more issues/clarification

Post » Thu Dec 31, 2009 7:59 am

The animation for dropping the HMG in SP is broken, and it just dissapears from your hand with a half-completed animation.

If driving a Humvee and taking fire in the rear (XD) the impacts hit a good 3 feet behind it, not on the car at all.

When your tactical visor mode's activated, the mini-map's blurred out and there's a second blurry copy of your current objective behind it, along with the one above the mini-map.

The energy/ammo section of the hud often blurrs out when looking at weapons you can pick up or near ammo crates.

Sometimes when running and you power jump you only jump half as high as you should. This is usually when jumping off a ledge, it's like there's 2x gravity.

And if you lose all your suit energy during a power jump for any reason, you'll fall short of the full jump when your momentum SHOULD carry you anyway.

There's no reason that energy should be drained/power mode still on when FALLING from a powerjump or sliding downhill. After the jump energy's not necessary anymore, and it shouldn't take energy to slide. Another issue of momentum, it's not like the suit's doing the work, but gravity is. So you shouldn't lose energy once the action's been done.

From what I've read, alot of people don't notice that the film grain glitch is ALWAYS there and just becomes exacerbated when you continue a saved game or at any random time on certain levels. In bright light, haze, and/or when you tap the button to activate Armor Mode (there's a light flash) you can see what looks like static swimming over everything. The FG glitch is noticed when the diagonal crawling static effect from Nanovision is piled on top of that.
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Kelsey Hall
 
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Post » Thu Dec 31, 2009 2:06 pm

The grain bug ruins some missions in SP. I've only noticed it once in MP on the Pier. If you look in the menus that move with your anolog stick the grain is in the window frames only. I wonder if they intended it to be there in the game. One hopes not because it looks awful. Honestly my impression of the SP was Beta.
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brandon frier
 
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Post » Thu Dec 31, 2009 1:58 am

This really should have gone into the issues thread.

http://www.gamesas.com/forums/viewtopic.php?f=41&t=11567
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His Bella
 
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Post » Thu Dec 31, 2009 4:22 am

The grain bug ruins some missions in SP. I've only noticed it once in MP on the Pier. If you look in the menus that move with your anolog stick the grain is in the window frames only. I wonder if they intended it to be there in the game. One hopes not because it looks awful. Honestly my impression of the SP was Beta.

Thankfully the grain glitch isn't intentional. Crytek said they're working on fixing it, but knowing Crytek, no telling on when it will actually be fixed.
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Katie Samuel
 
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Post » Thu Dec 31, 2009 12:28 pm

This really should have gone into the issues thread.

http://www.gamesas.com/forums/viewtopic.php?f=41&t=11567

Internet Explorer 9 glitch, it was supposed to be in that thread. i only noticed now that it's not, thanks.
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kyle pinchen
 
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