» Thu Dec 31, 2009 11:45 am
Responding to your post is tiresome, you rant on too much. Brevity is the soul of wit, keep your stuff short and to the point.
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Underbarrel grenades and JAW projectiles have a safe distance in which the explosive doesn't prime. It prevents cheap usage, ie somebody shooting the jaw at their feet when surrounded by enemies. Same goes for grenades not exploding after death.
Hand grenades being bouncy is a gameplay mechanic, has nothing to do with how real life grenades behave.
Air stomps damage may be fine enough, but the effect radius and the recovery animation make it useless outside of trying to humiliate others.
About melee, it is entirely irrelevant how fast you think you can punch in real life. The longer recovery forces you to actually aim your hits instead of just mashing the melee.
There is no mouse delay in my game. You're probably confusing them with mouse smoothing and acceleration. Turn them off via the advanced config program.
You have to be sprinting for some time to execute a slide. Can't just hit shift+c instantly. You also can't initiate it when running up a surface that is even a tiny bit slanted upwards relative to your current approach direction. It also won't work on some objects like stairs.
The underbarrel gauss is meant to give you a limited long-range capability, picking off unarmored enemies in the distance. It is by no means supposed to be more powerful than the sniper rifle.
All in all the points you raise about bugs have already been thoroughly discussed, and the balance points are just plainly misinformed.