Help with being a Medic

Post » Thu May 19, 2011 7:25 am

Wow! That's a lot of detail. Very useful though. Those tips there are definitely going to help me with playing Medic.
As I was reading it I was thinking about body types. Then, next paragraph. Bam! ^^
Thanks for your time and effort, great help! :)


EDIT: Forgot to mention that the rule about always having 1 pip free is a great idea! Could definitely come in handy.
Owenater2000


level 9 - 1 pip free - at - lvl10 you open new skill lvl - use wisely to improve class abilities. Base skills shouls be used at the beginig of the game and at lvl 4.
lvl14 - 2 pips free - when you go to lvl15 you will need that extra pip for base class ability improvement. Trust me, Ive been here 3 times now and if you decide to change you spec skills you lose 1 pip permanently each time you make that decision. It doesnt have to be that way.
At lvl 19 - 1 pip free for the extra base class improvement and your specific class.

This is based upon you have a single class of choice with a maximum of 5 pips spent on other classes in that character. Dont go broad spectrum. This is a group tactics mission - your skills determine how usefull you can be in the team.
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Vickytoria Vasquez
 
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Post » Thu May 19, 2011 2:31 am

Glad you found them helpful. In the Hard playthrough described above, if I wasn't first in points, I was second. I finished third only once. It was kind of crazy how many points I was consistently getting relative to everyone else.

Me. like. playing. medic.

Loving the end of that post! ^^

And I know what you mean about the points, unfortunately my main character is an Operative so I get more points in that than anything else. Got around 16k this morning! :D

Owenater2000
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Nicole Coucopoulos
 
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