» Thu Dec 31, 2009 5:48 am
I don’t remember exactly which threads I read this in, but the info is here someplace.
SP, you actually have the version 2.0 Nanosuit, it’s the latest and an updated version of the Crysis and Warhead suit that was used in those two games. In the MP you are using the Version 1.5 Nanosuit, if I remember the story correctly, the 1.5 was mass-produced to combat the Ceph, war cost money.
When you play the MP, if you are lucky enough to get enough kills, you need 7 dog tags in a row or using the retriever lvl3 perk, which is only six kills, correct me if I’m wrong.
On some maps you can unlock the maximum Nanosuit, which is the version 2.0 Nanosuit, it has all the same powers that the SP Nanosuit had.
I also seem to remember something about a 2.2 Nanosuit, so lets just keep our fingers crossed that there’s a Crysis 3, lol.
I still don't know why the 1.5's in MP are more energy efficient than in SP. Except for armor and cloak I mean. But power attacks, jumping, sprinting, air stomp, and landing in armor mode don't take any energy like they do in SP, and sometimes you're even more powerful, like when kicking cars. I WISH the N2 were like that in SP at the very least, then there'd be no plothole. I also can't believe they took out strength's recoil reducing function from MP.
Also, the Maximum nanosuit isn't the same as in SP, it's just infinite energy and stuck in armor mode. No matter what the chick says; "nanosuit 2.0 dedected!" it's not the same thing. If so then you'd be invincible while in armor because in SP damage completely chips away at your energy FIRST, but there's still bleed-through with the Maximum Nanosuit killstreak in MP.