» Thu Dec 31, 2009 7:06 am
I'm sooo hooked, if my apartment-mate wasn't years behind the gaming schedule and hogging my 360 to play mass effect 2 I'm pretty certain I'd never be seen again. The Crytek 3 engine is incredible, the reason why MW2 players don't tend to like it is because they're too used to being able to shoot around the person to kill them, whereas in C2 you have to be dead accurate. Also the complete change to extremely tactical gameplay is a refreshing change: rather than running around stabbing people quickly and moving on it's better to get the stealth kill, and instead of running away and hiding behind a wall, run behind a car and teach them the true meaning of vehicular homicide.
The only thing bringing the opinion of C2 down is PC players, not to say they're whining (their complaints are, unfortunately, true) but you can't hack as easily on consoles as compared to PC. Also, fighting PC hacking game is an expensive, time-consuming arms race that Crytek will probably try to win (but using other games as precedent, it will never end).
As for console players, it just takes some getting used to; everything is dependent on where you are in-game: Air stomp seems more effective if you've fallen further after activating it, cloaking is best used when you're behind someone but never when you're in front of them, and armor will slow down your speedy escape to cover. The use of upgradeable modules is classic, but their variations and abundance makes room for each and every player's style: don't like proximity alarm? set up a class to follow your enemy's footsteps around walls and get a quick and easy neck break, prefer all-out assault gameplay and rarely use stealth? (but seriously, who doesn't get extreme satisfaction from assassinating an entire group of enemies?) try out the C2 version of scrambler, armor up, and unload.
My main point is that C2 is a completely different, refreshing game that completely changes first person shooters from hereon out. You can't compare it to games like MW2 or Battlefield because it's just too different, and I think it's safe to say that's a good thing.