Dashboarding in multiplayer is out of hand

Post » Thu Dec 31, 2009 12:49 am

Well, I love the multiplayer of Crysis 2, but it seems about half of my games end prematurely from people dashboarding. It's ridiculous. I can't stand it in COD either. There should be a stat in every multiplayer game that shows a player's quit percentage, and quit percentage while host.

I am never buying another multiplayer game that doesn't have dedicated servers. There are just too many babies out there that rage quit. BF3 4 lyfe!!

Also... no one should be allowed to stick around in a game that has a red bar. I'm sorry, but there's no sense in lagging a whole server because of one person. There needs to be some sort of check that if you don't average above a red bar for more than the first minute, you're booted. I'm ready for gaming, and the game makers, to step it up and start giving us quality instead of pandering to as many as possible just to make extra cash.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Thu Dec 31, 2009 4:41 am

I agree, if someone is displaying a red bar in any game they should be automatically dropped. I'd go as far as to say red or yellow in games like Black Ops. If I ever show less than 4 bars I consider leaving a match just out of courtesy to everyone else. I dont want to be 'that guy' lagging through matches. Obviously that approach doesn't work for Crysis where only the host ever has full bars ?.?

I just really think generally in multiplayer gaming, people should take a bit of responsibility and realise that if they're showing 1-3 bars then they are probably causing lag disruption in matches. Like if an American finds themselves in a European lobby.. why stay and play when you're going to have crippling lag?
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Thu Dec 31, 2009 12:42 pm

I'm glad to hear someone agrees with me on this. Obviously in this game the pickings are a bit slimmer than in COD, but seriously, I was in a game with someone from Alaska and another from Spain. I'm in New York. I wish the matchmaking would just keep me in a lobby for a few more minutes to find a quality game.

But I would take 100 of those games if it meant that never again could a loser dashboard and end my game abruptly. Shiz drives me nuts. F UNDEDICATED SERVERS.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Thu Dec 31, 2009 3:59 pm

It isn't always dashboarding, I've found sometimes a migrating session will boot the host, sometimes completely off XBL and the game will just collapse afterwards. The host migration and selection system is terrible. I normally get 2-3 bars but still end up getting migrated into duplicate games regardless.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Thu Dec 31, 2009 2:01 pm

I'm glad to hear someone agrees with me on this. Obviously in this game the pickings are a bit slimmer than in COD, but seriously, I was in a game with someone from Alaska and another from Spain. I'm in New York. I wish the matchmaking would just keep me in a lobby for a few more minutes to find a quality game.

But I would take 100 of those games if it meant that never again could a loser dashboard and end my game abruptly. Shiz drives me nuts. F UNDEDICATED SERVERS.

Yeah dashboarding is unfortunately part of the vicious cycle which is caused by a combination of lag and stat whoring. It's a no win situation really as, on one hand, if a match is laggy then people are well within their rights to leave... on the other, why dashboard instead of menu quitting. The answer to that is people want to preserve their stats. Now I can understand that - the thinking is 'why should my stats take a knock because the game put me into an unplayable match?'.. the rebuttal is 'why do you care about video game stats?' Obviously that argument can go back and forth indefinitely. The real issue is why can't the game just find a new host? Surely the game should be designed to cope with the host dropping out (either intentionally or not).

Either way, peer to peer hosting is abysmal and dedicated servers should become the norm.
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Thu Dec 31, 2009 2:38 pm

It isn't always dashboarding, I've found sometimes a migrating session will boot the host, sometimes completely off XBL and the game will just collapse afterwards. The host migration and selection system is terrible. I normally get 2-3 bars but still end up getting migrated into duplicate games regardless.

Yeah with regards to Crysis 2 this is true. I had it a lot when I used to play it. I had to shelve it because most matches were unplayable.

(the only reason I'm back on the forum now is to check out this new patch.. if the hosting hasn't been addressed then I see no reason to dust off my copy of the game)
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Thu Dec 31, 2009 12:38 am

I'm glad to hear someone agrees with me on this. Obviously in this game the pickings are a bit slimmer than in COD, but seriously, I was in a game with someone from Alaska and another from Spain. I'm in New York. I wish the matchmaking would just keep me in a lobby for a few more minutes to find a quality game.

