Crytek Engine or Dice Engine. Hmmm!

Post » Thu Dec 31, 2009 3:32 am

If you look at these pics of Battlefield 3 graphics, they look identical to Crytek's Engine. What you think?

http://www.examiner.com/console-gaming-in-national/battlefield-3-wake-island-concept-art-click-to-enlarge-picture#slide=33321181
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Taylor Tifany
 
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Post » Thu Dec 31, 2009 1:00 am

It's hard to say. DICE's Frostbite engine has very impressive destructability in multiplayer (on the PC for the most part) that Crysis 2 doesn't have, but I'm pretty sure CryEngine 3 could pull off similar results if they designed the levels to take advantage of it.
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Nice one
 
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Post » Thu Dec 31, 2009 4:26 am

It's hard to say. DICE's Frostbite engine has very impressive destructability in multiplayer (on the PC for the most part) that Crysis 2 doesn't have, but I'm pretty sure CryEngine 3 could pull off similar results if they designed the levels to take advantage of it.

Could have Dice rebuilt their engine with Crysis Engine? I am beginning to see some similarities. Dice only have shown destructable environments in the single player, but Crysis 2 had it in the single player too. I went back to the videos, and the destruction looks the same. I have seen many companies use someone's engine, and rename it as theirs.
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Kat Stewart
 
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Post » Thu Dec 31, 2009 12:48 am

I would believe you if Frostbite had just come out.... but they had 1.5 since BC2 and 2.0 is just a major upgrade to do BF3. I played BC2 and Crysis 2 a lot and Frostbite is more demanding because of the destruction in it (the ground deforming from explosives for one example).Really in crysis 2 I do not see a whole battlefield change from 1hour long fight while in BC2 it is very common on certain servers to just almost nuke the map from the epically long fire fights.
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Anthony Diaz
 
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Post » Thu Dec 31, 2009 2:05 am

Just because it looks similar doesn't mean they are the same ones.

Medal of Honor's engine for Single Player was using the Unreal Engine. The online multiplayer mode was using the Frostbite engine. So, really... Looks CAN be decieving... Unless of course, it's Call of Duty... Which are completely IDENTICAL since Call of Duty 4. The main reason I stopped playing all together... I wanted change, but Crysis 2 on PC was amazing... because of Dedicated... But, the console version is crap.
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Isabell Hoffmann
 
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Post » Thu Dec 31, 2009 11:56 am

Many engines can do the same as each other these days, it just depends on how they are coded, all it means is that if a developer has it's own engine, they can maximize profits from not having to license it themselves, while licensing it to others.

This is what coding is all about, trying to create new code, while copying others and editing it to look original.

Also as some one pointed out, some developers just change some code, make it do something else than the original intended then rename existing engines as their own.

The Quake engines for example were well known for this.
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RUby DIaz
 
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Post » Thu Dec 31, 2009 8:59 am

Many engines can do the same as each other these days, it just depends on how they are coded, all it means is that if a developer has it's own engine, they can maximize profits from not having to license it themselves, while licensing it to others.

This is what coding is all about, trying to create new code, while copying others and editing it to look original.

Also as some one pointed out, some developers just change some code, make it do something else than the original intended then rename existing engines as their own.

The Quake engines for example were well known for this.

That makes sense. What I noticed in Crysis 2 is the Grenade throw, and BC2 grenade through is similar in many ways. Both companies are publish by EA, so I thought maybe this was the case. I am finding out that Crytek is an independent developer and Dice is owned by EA. Crytek can farm out their coding to other developers. I am keeping my fingers crossed that BF3 is not buggy like Crysis 2. If I start seeing some similarities in game play, I will be disappointed.
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Rinceoir
 
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Post » Thu Dec 31, 2009 1:34 pm

Many engines can do the same as each other these days, it just depends on how they are coded, all it means is that if a developer has it's own engine, they can maximize profits from not having to license it themselves, while licensing it to others.

This is what coding is all about, trying to create new code, while copying others and editing it to look original.

Also as some one pointed out, some developers just change some code, make it do something else than the original intended then rename existing engines as their own.

The Quake engines for example were well known for this.

That makes sense. What I noticed in Crysis 2 is the Grenade throw, and BC2 grenade through is similar in many ways. Both companies are publish by EA, so I thought maybe this was the case. I am finding out that Crytek is an independent developer and Dice is owned by EA. Crytek can farm out their coding to other developers. I am keeping my fingers crossed that BF3 is not buggy like Crysis 2. If I start seeing some similarities in game play, I will be disappointed.


The only time I'd be worried about the Battlefield franchise is if Activision brought it. lol

EA only produces the games, except for where they do own the company, so Crysis 2 being so bad is Cryteks fault as the made it.

EA is only to blame for bad customer service, and if they forced Crytek to release the game unfinished as it obviously was, due to leaked Beta's as far as this game is concerned.
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Naazhe Perezz
 
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