When they going to re-implement the Hotfix... geez

Post » Thu Dec 31, 2009 6:12 am

Hey,

I thought the hotfix was server side so they could upload a hotfix without MS certification? Therefore couldn't this done at anytime with relevant ease? I'm not developers but I would assume they already had the hotfix in file format somewhere so they wouldn't even need to create something new, just re-upload the same thing??

The latest patch obviously reset many of the weapon balance changes and yet I reported this over a week ago and others and no word?

Crytek, can you please acknowledge that you have sent this information to the developers. I've made several posts about this already and heard nothing. For the most part people liked the majority of the hotfix changes, except 2-3 so we would like it back please.

I am prepared to exchange sixual favors for a response! lol
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Kelli Wolfe
 
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Post » Thu Dec 31, 2009 11:25 am

They did. Normally the Scar with extended mags has 50+1 bullets. Now it has 46+1 again.
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Wayland Neace
 
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Post » Thu Dec 31, 2009 3:10 pm

They did. Normally the Scar with extended mags has 50+1 bullets. Now it has 46+1 again.

Agree, because my extended clip has been downsized again (D:) for the past week.
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Cash n Class
 
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Post » Thu Dec 31, 2009 2:20 am

When I have extended mags on SCAR I have 50 not 46.
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Destinyscharm
 
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Post » Thu Dec 31, 2009 4:11 pm

Maybe the hot fix is selective to who it applies to. O_o
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John N
 
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Post » Thu Dec 31, 2009 8:15 am

Ya seems they did for some of the bullet points in the hotfix.
At least for me, examples:
-air stomp quicker recovery(but still die),
-det delay and other mods did not notice much difference??
-nanosuit 2.0 is pretty strong,
-rockets are slow and weak,
-grenades/l-tag/k-volt are strong,
-more recoil to scar/scarab/feline
-less recoil to mk 60/hammer

Extendend mags are lower for me as well and I have not checked secondary fire count...so who knows.
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Stephani Silva
 
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