Create-a-module

Post » Thu Dec 31, 2009 4:52 am

Hi all,

Just had a fun idea (with all of the talk of the "23rd module" and all), and was wondering if YOU could put in your own Nanosuit Module in Crysis 2, what would it be?

It doesn't necessarily need to fall into the Armor, Power, Stealth, or Tactical categories. Hell, it doesn't even need to be fair (or even beneficial to gameplay.) Just have fun with it and I was curious to see what people had for ideas for suit modules.

Heck, maybe we can even vote on the best ideas later.

I'll start it off with two ideas:

1.) FRIDAY: When killing an enemy, they are forced to listen to "Friday" by Rebecca Black until they respawn.
Level 2: The spawn screen is replaced with the video as well
Level 3: Players continue to hear the song until they kill another enemy.


2.) SHOCKWAVE: Pressing a button release a shockwave field around you, draining all of your energy instantly, stunning and slowing anyone in the radius. The closer, the more effective. Requires >75 energy to activate.
Level 2: A small amount of damage is also done
Level 3: Radius of shockwave increases

3.) DOUBLE JUMP: Allows player to activate a double jump in mid-air. (requires cost of a power jump)
Level 2: Double jump has a greater distance
Level 3: Double jump uses less energy
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Andres Lechuga
 
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Post » Thu Dec 31, 2009 7:23 am

The REAL Crysis

I) You get the N1, complete with speed mode, ad hoc customisation and radial menu.. and you can sprint normally
II) You win
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Sista Sila
 
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