L-Tag & Grenades Annoying, Maximum Nanosuit 2.0 Useless?

Post » Thu Dec 31, 2009 12:41 pm

Hey,

Since the latest hotfix as I've said before the weapon balances are great but I'm finding that I die more times in a game from grenades than anything else. In rank order I die from 1. Grenades 2. Shot in the back 3. Melee. My brother has recently returned from Uni and he was in hysterics the amount of times I died in Instant Action from grenades. It was really p***ing me off to be honest. These randomly elements, completely unexpected and out of my control, were being thrown at me every few seconds. Don't get me wrong I win the majority of my games and I'm not a bad player but I hate being killed by them several times a game and I couldn't do much about it.

There's nothing skilful about 90% of the grenades that are thrown, they were not thrown specifically at a particular player, they were just thrown RANDOMLY.

Detonation delay doesn't help much other than in CS because people cook them and if you're in a fight you don't always have the opportunity to run.

I played instant action on City Wall earlier today and went 25-9 with SIX of my deaths being from grenades. It was constantly cutting short my killstreaks and taking me out the flow of the game. I would get a double or triple kill and really enjoying myself then BOOM grenade out of nowhere and back to respawn screen. People just throw them randomly hoping for a kill. I've even been killed when fully armored (I wasn't previously hit). I've also been killed when unarmored when the grenade was 7 metres away, stupid.

Also, it doesn't matter what game mode I play, I'm seeing more idiots with L-Tags running around grenading everyone. Thing is they never win the game, and they probably don't expect to, they just like annoying other people with it. Not only is dodging grenades aggravating but it's the constant noise it makes every 5 seconds whereby I can't hear anything else that goes on around me (callouts, gunfire, footsteps, party chat etc) because of the noise.

I think Crytek made a mistake with buffing L-Tag and Grenades, I haven't seen anyone post yet that this was a good idea. Also the Maximum Nanosuit is useless now, please bring it back to the original or at least make it a 9 killstreak but have the power before the hotfix.

All the other weapon balances I think are great and have no problem with, please contribute to this poll and hopefully they will adjust them.

Please keep this thread on topic and only discuss these three things; Grenades, L-Tag and Maximum Nanosuit 2.0.

Thanks

TB
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Dawn Farrell
 
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Post » Thu Dec 31, 2009 12:26 pm

I agree. While I've not seen a massive increase in grenades and they're associated shenanigans, I just wish they would resolve the egregious host migration. If I'm winning, or, on the winning team other kids will usually ragequit and force a host migration, boom, me and others all lag out. It's such horrible coding, I can't imagine how they screwed this so badly.

As for Nano 2.0. Unbelievably bad. I don't even want to talk about it, what a waste.
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Jason White
 
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Post » Thu Dec 31, 2009 4:36 am

Actually, I think the biggest problem is the fact that the match making system occasionally pits level 35+ players against people in the sub-twenties range and as a a result, the team with those players ends up dominating because they have higher level gear, have fully leveled the suit, and maxed out modules.

Honestly, I can't think of a time when I've killed anyone with grenades after the hotfix- most of the time I throw them and they end up blowing up harmlessly because the target moved out of the way or they bounced off something. The grenade launcher is pretty useless, since it won't detonate if you're close to the targets.
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Riky Carrasco
 
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Post » Thu Dec 31, 2009 9:30 am

Yep I am suffering from the completely random across the map grenades as well.
I was playing Skyline earlier today when I was on top of broken glass house with a sniper when suddenly a person throws a grenade from middle green house all the way to the top of glass house, the grenade then went over my head and away from me and exploded in mid air and blew me clean off the glass house a well as shattering all the windows/glass in the house...

The blast radius of the grenades are ridiculous and we never wanted the grenades to be buffed up we wanted them to be cut down a little, and all they did was make them worse.

For Maximum nano it has no meaning now, before the fix I was able to kill 3 or more people all at one time with it on, but now all it takes is a measly feline, or scar one whole clip to kill me while i have maximum nano up. Just complete Fail.

L-Tag just to loud and people dont aim with it they just randomly fire hoping for a kill just spamming the nades everywhere.
:/ Damn nades.
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Nina Mccormick
 
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Post » Thu Dec 31, 2009 5:47 am

Actually, I think the biggest problem is the fact that the match making system occasionally pits level 35+ players against people in the sub-twenties range and as a a result, the team with those players ends up dominating because they have higher level gear, have fully leveled the suit, and maxed out modules.

Honestly, I can't think of a time when I've killed anyone with grenades after the hotfix- most of the time I throw them and they end up blowing up harmlessly because the target moved out of the way or they bounced off something. The grenade launcher is pretty useless, since it won't detonate if you're close to the targets.