But I would take 100 of those games if it meant that never again could a loser dashboard and end my game abruptly. Shiz drives me nuts. F UNDEDICATED SERVERS.

Yeah dashboarding is unfortunately part of the vicious cycle which is caused by a combination of lag and stat whoring. It's a no win situation really as, on one hand, if a match is laggy then people are well within their rights to leave... on the other, why dashboard instead of menu quitting. The answer to that is people want to preserve their stats. Now I can understand that - the thinking is 'why should my stats take a knock because the game put me into an unplayable match?'.. the rebuttal is 'why do you care about video game stats?' Obviously that argument can go back and forth indefinitely. The real issue is why can't the game just find a new host? Surely the game should be designed to cope with the host dropping out (either intentionally or not).

Either way, peer to peer hosting is abysmal and dedicated servers should become the norm.


Battlefield Bad Company 2 - Dedicated Servers

Killzone 3 - Dedicated Servers

Homefront - Dedicated Servers

Crysis 2 - P2P Lottery


Why on earth this game wasn't rolled out with Dedicated servers is beyond me, Crytek you wonder why you are losing people in droves??? Just remember that these people who are leaving won't be buying the DLC.

For pities sake, it's the 21st Century, no game should run on P2P.

We want Dedicated Servers - If you can't provide this you need proper P2P software - Ever played Halo Reach Crytek??? An example how a GREAT P2P can actually work.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Thu Dec 31, 2009 1:10 pm

+1
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Thu Dec 31, 2009 1:43 am

I'm glad to hear someone agrees with me on this. Obviously in this game the pickings are a bit slimmer than in COD, but seriously, I was in a game with someone from Alaska and another from Spain. I'm in New York. I wish the matchmaking would just keep me in a lobby for a few more minutes to find a quality game.

But I would take 100 of those games if it meant that never again could a loser dashboard and end my game abruptly. Shiz drives me nuts. F UNDEDICATED SERVERS.

Yeah dashboarding is unfortunately part of the vicious cycle which is caused by a combination of lag and stat whoring. It's a no win situation really as, on one hand, if a match is laggy then people are well within their rights to leave... on the other, why dashboard instead of menu quitting. The answer to that is people want to preserve their stats. Now I can understand that - the thinking is 'why should my stats take a knock because the game put me into an unplayable match?'.. the rebuttal is 'why do you care about video game stats?' Obviously that argument can go back and forth indefinitely. The real issue is why can't the game just find a new host? Surely the game should be designed to cope with the host dropping out (either intentionally or not).

Either way, peer to peer hosting is abysmal and dedicated servers should become the norm.
Whatever happened to the old classic games, like Quake 2, where there weren't stats that you worried about? It was just kill everyone and have fun..
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Thu Dec 31, 2009 7:24 am

I completely agree. Stats are ridiculous and only encourage manipulating the game instead of playing it.

I will give Crytek props tho for not allowing you to see other people's stats. Unless I'm missing something... it's not possible right? The only stat I need to know is AM I HAVING FUN?? Cloak engaged...
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Thu Dec 31, 2009 1:04 pm

I completely agree. Stats are ridiculous and only encourage manipulating the game instead of playing it.

I will give Crytek props tho for not allowing you to see other people's stats. Unless I'm missing something... it's not possible right? The only stat I need to know is AM I HAVING FUN?? Cloak engaged...

This is what the leader board is for.

But I agree stats have ruined online gameplay. People think in games it means something like skill. Take Reach for example, Rank in that game only reflects time put into the game, not the skill level you have as many falsley will tout. OOOO I'm a Brigadier how 1337 I am......

But it is hard in this game to accuse everyone that quits of dashboarding, I've never done it in Crysis, but damn the amount of times the game has kicked me, even when host and on 4 bars lmao. I can be disconnected while the piece of crap loads even.

