off to work again, lol
i'll reply tonight again, please enjoy these Crysis 2 clips
http://www.youtube.com/watch?v=p8E43KaTEM4
http://www.ea.com/uk/page1/pwned-episode-5?utm_source=newstyle&utm_medium=email&utm_content=pwned&utm_campaign=mar11nl
1) So you don't see that someone taking more bullets is a problem. That if it went to 8-15 from 8-10 then that's ok.
Sorry I don’t, I often use more rounds than that to kill cloaked opponents depending on their distance and speed from me.
I nearly have my 1000 kills with the SCAR, this weapon holds 40 rounds standard and a clip is emptied in just over 3 seconds I think. That’s about 12 rounds per second.
Recoil is high on the SCAR, so without the iron-sight perk to reduce recoil, long to mid range kills could take a whole clip if not more, short burst reduce this and help of course if you have the time, close range takes 10 – 15 rounds, that’s about 1 second in real time.
Now I have only used the Feline, once or twice, but I believe it’s a medium to short range weapon, it holds 50 rounds and will possibly discharge in just over 2.5 seconds , I think its safe to say about 18 – 20 rounds per second. It also has less recoil and is more accurate close range.
Put it this way, close up the feline owned me almost every time due to the fast fire rate. Also what I’m trying to say is, it doesn’t matter what they change, because players who want to play will always adapt, change tactics and find a better way to win the fight.
I don't see this as ok. Considering players move, it takes more ammunition to kill someone and the lag. I think it would take more than 8-15 bullets to kill your enemy. Let's take this scenario;
I see an enemy in armor, I shot. 6-7 bullets into him, usually with normal armor he would have died but because now he can take 8-15 he then sees me and moves or jumps. I'm still firing and now missing because he's changed position, wasting more ammo momentarily before I get back on target. There is lag, as always so not all bullets are registering = wasting more ammo. If he doesn't get a couple of lucky headshots and I've survived I have close to no ammo and would need to reload. By this time I am being attacked by his teammate, I swap to secondary but I am now weakened by my previous opponent and now have to kill this other full health guy with armor while he has a superior primary weapons. This situation becomes absurd very quickly.
I then somehow survive both encounters and perhaps another and now I need more ammo. Half the time the weapon you walk over won't give you ammo, even of the same type for some reason and some enemies won't drop the weapon or you can't see it anywhere. If you can see it you have to look at it in a very specific way and angle to pick it up. Wasting more time, increasing chances of being killed.
This happens to me all the time, but I have learned to change my secondary for the primary of my first victim, it’s faster the change weapons than reload.
Using Ammo pack would be annoying, the other modules in the Power slots are a lot better.
I agree, I would never waste a perk on an ammo pack, when there are others more urgently needed. I wish we could use two perks per mode, i.e. two power perks, two stealth and two armour perks.
2) I agree with you that not everyone would use a SCAR. I don't know why I posted that I was blatantly talking nonsense. My apologies.
No apology needed, the scar is one of the first to unlock and is very popular.
3) Ok I didn't realize that you didn't want explosive damage to change. I agree on this. But then you say you would want explosive damage to be an instant kill with or without armor which is contradictory to what you just said as you just said you didn't want explosive damage to change??
I am sure with armour on, if the grenade explodes within 3 meters of you it will kill you. Outside this radius you only take splash damage. I have been killed by grenades while sprinting without the armour at 5 – 6 meters, because I was moving that fast I thought I would be safe, I was wrong. I dont have a problem with this, most the time If I can, I'll run from a nad.
I don't think that explosive damage should be one-hit kill with armor, it p****s me off enough to get killed by random grenades without armor as it is, not with armor as well. Lastly, I don't agree with reduced bullet damage for the same reasons as I stated in 1).
5) Clip size with extended mags is not enough to compensate for my points raised in 1) and No to making it harder to kill opponents by increased armour, I've already explained why. Getting double/triples kills are good they way they are, sporadic and in the right doses.
I understand your reasons, but I still feel for players such as yourself, you will not find it hard to kill with extra armour added.
For me at the moment, I don’t see the differences with or without armour, I die just as easily with or without it and in the same amount of time. Close up three, four rounds and I’m dead, also while I’m being hit at close range, I suffer mobility loss, I cant jump or move very far at all.
Now I am not sure if this is lag, the game effects, or perhaps my power is completely drained due to damage. I never have time to look at my power bar while I am trying to survive. All I see is red, hear really load thuds and die.
I really don’t think armour is stopping any rounds at all, one person who posted here got it right, he/she said that armour should be depleted before health was used up. If this was happening you would be hearing the thuds of being shot, then when you power hits zero you would then start to see the blood on the screen, I feel this is how armour should be. At the moment I hear the thuds and see red at the same time, then I die in under a second, this is the case with or without armour.
I don’t want armour to be like a tank, taking round after round. I just want it to double my life span and give me a chance to fight back.
6) I agree with you about the lag, all in all it's a joke.
Cheers. Hope this helps.