how to pull your asses out of the fire!

Post » Wed May 18, 2011 8:06 pm

Damn it gamesas, ink a deal with some of those guys from the hardlight site to build official expansions to the Freespace games, then sell them on GOG for $5-$10 each scenario and then split the profits!

If you walk in and slap down an official I.O.U. to the modding community stating that you will, at some point in the near future, release a third Freespace game: you will have people clawing through your front door in order to literally throw their work at you.

ya know what ... and I hate to say this, I really do ... fvck THE FALLOUT MMO! settle with bethsoft out of court and give them the damned thing back, Freespace online / Decent online would would cost you less and probably pull in more money.

shit guys, on top of that make a fvcking Earthworm Jim Facebook game or some other cheap as shit game with with a known IP to it and then slap a cash shop on it. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
- damned things still svcked me in ...
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Sasha Brown
 
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Post » Wed May 18, 2011 9:44 pm

bad plan, cut out the renting or buying game garbage, make your own, or hire someone to make your own... its not hard... this renting and leasing and buying leads to court house issues, meaning it isnt worth the hassle to fight for 2nd and 3rd rate titles. if it is that hard and i know for coders and mathmaticans that original content is not easy to think up they are to structured which is the hole problem with videogames today... so hire creative consultants, they make storys, franchises, characters totaly unique. none of this 99% ripped off material 1% new interface games.

Videogame quality across the board has dropped off severly. Bad storys, similar enemies, and an unwillingness to get rid of the HP system, It's over guys, it can be replaced! Let the 1980's have it back and make a new system. a decent story can make a bad game bareable. making another standardized game just blends in and you make below to average profits off the game. look at rockstar games they make a few grandtheft auto games doing things bold and new and guess what they make some of the greatest games ever made and watch an unknown company be an industry leader in a short time.

What is a fallout MMO really going to achieve? let me guess little to no economy, based on killing and its downfall will be another game that 1 up's it, with better killing and more token trading? a handful of people will power game it to death and try imposing rules and killing everthing that they choose. same story and let me guess need to buy the 50 dollar game and 30 dollar expansions packs with a 10-15 dollar monthly subscription fee. Of course the players all max out and the game gets repetitive and slowly dies :lol: with the promise of in a few months they can gain 5-10 more levels!!! :o same gimmic really where the top end players try to get reighned in and by doing so screw up the entire game and it's mechanics, because some twerps cry how the game isnt fair and how on day 1 they should be able to play god mode on everyone, and the thought of playing more then a few hours as a humble player upsets them :lol:
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Andy durkan
 
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Post » Thu May 19, 2011 5:20 am

lol nice trolling guys. you just dont want to see a Fallout MMO b/c you dont want to see WOW dethroned. you dont want them to have a major success game which you know FOOL will be. FO 1 and 2 had great story,so why do you think FOOL would be any different? the Fallout franchise is one of the most successful out there. Image
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CHangohh BOyy
 
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Post » Thu May 19, 2011 5:52 am

take out warcraft? seriously? wouldnt it need to be a dark ages game to defeat it? :lol: them are 2 different areas totaly, a space based rpg against a midevil First Person Slasher... trolling this isnt a dark alliance thread no trolls here or goblins for that matter. nope just being honest im afraid.

Yes it would be different... it would have multiplayer, and in order to make the game decent you need to be able to play as the enemy and the good side. lets say it is completly succesful what would you do, have a rune scape style talking to everyone for quests and once thats done, you basically have nothing left to do...

Even if fallout can be transitioned into a great MMO what about the rest of the company? putting all your company into 1 game is a bad idea. so many things can go wrong, a competitior releases a superior game, the site is hacked or sabatoged by hackers (torture them all and make them play generic videogames with no story and unthought out interfaces that make no sense! filled with glitches and errors!), that or a lawsuit that shuts it down because some addict went into a coma or starved to death while playing the game.

one of the most succesful franchises? :lol: "most?" wouldnt that be reserved for Madden, the sims, Warcraft, star wars, you know top selling games that have been established for decades with some making over 20 games... fallout has a decade before it gets to that point.
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neen
 
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Post » Wed May 18, 2011 6:39 pm



A. gamesas doesn't have all their eggs in one basket, see:

http://gamesas.com/games/comingsoon.php

B. Your other assumptions aren't really based in the reality of things nor do they reflect gamesas's situation (look into the contractional obligations).

C: Fallout released 3 years after Warcraft: Orcs and Humans, not sure how your decade calculations work.
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lacy lake
 
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Post » Thu May 19, 2011 8:40 am

:lol: fall out is equal to warcraft in size and scope? it will take a decade of storys and games to get to the point of warcraft. and that is being generous, probably will take longer.

:lol: them new games? Nothing there that goes wow i want to buy that. you have some wii games.. right kinect is beating up on that bad time to make stuff for the wii... a cell phone game... and 2 pc games that will be average, little to no mention and have a small following. I havent even seen a mention on x play about them yet. so technically your right they are making other games... :P nothing you would wait in line for is what im getting at.
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Alyesha Neufeld
 
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Post » Wed May 18, 2011 5:13 pm



Your criteria was,

1. They've been around for a long time
2. They've been selling well

The Fallout franchise meets both those requirements. In terms of size I'm pretty sure Fallout has more lore than Warcraft, just because it's not in games doesn't mean it's "real".

