Wow! That's a lot of detail. Very useful though. Those tips there are definitely going to help me with playing Medic.
As I was reading it I was thinking about body types. Then, next paragraph. Bam! ^^
Thanks for your time and effort, great help!
EDIT: Forgot to mention that the rule about always having 1 pip free is a great idea! Could definitely come in handy.
Owenater2000
As I was reading it I was thinking about body types. Then, next paragraph. Bam! ^^
Thanks for your time and effort, great help!

EDIT: Forgot to mention that the rule about always having 1 pip free is a great idea! Could definitely come in handy.
Owenater2000
level 9 - 1 pip free - at - lvl10 you open new skill lvl - use wisely to improve class abilities. Base skills shouls be used at the beginig of the game and at lvl 4.
lvl14 - 2 pips free - when you go to lvl15 you will need that extra pip for base class ability improvement. Trust me, Ive been here 3 times now and if you decide to change you spec skills you lose 1 pip permanently each time you make that decision. It doesnt have to be that way.
At lvl 19 - 1 pip free for the extra base class improvement and your specific class.
This is based upon you have a single class of choice with a maximum of 5 pips spent on other classes in that character. Dont go broad spectrum. This is a group tactics mission - your skills determine how usefull you can be in the team.