But for those that do dashboard? why do they do it? because they can, unlike games like Reach their is no penalty for Quitting. You cheat Bungie brings the Ban hammer down on your arse. Crysis 2? you just get reset, big woop! (but they can't afford to lose any more players so will gladly keep cheaters on board also)

If quitting ran the risk of getting you banned for a few days, and cheating got you permanently banned. I'm sure people would think twice about doing it.

But yeah main problem here is bad networking code and host selection. When you have a host selected who has a 256kbps connection and the other 15 players are red barred and the game is unplayable, who wouldn't want to quit?

Same for when the majority of players are from one country and the host get's selected from the other side of the planet.... what a effing joke.

And Crytek thinks we're gonna buy 4mb patches fixing it. HA!
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Thu Dec 31, 2009 9:51 am

I admit to quitting but why shouldn't I use the option to leave a match I'm not having fun in? Is there a rule to say I should endure crud in a match when I have the option to leave? Of course I don't do this a a host unless I get tired. Give a guy a break.

But seriously I'm I really going to get flamed for leaving just because I get shot in the back and killed in the middle of firefights? I value my TV thanks haha.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Thu Dec 31, 2009 1:53 pm

I don't knock anyone for backing out if you're not having fun or whatever, but dashboarding is another story. I just assume that when everyone gets kicked out of a match that the host dashboarded. If you just back out, the game with migrate the session to another peer. But from what people have said here maybe it's just the netcode and not as much dashboarding as I assumed.

Which makes sense, cuz I am so sick of playing with people from Alaska, Japan, Russia, Spain, Mexico, Austraila... when I live in New York. Just keep my lobby open a little longer for local players please!!
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Wed Dec 30, 2009 11:39 pm

Im new to this forum & Crysis. I only got the game yesterday & want to know if you think I should return it whilst I can still get a full refund. I do like it but im starting to see a regular pattern here.

Ive looked at 3 threads on here & each 1 is slating Crysis 2. Lag, Host migration, people leaving the game etc. In a few hours playing ive noticed a few issues. I dont think ive ever had a green bar in any game that ive played.

The game is pretty good, but if im going to be playing across pond 99% of the time & people are already leaving the game. I dont know what to do. I'm just sick of buying games that people forget about in 10 minutes.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Wed Dec 30, 2009 11:58 pm

Im new to this forum & Crysis. I only got the game yesterday & want to know if you think I should return it whilst I can still get a full refund. I do like it but im starting to see a regular pattern here.

Ive looked at 3 threads on here & each 1 is slating Crysis 2. Lag, Host migration, people leaving the game etc. In a few hours playing ive noticed a few issues. I dont think ive ever had a green bar in any game that ive played.

The game is pretty good, but if im going to be playing across pond 99% of the time & people are already leaving the game. I dont know what to do. I'm just sick of buying games that people forget about in 10 minutes.
That is pretty much the nature of console gamers, and gamers in general anymore. Some fans are devoted to a specific title, but in most cases, people leave for the bigger, prettier, and in most often newer title without a second thought. However, game developers aren't really helping this case by releasing games with a wide variety of bugs and features that hinder gameplay or just simply don't function...

CoD series is a perfect example of this. A lot of die hard fans have stuck with CoD4, despite it being a 4 year old game. It doesn't have the number of players that, say, Black Ops has, but because BLOPS is the newest title in the franchise, it gets the most attention. MW2 also has a some what steady player base. The question is, will the majority of the BLOPS population flock to MW3 (if and when) it comes out? BLOPS is a floundering piece of trash in my eyes. It brought some sanity back from MW2, but it's a laggy mess with some interesting features...

Crysis 2 has potential to be a great game. I think some of the community is still salvageable, but it needs to be done quickly. Brink is just around the corner, for me, whether or not it takes the place of Crysis remains to be seen. I'm excited about the customization in the game, but skeptical on the game play. Hopefully the launch is a lot more stable than the last few FPS titles.

