Where is Morrowinds' Fearsome Magick?

Post » Wed Aug 19, 2009 1:02 am

Plain and simple. I want some spells like fearsome magic for Morrowind. http://www.gamesas.com/bgsforums/index.php?showtopic=1058255
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Isaac Saetern
 
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Post » Wed Aug 19, 2009 1:47 am

That would involve some pretty heavy scripting. Not sure if it's even possible with MWSE.
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Sista Sila
 
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Post » Tue Aug 18, 2009 3:57 pm

That would involve some pretty heavy scripting. Not sure if it's even possible with MWSE.

Oh, so is Oblivion's Editor more sophisticated or something?
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Jodie Bardgett
 
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Post » Tue Aug 18, 2009 5:56 pm

The coding is different for the games as they run on different engines. The physics probably wouldn't work in Morrowind with those spells as they did in Oblivion.
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ShOrty
 
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Post » Tue Aug 18, 2009 12:28 pm

The coding is different for the games as they run on different engines. The physics probably wouldn't work in Morrowind with those spells as they did in Oblivion.

I guess that makes sense. Still, I'm bummed. If i was more of a scripter I would try, but I'm not.
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Tikarma Vodicka-McPherson
 
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Post » Tue Aug 18, 2009 9:57 pm

One day maybe, such as when OpenMW is getting nearer completion

EDIT: OpenMW has switched to C++!!! WOO HOO!

This means i can now help out, without having to pick up D anyway :)
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Alexander Lee
 
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Post » Tue Aug 18, 2009 10:26 am

I voted yes only because on the Oblivion page, the trailer showed enemies using the magic. Since those spells appeared to be 100% accurate, I consider it a cheat mod. But since the enemies can use those same spells, I suppose that balances it. Though the time stop spell would be interesting to see an enemy perform...

On another note, that mod would be awesome on a super difficult-set game. It would be satisfying to kill the lvl 300 rat with these spells :P
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Ally Chimienti
 
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Post » Tue Aug 18, 2009 4:59 pm

One day maybe, such as when OpenMW is getting nearer completion

EDIT: OpenMW has switched to C++!!! WOO HOO!

This means i can now help out, without having to pick up D anyway :)

OpenMW is still being worked on?! Woah :o
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Dan Endacott
 
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Post » Tue Aug 18, 2009 10:19 pm

A lot of that is possible with MWSE. The scattershot and homing stuff are possible, I'm doing it now for special crossbows/guns in my Dwemer mod so its definitely possible and the meteor stuff is possible too. I did something similar but I called it air support from a Dwemer airship. Proof:

http://www.youtube.com/watch?v=HDpVeUHy5MM
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Marquis T
 
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Post » Tue Aug 18, 2009 3:31 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1064268
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sexy zara
 
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