You've never heard of games like MDK, ClayFighter or Decent? MDK2 WiiWare has been getting a lot of buzz, you should look beyond X-Play. A new Battle Chess was announced a few weeks back but it's not on the list.
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Davorah Katz
 
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Post » Thu May 19, 2011 1:57 am

not only that but he's basing the fact they will be mediocre on the basis they havent shown up on a game review show where they also have comedy sketches. yup that's a solid reason there. Image
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TIhIsmc L Griot
 
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Post » Wed May 18, 2011 8:52 pm

:lol: 10's of millions of paying monthly subscribers, compared to fallout?

can you honestly say that the fallout galaxy is more thought out then starwars? ship wise, planet wise, species wise, relationship wise, profession wise, group and side wise? History wise? 6 movies, counless books, a tv show, over 20 games spanning 30 years... really think it can knock out a franchise like this currently?

it reminds me of kingdom hearts, get a ship and fly from spot to spot upgrading your equipment. making a borg cube by the way is fun in there. So with star wars new mmo, star treks new MMO, and battlestar galacticas new free mmo (which they totaly screwed up and are like you cant get drops from low level enemies and added no new high level npcs, a great example of what not to do) where will they get a player base from? they need to come from a game for the most part. which of the above mentioned games will they stop playing to make time for fallout? how much will fallout cost a month to play? personally they should allow advertising on there page to bring the cost down for players, if its 15 dollars a month or more its out of many peoples willing to pay range...

:lol: yes i live in another galaxy how did you guess? i live on kamino :lol:
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Danel
 
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Post » Wed May 18, 2011 10:15 pm



Stay consistent, you're jumping from franchise to franchise.

I don't know why you think the only way a MMO can be a success is if it destroys another game. There are thousands of MMO games being played all over the world right now and a majority of them are doing really well. A game doesn't need 20 million subscribers to stay successful nor does it need 1 million, for some MMO's, 10,000 users could be all it needs to stay active and successful for the company. There are millions of MMO gamers worldwide that play multiple MMO's at one time, very few stick to just one game forever.

Sorry but I don't understand the Kingdom Hearts thing.
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ShOrty
 
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Post » Thu May 19, 2011 1:25 am

I would like to point out that my statement has got nothing to with what this jackass is talking about.

I'm an ardent WOW hater and no one wants to see FOOL more than me, I made that "just let it go" statement not because I actually want Bethshitia making another Fallout game (of any kind) but because the series has become tainted and Inteplay has got plenty of other IP's that could be whipped out as MMOs in 1/4 of the time that it is gonna take to make FOOL, and at 1/10th of the cost.

I say the series is tainted because even when (note I said when, not "if") FOOl gets released it's gonna have major problems and be no where near as profitable as it should be:

the Bethshitia fans will boycott it because it's not got their name on it.

the old school fans will bich about how either it's too much like Fallout 3 / Fallen Earth / Earthrise or that it's simply not enough like the old games.

and then most everyone else will hop on the hate wagon because it's not WOW and shipped with a lot of bugs (as all MMOs do).

Hammering out a Decent based F2P online shooter (ala combat arms and the like) shouldn't take more than a year or two and would pull in shit pots of free money, or a Homeworld-esk RTS/TBS Freespace game (though that would probably do better as a normal game instead of a MMO) ... OK I can't think of too much else to pitch, but you get the basic idea. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
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Taylah Illies
 
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Post » Wed May 18, 2011 5:21 pm


if they stop working on FOOL they will lose their right to have it and the other company will most likely retain the rights and release yet another garbage version of what is a great franchise. of course people will bich that it'll be like fallen earth.they most likely never played fallout before, so they in fact wouldnt see that fallen earth is like fallout instead of the other way around.i wouldnt mind if they released other great games in the mean time, but they can't stop working on FOOL. Image
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Unstoppable Judge
 
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Post » Thu May 19, 2011 2:43 am

thats my point: fvck it, let it go then put what they have got done so far on the back burner to clear up resources for knocking out a several low effort MMOs and indie built expansion packs that will generate a steady stream of income long after they have shipped.

then after they have gotten their feet back on the ground, gamesas can go back and finish off FOOL to release under a new branding.

