Directx10

Post » Thu Dec 31, 2009 9:55 am

The game will support directx 10 yes or no? (I hope the next patch ) - thanks in advance for your reply.

Sorry for my english.
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Kat Ives
 
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Post » Thu Dec 31, 2009 1:01 am

When Crytek see fit to make an announcement you and 10,000's of other PC gamers will know. Why there is no announcement so far is open to speculation, and frankly damages Cryteks reputation.

In short there is no clear answer. Keep your receipt if I were you....just in case Crytek forget their hype and promises.

btw I thought Ukrainians were S.T.A.L.K.E.R.s now thats a game to be in awe of, not perfect but more potential than 99.9% of other FPS games.

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Justin Bywater
 
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Post » Thu Dec 31, 2009 8:46 am

dont need dx10 the engine pretty much can give you the same effects but running on DX9 and all the performance
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Vicki Blondie
 
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Post » Thu Dec 31, 2009 7:38 am

dont need dx10 the engine pretty much can give you the same effects but running on DX9 and all the performance

I don't know what you're smoking but I just may try some
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Sweets Sweets
 
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Post » Thu Dec 31, 2009 1:45 pm

dont need dx10 the engine pretty much can give you the same effects but running on DX9 and all the performance

Yes thats why every PC gamer plays DX10-11 games on DX9 settings. having purchased DX10-11 capable hardware. Planet Zog is the other way dude...
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stephanie eastwood
 
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Post » Thu Dec 31, 2009 1:36 am

dont need dx10 the engine pretty much can give you the same effects but running on DX9 and all the performance

It does not matter how powerful the engine is, DX9 has HUGE limitations over 10/10.1 and 11. The engine can only go as far as the DX will allow.
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Terry
 
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Post » Thu Dec 31, 2009 4:00 am

I'm pretty sure there is little to no difference between DX9, or 10, or 11 for that matter excluding tessellation.
Only thing is, DX10 can give you more performance than 9, example Far Cry 2 plays better on DX10.

Microsoft fooled people into believing that DX10 is amazing, DX9 was limited to high settings in Cysis 1, although DX9 is fully capable of very high settings, and DX10 had very high, then they compared high settings (DX9) with very high settings (DX10) and said DX10 is amazing.
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Davorah Katz
 
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Post » Thu Dec 31, 2009 12:07 pm

dont need dx10 the engine pretty much can give you the same effects but running on DX9 and all the performance

Yes thats why every PC gamer plays DX10-11 games on DX9 settings. having purchased DX10-11 capable hardware. Planet Zog is the other way dude...

I never said anything about DX11 obviously tessellation is a different story but DX10 is nothing ground breaking and allot of features can be emulated threw the game engine

The fact that people didn't even realize they were only on DX9 in the leaked version even though they swore up and down that they enables DX11 was funny becasue...just goes to show how impressive the cryenine 3 is

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Jason White
 
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Post » Thu Dec 31, 2009 8:43 am

dont need dx10 the engine pretty much can give you the same effects but running on DX9 and all the performance

Yeah well you can do POM in DX9 right? It's till not there though and you won't see it until we get DX1o and 11 yet it's in the Crysis 2 technology documents. Here's the screenshot of how that improves flat textures.

Image
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Scotties Hottie
 
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Post » Thu Dec 31, 2009 1:39 am

DX10/11 hardware still melts under straining conditions the performance hit when running a highly tesselated enviorment will not be a pleasant thing. Crysis 1 had absolute **** performance under DX10, by god try running Crysis Wars smoothly and I mean smoothly on DX10 it is nearly impossible.
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Stat Wrecker
 
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Post » Thu Dec 31, 2009 7:03 am

POM is on in both on by the way it's post msaa that off in the 2nd one
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quinnnn
 
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Post » Wed Dec 30, 2009 11:24 pm

Crysis runs well enough on my rig very high in DX10.
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Ricky Rayner
 
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Post » Thu Dec 31, 2009 11:31 am

Besides Crysis 2 is supposed to be better optimized is it not i can afford to loose half the frames.
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Matt Gammond
 
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Post » Thu Dec 31, 2009 1:12 am

further because some older PC's cannot do it is no reason to leave it out especially if you already finished it which seems to be the situation with POM.
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c.o.s.m.o
 
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Post » Thu Dec 31, 2009 1:15 am

Maybe somebody from the administration would answer to this question, or at least gave hope that he will still be.
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Lynne Hinton
 
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Post » Thu Dec 31, 2009 2:51 am

Typically when a game supports DX 11 it supports DX 10 as well. "Usually" people running DX 10 can run the DX 11 exe and it will run with the settings that DX 10 can handle. Typically soft shadows and MSAA support for deferred lighting.
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Skivs
 
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Post » Thu Dec 31, 2009 5:27 am

Direct x 10 features

Fixed pipelines[10] are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same.
New state object to enable (mostly) the CPU to change states efficiently.
Shader model 4.0 enhances the programmability of the graphics pipeline. It adds instructions for integer and bitwise calculations.
Geometry shaders, which work on adjacent triangles which form a mesh.
Texture arrays enable swapping of textures in GPU without CPU intervention.
Predicated Rendering allows drawing calls to be ignored based on some other conditions. This enables rapid occlusion culling, which prevents objects from being rendered if it is not visible or too far to be visible.
Instancing 2.0 support, allowing multiple instances of similar meshes, such as armies, or grass or trees, to be rendered in a single draw call, reducing the processing time needed for multiple similar objects to that of a single one

Direct x 10.1 features

Mandatory 32-bit floating point filtering.
Mandatory support for 4x anti-aliasing
Shader model 4.1

Direct x 11 features

Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model
Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs
Compute shaders — which exposes the shader pipeline for non-graphical tasks such as stream processing and physics acceleration, similar in spirit to what OpenCL, NVIDIA CUDA, ATI Stream achieves, and HLSL Shader Model 5 among others

Other notable features are the addition of two new texture compression algorithms for more efficient packing of high quality and HDR/alpha textures and an increased texture cache.
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Claire Mclaughlin
 
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Post » Thu Dec 31, 2009 12:12 am

So why this game has .dll of DX10 i binary folder?
For what i ask?
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Rob
 
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