My problem with the Oblivion tutorial was how much [censored] you got before you left the sewers. You had about 4 or 5 different weapons, nearly a whole suit of armor, a few spells
even if you weren't a magic character, and a few hundred septims worth of loot. My favorite part of Morrowind was starting out with absolutely nothing and then finding money by taking the worthless stuff in crates, stealing from houses, and killing mudcrabs just to sell their meat. It felt awesome when you finally had a full set of armor and a weapon even if it was just iron.
My second problem with the Oblivon tutorial was how it immediately threw you into the main quest. Ten minutes in I'm being told that I am the last hope of Tamriel. It completely broke the open world aspect of the game. If I don't deliver the Amulet of Kings immediately and save Martin, then I feel like a complete dike and that the world is just waiting on me. If I do deliver the Amulet of Kings and save Martin, I'm thrown into this linear progression of quests that has almost no stopping point. Morrowind beat Oblivion here as well. When you got off the boat the Imperial at the Census & Excise Office told you to deliver a package to a shirtless skooma addict in Balmora. That's it. You didn't know what was in the package, there was no pressure to deliver the package, and even if you delivered the package the shirtless skooma addict told you to go do your own thing for awhile. That's what I hope Skyrim will be like, there is a brief tutorial available, but the freeform aspect of the game isn't invalidated by the tutorial.
See that I dont understand.
I got told that when I bought MW as well and I really dont see it.
The guard on the boat tells you to leave and go talk to Sellus Gravius in the dock office. You have no where else to go except into the building. Another guard walks with you right up to him. And then Sellus walks you through the character creation process and gives you the first part of the MQ.
You cant get more linear than that. The only difference between that and OB is OB's starting dungeon is longer, more of a repetitive pain in the ass, and you have a compass to hand hold you through it.
I dont mean to be cheeky here but I always fot that if you couldnt understand what you were doing you either werent reading what you were told in game or you were a complete idiot.
:thumbsup: