» Thu Jun 02, 2011 10:25 pm
I have never played a game that was perfect out of the box, and I doubt I ever will. Crytek has made a fine game, and when you get down to it you have to agree. The PC gaming community is mocked because of people like most of you; whining, complaining, and moping around because something that ticks you off hasn't been fixed within THE FIRST WEEK of a launch.
Just a few years ago, the standards were set so higher that today's releases wouldn't even be fit to be called a beta. Coincidently, problems started happening as the 360s and PS3s arrived, and after that ports, and barely working releases were considered 'okay to launch'.
Also, people would be complaining less if it weren't for the very basic features not working, tons of connection issues, game progress constantly lost, heaps of other game crippling or downright breaking bugs, etc. This game clearly needed a few more months in development and how on earth it got past Q&A is either absolute incompetence on their side or the looming release date around the corner, and it's either that or nothing.
Game Devs are people too- just like you and me.
By this you must mean that the good people at Valve for example, must be gods who descended upon this earth. Because they release awesome games, extremely solid, with all the PC features that make games great and help communities flourish and turn from "players" to real longstanding and nurturing communities (support wich comes back as very positive reviews and great sales,) and treat their communities with respect and listen to them.
Actually, Valve should be an example to follow to the whole PC gaming industry, with TF2, Half-Life and CS as it's banner.
My point is, they're people yes. People who screwed up badly, because the same 'human people' at Valve and other companies can and do infinitelly better than them.