Personally, the reason why I detest this game at times, is the lack of customization and variety it doesn't offer. I love the mobility in this game. I like not having to hit the A button to grab a ledge. But I do wish there was more to the game. They could have done a lot more with the camos and maybe even textures. The guns could have been a lot more customizable. The dog tags should have been more original or harder to obtain. I think what a lot of this *might* have come down to is disc space...

Personally, I STILL have not completed the single player mission. I do intend to, but the largest draw for me to a game is the online community. I'm competitive by nature (most of the time overly competitive). I'm not the greatest at console FPS, but I've come a long way. I just wish more was done with this game.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Thu Dec 31, 2009 6:00 am

I know people move on to other titles at the drop of an hat, but all I want from Crysis 2 is being able to play it in a few month down the line. Ive played a handful of games with 3 on each side. Thats concerning to me at such an early stage. The games only been out a month or so.

Theres a few things about this game that I like, the cusomization being one of them tbh.

A certain part of the main music audio makes me GREEN, to the point were it feels like ive smoked an ounce of bud to myself in an hour. Seriously, I mute the music because it knocks me physically sick. Map rotation is rubbish & loading in to games is a slow. Every time the host quits it tries to migrate and then I get disconnected. Thats annoying & its happened a few times.

I'm only rank 15. I would try the others modes first, but if there wasnt a CTF I think I would return it. I never liked COD, Ive played BFBC2 to death as well as MOH. I think Crysis is the only FPS left expect for Homefront but ive heard really bad thinks about that. See why this is difficult haha.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Thu Dec 31, 2009 12:31 am

If the Host Migration functioned AT ALL, "dashboarding" would be a non-issue.

When Crysis 2's MP gameplay is as unstable, erratic, and randomly all over the place as it is, I find it naive and premature to accuse the player for something that may or may not be their fault.

In 95% of the games I've played, the host team wins. I'm not really sure where this "dashboarding" logic is coming from. But its incorrect.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Thu Dec 31, 2009 8:02 am

I stand corrected, it seems the host migration is to blame. I just assumed it was reliable, as it is even in Monday Night Combat and every other multiplayer game I have on xbox, but after reading more threads I see that this netcode needs a lot of work. So of course, originally I assumed lots of people were dashboarding.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Thu Dec 31, 2009 11:22 am

Example-last night played with a host where everyone else had 1 red bar and he's destroying on CS. Halfway thru, it migrates and I become host. Now, everyone has 2-3 bars. There is no way that 1st host dashboarded as he was winning and owning. He must have disconnected with such a poor host connection to everyone else. Moral of the story-why the game selects a crap host to begin the match is beyond my... comprehension.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Thu Dec 31, 2009 1:37 am

Example-last night played with a host where everyone else had 1 red bar and he's destroying on CS. Halfway thru, it migrates and I become host. Now, everyone has 2-3 bars. There is no way that 1st host dashboarded as he was winning and owning. He must have disconnected with such a poor host connection to everyone else. Moral of the story-why the game selects a crap host to begin the match is beyond my... comprehension.
I was in the very same match with you... so I know this to be true.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Thu Dec 31, 2009 11:39 am

Example-last night played with a host where everyone else had 1 red bar and he's destroying on CS. Halfway thru, it migrates and I become host. Now, everyone has 2-3 bars. There is no way that 1st host dashboarded as he was winning and owning. He must have disconnected with such a poor host connection to everyone else. Moral of the story-why the game selects a crap host to begin the match is beyond my... comprehension.

That’s it!

Its been a trend in a lot of the host migrating games. Why does the game select the guy who would have the worse connection to everyone else? I remember in MW2, it would migrate, then migrate instantly again. Maybe cause it picked up on how bad the connections were, or he just got kicked out?

I dunno, but most games need to look into a better way of handling MP. Its getting well out of control now. In regards to dashboarding, I hate it, but I cant attack it. I don’t know the reason why player X has decided to quit the game, maybe something came up? No clue.

Though yes, most of the time its usually RQ. Given how most MP games are these days, I cant really blame people.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am


Return to Crysis