» Sun May 15, 2011 11:38 am
*Hr-Hrm*
1)
At the time of CryEngine 2, other engines out there were such as the Unreal Engine. I remember seeing a comparison between the two, and at 3 _million_ polygons, CE2 had the same number of FPS as the UE had at a mere _500 000_. And which was decided by the average gamer to be the most optimized engine? Have a guess.
2)
As cleverly demonstrated in this following video, the GPU is virtually infinitely better at processing than the CPU is.
http://www.nvidia.com/object/nvision08_gpu_v_cpu.html
Making the CPU take more workload does not necessarily mean that the game is better optimized. It makes such a small difference that concentrating on using the GPU to its full potential is a lot more useful. Which crysis does, seeing the excellent increase in performance when overclocking (5% increased GPU clock = 5% better performance, or so). I figure that the BUS (or whatever new chipsets use) needs to transfer much less information if the GPU does the work, since it simply transfers it to the screen when finished and isn't first processed in the CPU, then transferred via the BUS to the GPU and then onwards towards the screen. That's just how I figure however.
3)
Nice to hear from Cevat! These new guys are to commercial-like. Cevat is more epic. (no offence, new ones)
Looking forward to play the PC demo! Been an eager Crysis follower since '06, when the only community you could find was incrysis.com :p
Which was an excellent community, I might add.