What needs to be fixed

Post » Thu Dec 31, 2009 12:43 pm

First off stealth mode...can it actually be invisible or at least invisible standing still? Second, the reate you consume suit emery is ridiculous. Third, the shotguns are useless for even close combat. It's more effective to blindfire a SCAR
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Timara White
 
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Joined: Mon Aug 27, 2007 7:39 am

Post » Thu Dec 31, 2009 8:50 am

1) Cloak != Invisibilty
2) The suit is not a monstrous invincibility robe. There are limitations to everything in the world.
3) Do you know how to use the shotgun in the game or have you just gotten killed by it a few too many times and you're simply hurt?
4) What exactly are you comparing it to?

------WTF? Can you spell?
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noa zarfati
 
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Joined: Sun Apr 15, 2007 5:54 am

Post » Wed Dec 30, 2009 11:52 pm

@ OP

Cloak is Cloak not invisibility.

I agree that energy consumes so fast, wish I didn't have to have invest the majority of my modules revolving around just allowing me to move a few metres without recharging. I don't like keep watching a blue bar keep rising and falling. Perhaps I could then use more than Energy Transfer in the Armor Modules and Stealth Enhance in the Stealth Modules. The only modules you have a free choice in is the Power Modules which are all great. This is evidenced by the fact that most players level 20+ almost have the same setup's, as bad as COD. (Ghost, with Rapid Fire AK74U or Silenced Famas).

If they gave you an automatic Stealth Enhance III and Mobility Enhance, which would not be a problem IMO as everyone has to use them anyway, then perhaps people would start using the other 12+ modules that are available in the Armor and Stealth slots. The other Stealth slots like Covert Ops and Blind Spots are excellent but I HAVE to have Stealth Enhance.

Agreed, with Shotguns they are awful. I think Jackal is three shot kill to unarmored enemy. I tested this with an afk player. Considering thay players move, can use armor, there is lag and you have only 7 bullets per clips until you have extended mags then it's a crap choice.

If I'm going to engage close I would rather use a pistol or a feline. I'm not joking about the pistol, I've got triple kills with a silenced M12 pistol. It's good if you can aim well and have little to no lag.
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Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Thu Dec 31, 2009 12:20 pm

@ OP

Cloak is Cloak not invisibility.

I agree that energy consumes so fast, wish I didn't have to have invest the majority of my modules revolving around just allowing me to move a few metres without recharging. I don't like keep watching a blue bar keep rising and falling. Perhaps I could then use more than Energy Transfer in the Armor Modules and Stealth Enhance in the Stealth Modules. The only modules you have a free choice in is the Power Modules which are all great. This is evidenced by the fact that most players level 20+ almost have the same setup's, as bad as COD. (Ghost, with Rapid Fire AK74U or Silenced Famas).

If they gave you an automatic Stealth Enhance III and Mobility Enhance, which would not be a problem IMO as everyone has to use them anyway, then perhaps people would start using the other 12+ modules that are available in the Armor and Stealth slots. The other Stealth slots like Covert Ops and Blind Spots are excellent but I HAVE to have Stealth Enhance.

Agreed, with Shotguns they are awful. I think Jackal is three shot kill to unarmored enemy. I tested this with an afk player. Considering thay players move, can use armor, there is lag and you have only 7 bullets per clips until you have extended mags then it's a crap choice.

If I'm going to engage close I would rather use a pistol or a feline. I'm not joking about the pistol, I've got triple kills with a silenced M12 pistol. It's good if you can aim well and have little to no lag.

The Jackal in Semi Auto Owns the Marshall in damage, hip spread and one shot kill range.
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sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Thu Dec 31, 2009 2:29 pm

@ OP

Cloak is Cloak not invisibility.

I agree that energy consumes so fast, wish I didn't have to have invest the majority of my modules revolving around just allowing me to move a few metres without recharging. I don't like keep watching a blue bar keep rising and falling. Perhaps I could then use more than Energy Transfer in the Armor Modules and Stealth Enhance in the Stealth Modules. The only modules you have a free choice in is the Power Modules which are all great. This is evidenced by the fact that most players level 20+ almost have the same setup's, as bad as COD. (Ghost, with Rapid Fire AK74U or Silenced Famas).

If they gave you an automatic Stealth Enhance III and Mobility Enhance, which would not be a problem IMO as everyone has to use them anyway, then perhaps people would start using the other 12+ modules that are available in the Armor and Stealth slots. The other Stealth slots like Covert Ops and Blind Spots are excellent but I HAVE to have Stealth Enhance.

Agreed, with Shotguns they are awful. I think Jackal is three shot kill to unarmored enemy. I tested this with an afk player. Considering thay players move, can use armor, there is lag and you have only 7 bullets per clips until you have extended mags then it's a crap choice.

If I'm going to engage close I would rather use a pistol or a feline. I'm not joking about the pistol, I've got triple kills with a silenced M12 pistol. It's good if you can aim well and have little to no lag.

The Jackal in Semi Auto Owns the Marshall in damage, hip spread and one shot kill range.

Why you qouting me? I have not mentioned anything about the Marshall

Completely random....
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Elea Rossi
 
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Joined: Tue Mar 27, 2007 1:39 am

Post » Wed Dec 30, 2009 11:33 pm

I should be nice if there come some more weapons in the multiplayer.
That is the only thing I want on the moment.
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Elena Alina
 
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Joined: Sun Apr 01, 2007 7:24 am


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