Primo
 
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Post » Fri Jun 03, 2011 10:54 am

Hey, dont knock it.

In Crysis 1 you could carry 2 pistols, two assault rifles, 26 grenades, 5 rifle grenades, 3 missile launchers (or 3 rockets), 3 sticks of C4, 2 claymores, a ton of attachments (and duplicates for each gun), and more!


10 rifle grenades, plus the chambered one(s).
And one rocket launcher with 3 rockets.
And the TAC cannon.

I still wish we'd be allowed to carry around a pistol + two primary weapons, though.
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Honey Suckle
 
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