http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-anolysis/
Read the above article, it's just mindboggling!
The game they made 4 years ago has worse graphics than this one! There are many X-Box 360 features still left in the game such as adjust brightness setings and the X-Box 360 controls, the graphics have been scaled down, the lack of manual customization from the graphics, the broken multiplayer (not 100% sure about that one), the linear design, the lack of ambiance, how everything seems to be made just for me and not a normal man.
Crysis 1 had DX12 support, yet Crysis 2 did not ship with DX 11 support!
Also: I have gotten stuck in numerous places, and my turret as glitched through the floor.
Despite missing the joke, he’s right that Crysis 2 is a bad console port, and frankly RPS’ whole, “aren’t we cool because we’re not like the nerds who actually care about the complete lack of respect that major publishers and developers show for the pc as a platform” attitude is getting a little tiring.
I don’t care about Crysis 2 looking slightly worse (and it does, it just has better artists to cover up deficiencies in the tech) what I do care about is that it runs worse on my computer than Crysis 1, it is not well optimised and it is clear that despite Crytek’s dishonesty about still having any focus on the pc, it received no more attention than any other very basic port.
What I do care about is the staggering laziness displayed by Crytek, the “adjust the brightness on your tv” and “press start to begin” statements, which any pc gamer would have picked upon on immediately.
What I do care about is the requirement to manually edit your config file to give yourself a decent field of view, or fix mouse acceleration so that it’s possible to actually aim straight without a 2 second lag, because Crytek couldn’t be bothered to spend the ten minutes it would have taken themselves.
What I do care about are the compromises made to gameplay to accommodate consoles, which in effect turns the game into a call of duty clone dressed up as Crysis.
What I do care about are the ridiculous compromises made for the lack of intelligence of the new player base; the fact that EVERY time for the entire game, that you perform a common action you need a prompt “press V to melee” “press space to vault” blah blah blah. Or a visor that needs to actually tell you your “tactical options” because you are too stupid to perceive them yourself; when there’s a tank parked next to me, I don’t need to be told that “driving it” is one of my “tactical options”.
What I do care about is that a four years later sequel uses an older API than its predecessor, how silly of me, should I applaud the paucity of ambition and mercenary attitudes that mean technological development has not simply halted, but moved backwards? Oh what a terribly uncool little nerd I must be.
This article mocks a lot of people who have reasonable and valid concerns about the state in which the game was released.
~rivalin (http://www.rockpapershotgun.com)
As you can obviouly tell, I screwed up. I am honestly unsure about sevral things, this thread was about how the graphics have been "dumbed down" and I may have given faulty facts...