Crysis vs. Crysis 2: Textures

Post » Thu Jun 02, 2011 9:04 pm

Some of you may think that in it's current stage, the textures in Crysis 2 are equitable if not better then the original Crysis and Warhead textures.

This gallery is of Crysis 1 textures, unmodded (except for the big leaf plant, the beginnings of an ultra resolution texture mod I'm working on):
http://s890.photobucket.com/albums/ac107/EthanNino/Crysis%20Textures/Crysis/

This gallery is of Crysis 2 textures on the freeway collapse level:
http://s890.photobucket.com/albums/ac107/EthanNino/Crysis%20Textures/Crysis%202/

Notice how on some textures such as the one on the police car, are about 20 times higher in detail then the texture on the pavement it's parked on. There's such a large gap, it's beyond the scaling of textures to the size of objects.



Some textures do genuinely appear higher res in Crysis 2 then in the first Crysis, but only on a small number of objects that are seen very frequently throughout the game, such as explosive barrels and cover plates. The vast majority of small objects in Crysis either use photorealistic textures or are just higher in resolution, such as the wicker basket and watermelon.

Some people here have already been at least somewhat successful in unpacking the higher res textures that are already present on the Crysis 2 disk that were not made active in the final commercial version of this game for the PC. So it's clear that version of texture presently in use are in fact, inferior to those that would've been made available through advanced graphics options. Potentially even better then the Crysis or Warhead textures.



Even if EA had told Crytek to have the PC version of the game ready by the next day, how long would it take a roomful of computer programmers and artists to simply change a few lines of code and unlock the higher res textures? Or if EA had said to Crytek "We want the latest build of the game in the next 30 seconds." and Crytek simply wasn't able to make the changes needed since the beta months ago, and beyond, how long would it take for them to make a patch that would allow the usage of these higher res textures?

Also, please keep in mind this thread is specifically about textures, so if you try to defend Crysis 2 by citing it's amazing lighting and HDR effects, expect to be disregarded in the third degree. You can make as many threads as you want comparing the HDR/Bloom/motion blur effects from both games, just try not to equate one dissociative thing to another. The graphics do appear equitable in both games overall, however the textures are clearly lacking in Crysis 2.
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Monika Krzyzak
 
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Post » Fri Jun 03, 2011 2:49 am

READ THIS..

http://www.overclock.net/video-game-news/977103-vghq-crysis-2-textures-reused-crysis.html
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StunnaLiike FiiFii
 
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Post » Fri Jun 03, 2011 9:36 am

I know, I've read it already.

Crysis 2 doesn't use ALL Crysis 1 textures...
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Jacob Phillips
 
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Post » Fri Jun 03, 2011 8:31 am

READ THIS..

http://www.overclock.net/video-game-news/977103-vghq-crysis-2-textures-reused-crysis.html

To be honest if thats true then I think Crytek will give us a high res texture pack at some point.
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Matt Terry
 
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Post » Thu Jun 02, 2011 11:04 pm

There already on the disk, for no reason at all they were turned off on the PC version.

Who here is only barely able to run Crysis 2? I'm guessing a really small portion of members on this forum, so there really is no reason to have low res textures.

But, we've got em'!
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Sarah Knight
 
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Post » Fri Jun 03, 2011 5:45 am

READ THIS..

http://www.overclock.net/video-game-news/977103-vghq-crysis-2-textures-reused-crysis.html

To be honest if thats true then I think Crytek will give us a high res texture pack at some point.

I doubt it. I'm sure they will just start work on their next project which BTW is an Xbox 360 exclusive titled "Kingdoms"
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Rob
 
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Post » Fri Jun 03, 2011 11:21 am

yup it looks like crap
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Tiffany Castillo
 
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Post » Fri Jun 03, 2011 7:01 am

@pibelanger

Even though it's a 360 exclusive, I like the intermediary release format, it gives them time to improve technology between releasing big titles.

Like how between Battlefield 2 and 3, we had the Bad Company games.
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Kelsey Hall
 
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