[RELz] Mart's Mutant Mod 1.0 RC 1

Post » Wed Aug 19, 2009 3:24 pm

RC 1.1 is out, and I think we should all move there, if that's okay with you Mart. :)

Rgr, was about to redirect :)

::: http://www.gamesas.com/bgsforums/index.php?showtopic=984810
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alicia hillier
 
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Post » Wed Aug 19, 2009 9:57 am

Rgr, was about to redirect :)

::: http://www.gamesas.com/bgsforums/index.php?showtopic=984810


hey if i missed a file/texture could it cause SM to become invisable? as well as bloat flies?
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DAVId MArtInez
 
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Post » Wed Aug 19, 2009 11:39 am

@Titan
It means you installed the mod wrongly. AII, wrong path, something.
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Julie Serebrekoff
 
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Post » Wed Aug 19, 2009 9:32 am

@Titan
It means you installed the mod wrongly. AII, wrong path, something.



oh, I see, they still attack spawn and move around like normal, even hold there guns and I can kill them, just no model/texture.
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Tiffany Castillo
 
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Post » Wed Aug 19, 2009 5:40 pm

If the model is missing, in the wrong place, or just isn't read for some reason, then you may get invisible things. At least this happens with NPC's wearing armour with no model.
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BEl J
 
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Post » Wed Aug 19, 2009 8:27 am

If the model is missing, in the wrong place, or just isn't read for some reason, then you may get invisible things. At least this happens with NPC's wearing armour with no model.


thanks.
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David Chambers
 
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Post » Wed Aug 19, 2009 12:37 pm

Can i suggest a creature.

We know Deathclaws were made from chamleons, what if we had some Deathclaw that sril retained thier chamleon abililty. Sure would make some interesting fights with near invisible Deathclaws....
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Liv Brown
 
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Post » Wed Aug 19, 2009 7:13 pm

Use the other thread.

http://www.gamesas.com/bgsforums/index.php?showtopic=984810
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Vickey Martinez
 
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