Keep in mind that flipping the bird at the current IP holder by releasing a spiritual successor with a new name is part of the Fallout heritage, or should I say Wasteland heritage. after all, Fallout was really Wasteland 2 with a different name ....

and please, stop being so fvcking defensive, I'm on gamesass side here! Its just that I think they need lay off this "hell or high water" mentality on FOOL and start thinking of more alternative ways to generate revenue. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
- damned things still svcked me in ...
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Pumpkin
 
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Post » Wed May 18, 2011 11:48 pm


there's no such thing as a low effort(unless you count the games i see on kongregate.com as low effort) mmo,if there was then everyone and their brother would be doing it. if they didnt want to make a fallout mmo in the first place they wouldnt have made it so they could do it. FOOL would honestly be their home run hitter as far as making revenue is concerned. they're using masthead's ER engine so half the battle for making it is already over. why on earth would they want to scrap all the work they did and make something else? that'd be a tremendous waste of time,money,and resources. if you look at what they have in development they can release those games and generate revenus to stay afloat and then release FOOL and back where they should be,among the top game developers/producers. Image
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Alycia Leann grace
 
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Post » Wed May 18, 2011 8:35 pm

I am well aware of the details surrounding FOOL, I've been registered on this site since they first announced that they were developing it ... I just took a break from things because I stated to get too trollish around here.

and if you would take the time to stop being so stand off-ish, you would have read:

then after they have gotten their feet back on the ground, gamesas can go back and finish off FOOL to release under a new branding.

Keep in mind that flipping the bird at the current IP holder by releasing a spiritual successor with a new name is part of the Fallout heritage, or should I say Wasteland heritage. after all, Fallout was really Wasteland 2 with a different name ....


and if you had actually read my earlier posts:

(oops I guess I spelled "descent" as "decent" ... my bad)
a Desent based F2P online shooter (ala combat arms and the like)


as in a lobby based FPS game with a cash shop for micro-transaction sales. all that really would be required would be to hack a f2p MMO front end into the multiplayer code for Descent 3.

and from my first post:

ink a deal with some of those guys from the hardlight site to build official expansions to the Freespace games, then sell them on GOG for $5-$10 each scenario and then split the profits!


as in have teams from the Freespace open modding community work their magic to put together some map packs / custom campaigns for Freespace, then gamesas would sell them DRM free on GOG for $5 or so and split the income between the individual mod teams and themselves.

most people would kinda say "why would I want to help you get money when I'm doing all the work but your taking half?" but in reply gamesas says: "well 1/2 is better than nothing (what you modders are getting right now) and while the profits would benefit us in the short term, the long term result would be that you guys would eventually get Freespace 3." hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
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Sophie Miller
 
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Post » Wed May 18, 2011 8:44 pm

if you bother to look at their in development page you'll see everything listed comes out this year and FOOL is scheduled to come out in 2012. why would they stop or delay any of that to bother with freespace or a cash shop game? right now death and the fly sells(at least at amazon.com) for 19.99. they probably see at least 5 dollars of that already so why pay modders when they get money of new companies just as easy? they're whole discovery program,which i believe included death and the fly,helps bring in revenue too. they get these new compnies' names out and im sure they get a share of the profits,so it's a win/win. Image
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Emily Rose
 
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Post » Wed May 18, 2011 7:33 pm

right so im to understand gamesas doesnt own fall out, or dark alliance? what do they own ? they make a game and 50% plus of the profits go to someone else?

im looking out for gamesass intrest here... lets say you make a game from someone elses material and pay them 50%, you sell 10 million copies... on the other hand you make a game on your own it sells 5 million copies but you get 100% of the profits. you look at it and go well now there equal, but they are notbecause if you want to do a sequal, you may have done such a good job on the last game that now they charge more to use there franchise, also you have to deal with lawyers.

:lol: you claimed fallout was a top notch franchise, i was pointing out top notch franchises and the differences. showing that it is not a top tier franchise, and if your honest about it you will come to the same conclusion... i mean there are no half dozen movies about it. I mean take the dune franchise, its loaded with movies and books, imagine an MMORPGStrategyFPS. not sure who has the rights but what i was getting at is the depth in overall media/libary base, where you have 3-5 well defind factions and houses, with endless possiblity to add in dozen more houses. In fall out you have good guys and bad guys. but an MMO would be laid out differntly they pit players against eachother.
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sarah
 
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Post » Wed May 18, 2011 8:40 pm



They own plenty of franchises, most of them are listed in the support area to give you a good idea. With the Fallout MMO gamesas gets more than 50% of the profits, not sure where you got that number from though.

I'm simply using your logic when you listed the franchise, Warcraft and Fallout are very comparable yet you seem to be applying a different set of standards to Fallout simply to say "it's not as big" or what ever when Fallout fits the very criteria you used to describe Warcraft as a "top tier franchise".

FYI: Not even Warcraft is on the level of Star Trek, Star Wars, you name it.
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Rachell Katherine
 
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Post » Wed May 18, 2011 7:25 pm

*sigh* hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
- damned things still svcked me in ...
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Lori Joe
 
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Post » Wed May 18, 2011 7:26 pm

It would be illogical for gamesas to scrap any work on FOOL. They have 35 million in funding (20 million from Masthead and 15 from Interactive Game Group) so you might as well throw that idea out the window.

Fallout is a mega franchise. Do some research on units sold for fallout 3 and 4 (aka new vegas) and then just think of the fan base that your tapping via FOOL. Sure some people wont like it. so what, big deal.
i personally hate poptarts but i see people eat them all the time. Same with video games. Everyone has different tastes.
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Nick Tyler
 
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