Crysis 2 DirectX 11 Demonstration [Redux]

Post » Thu Dec 31, 2009 9:14 am

This version features the demo video only, very impressive, i like the water.

Crysis 2 DirectX 11 Computex 2011 Demonstration


Thanks go to SHAFTBR .
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Genocidal Cry
 
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Post » Thu Dec 31, 2009 2:17 am

Man i hope they donot charge for this patch.
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Eve(G)
 
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Post » Thu Dec 31, 2009 11:51 am

Man i hope they donot charge for this patch.
patches arent charged dude... stop being a troll
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Shirley BEltran
 
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Post » Thu Dec 31, 2009 10:18 am

Man i hope they donot charge for this patch.
patches arent charged dude... stop being a troll

And as ridiculous this assumption may be, it has, in fact, been announced to be wrong by Crytek.
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Claire
 
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Post » Thu Dec 31, 2009 11:43 am

Not impress. DX9 version already have such HDR motionblur & DoF, ocean.
They make only very very small difference. Almost no improvement.

Improvement depends on tessellation.
But it seems the tessellation apply to quite few place.
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Karine laverre
 
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Post » Thu Dec 31, 2009 5:10 am

It's unlikely that every single change was noted :p

But even 'just' a decent amount of tessellation would help the games looks considerably.
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Alisha Clarke
 
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Post » Thu Dec 31, 2009 4:42 am

Hmmm...For a second I thought that heavy ceph was a Decepticon...we need Optimus Prime NOW!!!
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Noely Ulloa
 
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Post » Thu Dec 31, 2009 4:03 pm

I would say that 90% of the game already looks better than anything else out there. It's just the occasional texture that looks really bad. One scene that springs to mind is the overlook from the castle on level one that has that awful flat texture that is supposed to be a pile of rubble. Plus some textures in game that are low resolution like the boards of missing posters. DX9 smoke with square edges is something else that caught my eye.

But it seems the tessellation apply to quite few place.

I don't know how you've reached this conclusion. The tessellation demo featured some bricks but there is no way of telling where else it has been applied. In fact many textures don't need it and stuff like bricks benefit from the extra depth the most. It really helps to remove that textured blocks look that give away game graphics. I am becoming more optimistic about the DX11 implementation. Let's just see how much of a performance hit it will have - not that I am complaining if it takes a GTX590 to max it. We need something to show what the modern PC can do.
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Lauren Dale
 
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Post » Thu Dec 31, 2009 3:17 am

Wow this looks great. The bricks look photoreal. And the water looks betetr than the water in the nVidia tesselation demo. They have actual waves!

I'm really impressed. The lighting was already perfect.
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Eoh
 
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Post » Thu Dec 31, 2009 5:27 am

Ugg I guess i will just troll here for one sec if you will. The patch 1.8 just destroyed fov. and nurfed the hell out of a lot of stuff. So this could have the best eye candy in the game industry. But the game has to be good. and each patch has done nothing but make it worse to play. Its just crazy how people think this game is great. it was at one time. but this last patch made the nanosuit look like a prototype.
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Melis Hristina
 
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Post » Thu Dec 31, 2009 3:18 am

Glad you posted this, I was about to. I really can't wait for this. Very exciting. The water and bricks look fantastic! I'm hoping for better water simulation overall (i.e. not just ocean). I hope we hear more about the timeframe from Crytek soon! I was never one to bich about how the game looked before since it already looks (and performs) great, but I'm also certainly not against the massive improvements DX11 will bring!
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Iain Lamb
 
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