EVERY PROBLEM WITH MUTIPLAYER - IN ORDER OF IMPORTANCE! PC

Post » Thu Dec 31, 2009 7:38 am

JAW rockets explode 1/5 times. If at close range, rockets bounce off your target and then just disappear like a solider and a pyro in TF2
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kennedy
 
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Post » Thu Dec 31, 2009 1:14 pm

Yes JAW rockets and SMG grenades don't explode at close range which makes no sense, how do they know they are at close range, they're impact explosives. Anyway, does anyone know how to report someone cheating? Someone at EA support said that there should be an in game option to do this but I can't find it, right clicking on the players name doesn't do it like they said so I don't know.
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Alkira rose Nankivell
 
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Post » Thu Dec 31, 2009 8:54 am

i Suggest also to send after the kill cam replay a screeenshot capture of the user than kill other, in this way u can see also if he use some hack info to see players on map.
Maybe this screenshot can be also saved with timestamp and datestamp and have on top like osd name of killer and murder.
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Amy Siebenhaar
 
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Post » Thu Dec 31, 2009 10:47 am

I like this Post
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Austin Suggs
 
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Post » Thu Dec 31, 2009 10:02 am

I can just use Fraps to record the screen and video of them cheating. My point is, where do we report it. The only anti cheat they need is the people playing, we are willing to report people cheating, but all we need is an in game option to report cheaters by clicking on their name and then maybe send kill cams to Admins for review or whatever. Shouldn't that be easy?
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R.I.P
 
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Post » Thu Dec 31, 2009 6:07 am

I can just use Fraps to record the screen and video of them cheating. My point is, where do we report it. The only anti cheat they need is the people playing, we are willing to report people cheating, but all we need is an in game option to report cheaters by clicking on their name and then maybe send kill cams to Admins for review or whatever. Shouldn't that be easy?

I think killer cam is a onfly reproduction of what happen is also good but u can't see how cheter see on his screen, if developper also put after it a screen shot )screen capture) of the killer screen we don't need other, as u can said we can record all the match and be sure also on other additional hacks like extra radar info.
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Emma louise Wendelk
 
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Post » Thu Dec 31, 2009 6:52 am

Yes it is good for a lot of reasons, not sure why some game modes don't have it.
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Gisela Amaya
 
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Post » Thu Dec 31, 2009 11:45 am

Responding to your post is tiresome, you rant on too much. Brevity is the soul of wit, keep your stuff short and to the point.

If you can't click on a server, click "cancel" down below for the browser to stop refreshing.

Underbarrel grenades and JAW projectiles have a safe distance in which the explosive doesn't prime. It prevents cheap usage, ie somebody shooting the jaw at their feet when surrounded by enemies. Same goes for grenades not exploding after death.

Hand grenades being bouncy is a gameplay mechanic, has nothing to do with how real life grenades behave.

Air stomps damage may be fine enough, but the effect radius and the recovery animation make it useless outside of trying to humiliate others.

About melee, it is entirely irrelevant how fast you think you can punch in real life. The longer recovery forces you to actually aim your hits instead of just mashing the melee.

There is no mouse delay in my game. You're probably confusing them with mouse smoothing and acceleration. Turn them off via the advanced config program.

You have to be sprinting for some time to execute a slide. Can't just hit shift+c instantly. You also can't initiate it when running up a surface that is even a tiny bit slanted upwards relative to your current approach direction. It also won't work on some objects like stairs.

The underbarrel gauss is meant to give you a limited long-range capability, picking off unarmored enemies in the distance. It is by no means supposed to be more powerful than the sniper rifle.

All in all the points you raise about bugs have already been thoroughly discussed, and the balance points are just plainly misinformed.
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Justin
 
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