Stealth Enhance

Post » Thu Dec 31, 2009 9:21 am

Remove faster transition out of cloak to balance module (faster transition IN, the energy drain decrease and shadow are all fine)

Maybe make it incompatible with Energy Transfer as well, or just (if you shoot while cloaked you get no energy transfer)

If you cannot see the obvious lack of balance within these 2 modules, you are blind my friend
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KRistina Karlsson
 
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Post » Thu Dec 31, 2009 5:00 pm

Sounds like a perfect solution to me, if you have 0 energy, Transfer shouldn't give you any. And maybe if you're in Stealth and press to go into Armour it would overload the suit too, because, let's face it, if you're trying to be invisible and suddenly you need Max Armour, you're doing it wrong...
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DAVId MArtInez
 
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Post » Thu Dec 31, 2009 3:55 am

Sounds like a perfect solution to me, if you have 0 energy, Transfer shouldn't give you any. And maybe if you're in Stealth and press to go into Armour it would overload the suit too, because, let's face it, if you're trying to be invisible and suddenly you need Max Armour, you're doing it wrong...

Disagree on the Stealth -> Armor Transition. If I want to shoot someone and I'm stealthed I usually hit the armor bumper first, because why would you just want to remove your stealth when you can go in to armor? Sure, I could technically click out of stealth and then click in to armor, but all that's going to do is make more steps in the process, and it'd still be completely possible to do the exact same thing. Being able to do a one-click transition just makes the game run smoother for gameplay.
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OnlyDumazzapplyhere
 
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Post » Thu Dec 31, 2009 1:20 pm

Yeah, okay fair enough, not my best idea, but I stand by the rest :)
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Lexy Dick
 
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Post » Thu Dec 31, 2009 1:28 pm

The main reason that most people use SE III is that the default drain rate is so high they feel they need to compensate for it. The lack of shadow or transition speed themselves are not that great of a suit add-on, its simply the rather large reduction in cloak drain that makes it so appealing.

Its the same with ME III, without it the levels become extremely difficult to traverse at any kind of pace and your forced in to making multiple "pitstops" to recharge just to cover a third of the map. The pace that the game playes at makes this kind of tactic ill advised as more often than not you get shot from the rear by an opponent. The same thing applies with default cloak. Many of the maps have rather large open areas that you are forced to traverse at times due to spawn locations. So your again forced in to pitstops which when combined with the movement rate drain means that your pitstops are more frequent and last longer, meaning getting shot in the back more.

So in short default drain levels are the blame, not the upgrades themselves.
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XPidgex Jefferson
 
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Post » Thu Dec 31, 2009 2:13 pm

Any good armor module to replace Energy Transfer with e.g. Mobility Enhance?
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Courtney Foren
 
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Post » Thu Dec 31, 2009 5:10 pm

Molbity enhances strongest point is it allows you to ledge grab fast making parkour moves very very viable. You can out run people just by climbing a lot and watch as they fall behind then turn around and air stomp them from your perch. They never think you would do that.

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Johnny
 
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Post » Thu Dec 31, 2009 3:30 pm

so i should swap out energy transfer for mobility enhance?
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OJY
 
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Post » Thu Dec 31, 2009 10:49 am

air stomp and mobility enhance is a deadly combo and now after the new update on pc you have just about no recovery time at lvl 3.
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Dj Matty P
 
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Post » Thu Dec 31, 2009 1:01 pm

Yeah, Air Stomp and Mobility are awesome together, I use Covert Ops with them, silent footsteps helps when you're running a lot, and being hidden from the Ceph is good in a kit that's going to spend a lot of time on high ground.
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Harry-James Payne
 
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Post » Thu Dec 31, 2009 6:58 am

so do you think they are working on balancing issues in the new patch? I guess the patch notes will tell us

I thought that cloak hid ya from the gunship (i don't actually think that its just that loads of people say so), the thing is miss though is a fourth module group where stuff like visor enhance and others that improve aim and stuff that don't really belong to the three main groups)...
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GPMG
 
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