The L-Tag is useless when close, like you said, but most people don't use it to kill enemies 10m in front of them, they use it to spam targets at medium range, over and over and over again.

I have from one gotten many kills from grenades since the hotfix, I seem to get a kill 50% of the time. If I know where someone is generally at I will throw one and I am guaranteed kill as the only way someone can prevent death is if they had full health + armor. The effective range is huge, I've died from a grenade while 9m away from the grenade.
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Wayland Neace
 
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Post » Thu Dec 31, 2009 1:44 pm

The only acceptable change that the Maximum Nanosuit should have received was to prevent dog tags from being dropped while activated. This would prevent players from easily obtaining this killstreak a second or third time. Lowering the armor bonus was a wrong decision and regular players will probably get 2-3 kills before dying.
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Dawn Farrell
 
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Post » Thu Dec 31, 2009 12:01 pm

The only acceptable change that the Maximum Nanosuit should have received was to prevent dog tags from being dropped while activated. This would prevent players from easily obtaining this killstreak a second or third time. Lowering the armor bonus was a wrong decision and regular players will probably get 2-3 kills before dying.

I'm unsure about the killstreak not dropping dog-tags as I love it when I die and have saved up the Maximum Nanosuit and then use it again to get another 6 kills with Retriever III for another Maximum Nanosuit :P

But in fairness, it would probably be better if the killstreak didn't provide dog-tags like the Ceth Gunship doesn't. I managed to get 3 Maximum Nanosuit's in one game earlier by doing the above. THIS IS WRONG. I shouldn't be spending half a game in Maximum Nanosuit, I won the game so quick the 2nd place didn't even reach double digits.

I definitely agree with returning the Maximum Nanosuit back to pre-hotfix. Completely pointless atm. I sometimes can get 3-4 kills with it if I don't get double-teamed or shot in the back, but I have killed someone and then they guy behind me put about 15-20 bullets in my back and killed me. Before this would have never happened, I would have turned around and killed him.
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Jason Rice
 
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Post » Thu Dec 31, 2009 4:17 am

IMO with a nanosuit you should be able to survive a grenade 8 feet away without armor off. Its basically a flak jacket covering ur entire body. Not saying it ahouldnt do damage and drain energy, but kill you? No
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Jack Moves
 
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Post » Thu Dec 31, 2009 2:31 am

Cant really moan to much with the Grenades i dont notice the power difference because if i have you locked with a grenade your dead. Ive been killing people the same amount with grenades as i did before the hotfix. Wouldnt really care if they put the power back to its original state.

Max Nanosuit svcks now. It just feels like 2 layers of armour that soak up a clip but gives you no real advantage.
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Nathan Barker
 
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Post » Thu Dec 31, 2009 10:20 am

IMO, the grenades were already OP, they are by far the most lethal grenades ive seen in a game, we have come a long way since CS HE grenade. to buff them i just cringed, 99/100 times i die from a grenade, it was in mid air, thrown randomly, and explodes mid air 10m away from me.

And yes, max nanosuit was nerfed to the ground, i would now think of it as a 5 tag streak rather than a 7.
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Crystal Clear
 
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Post » Thu Dec 31, 2009 6:25 am

bump
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louise tagg
 
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Post » Thu Dec 31, 2009 11:03 am

slightly off topic, but might as well jack up snipers to 1-hit kill in chest/head so then we could dodge explosives and long range bullets!

On topic, yea getting killed by grenades more now as well. Other 2 items agree as well-mainly nanosuit kills not dropping dog tags. This has beem said before but some sort of killstreak with infinite mobility or cloak for a 30-sec duration or so would be interesting as well.
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Jade MacSpade
 
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Post » Thu Dec 31, 2009 2:54 am

I like how Balance is more of a priority then anything else to Crytek.
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..xX Vin Xx..
 
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Post » Thu Dec 31, 2009 2:16 am

To whoever said people don't aim with an L-Tag or it's useless close range. I disagree a majority of my kills are as close as you can get for the ltag grenade to explode and I don't spam a crash site with L-tags, I aim them at specific hiding spots I use to avoid l tags and grenades ;)

Nothing sweeter than the sweet sight of a ltag hitting my enemy in the chest and exploding on contact. And it takes a bit of skill and knowledge to put one around a corner into a specific area to blast a cloaked enemy that just killed a team mate.

Anyways I think Ltags are decent but grenades are OP and nanosuit is basically useless after the hotfix. I expect to be able to take on three guys at once and BLAM i'm dead. Useless..... I would go for the old nanosuit with no dog tags dropped while in effect
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Sarah MacLeod
 
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