However, I still fail to see why a company that obviously sunk a lot of money and won a lot of awards into producing such a high quality game decided to end up using the host migration feature we have all grown to hate about the Call of Duty titles?
Crytek obviously prides itself on quality but why use dedicated servers in the demo and now feature for PC just to leave consoles at the last minute with such an undependable system and move them to host migration once the game is released?
A game that has over 50 90+ ratings for sheer amazing quality yet we get this in the end?
I doubt now that they started using the system that things will change now... it's just disappointing to see a game of this caliber end up like this for console users which I guarantee there will be a larger market for since it's more common to own a 360 than a PC gaming rig.