Vehicles in Fallout

Post » Thu May 19, 2011 9:43 am

That is right. You can't see anything good with vehicles in Fallout, you just see the bad.
I try to take away the racing label from cars in games, I take away their 100mph, I take away their high health, I take away their ability to mow people down without consequences. But it all just became "more of a nuisance" instead.


Not exactly. I had no problems with the car in Fallout 2. But I do have some with vehicles combined with the current gameplay. If it is slow, weak and cumbersome, there is really nothing to gain from it, it'd be more a worry than of any real help - and on the other hand, if it is the opposite (as I believe most of the current audience would prefer it to be) it's just another gimmick making the already small map even smaller, and a winbutton.

Hence I said it'd be a tricky task to get it right. And that I'd rather not have it in.

Now, I admit being biased and a bit oneeyed with this issue, so perhaps you could give me some of the benefits of the slow and weak vehicle you described (other than it being a lootcontainer of limitless capacity on wheels, and "wow, I'm driving/pimping a car" -effect), so I could see the point.
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willow
 
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Post » Thu May 19, 2011 8:58 am

Not exactly. I had no problems with the car in Fallout 2. But I do have some with vehicles combined with the current gameplay. If it is slow, weak and cumbersome, there is really nothing to gain from it, it'd be more a worry than of any real help - and on the other hand, if it is the opposite (as I believe most of the current audience would prefer it to be) it's just another gimmick making the already small map even smaller, and a winbutton.

Hence I said it'd be a tricky task to get it right. And that I'd rather not have it in.

That's why I am trying to make them just right, to not only be cumbersome and to not only be "Wow! Fallout racing!". Something inbetween. They'd be like traits with pros and cons. Fast but fragile. Slow but sturdy. Want to upgrade upgrade the health at the cost of speed? The speed at the cost of control?

Now, I admit being biased and a bit oneeyed with this issue, so perhaps you could give me some of the benefits of the slow and weak vehicle you described (other than it being a lootcontainer of limitless capacity on wheels, and "wow, I'm driving/pimping a car" -effect), so I could see the point.

As I said, all vehicles are faster than the top speed you can reach while running. It's a way to make it an attractive option to running. Less tiresome aswell, maybe in hardcoe, hunger and fatigue might be gained 100% slower while driving a vehicle.
This slow car, while lacking the high speed a more fragile car has, it is instead of a sturdy construction. Therefore it has more health, it is more resistant to impacts so you can roadkill some with it, it is better at off-roading (maybe it's 4x4) and it has a bigger storage space. I'd probably like that car the most, as I don't need the speed. I've got health, DT and a bigger inventory instead.

The faster cars, while not as fast as the light cars in racing games, are still pretty fast. They are probably the most enjoyable way to get from point A to B in a fast way without using fast travel (and if you've already went that way a few times by foot, which I assure you would have since cars would be obtainable later in the game). They are also good getaway cars, or if you chase down fleeing or unarmed enemies. But in a fight they are not fit, since they are fragile (not too high health or DT).

I am just trying to come up with cars that are effective at different areas and ineffective at others. Like traits.

I suggest that you try and think out a good way how vehicles would be implemented without just being a mean of fast travel. Even if you don't like it, because then you will try to focus more on the bad things and fix them. Like how you think it will either be cumbersome and more of a nuisance or it'll be too fast too furious. You will try to remove the racing aspects and the boring aspects, and find a middle part. That is what I try to do, I don't want racing in Fallout. I don't want it to be like what I've seen from Rage or Borderlands at all. It looks like crap to me.
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Eduardo Rosas
 
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Post » Thu May 19, 2011 3:07 am

@ Savage Beatings. How many total running cars are you talking here?


Now me........ I say people would use them as heavily armoured moving weapons platforms before they would use them for pure trasportation purposes.

Its a really scary thought, and I m not even old guard.

I do feel that vehicles have to creep into fo slowly over time. The time is right to start, but like I said there will be a very fine line on how many on the map, and why they are there.

There is no doubt that by now vehicles would be running at some capacity, but not joy ride vehicles.............. killing vehicles.

A pre war military base with 4 armoured personel carriers would be so important to large military factions like NCR or even bos, that wars would be fought over them. The discovery of a intact pre war tank would make NCR or bos or any new large faction go crazy. They would kill thousands for it if they knew they could fix it and power it with maize ethonal.

The Boomers opened up a can of worms with the B-29
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Cartoon
 
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Post » Thu May 19, 2011 2:03 am

I believe that most people ( if they could find research material ) could make ethonal with enough trial and error. In your little senerio these people would have a reason to figure it out.

I m just worried about ( FO GTA 4 6 3 ) happening. I really really don t see them not having at least machine guns and thick steel plating, because someone will snipe a person just to get the car/ 4×4 truck. People would go crazy trying to kill and then steal running vehicles in fo world. It would be a really big deal.
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Vera Maslar
 
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Post » Thu May 19, 2011 7:19 am

I believe that most people ( if they could find research material ) could make ethonal with enough trial and error. In your little senerio these people would have a reason to figure it out.

I m just worried about ( FO GTA 4 6 3 ) happening. I really really don t see them not having at least machine guns and thick steel plating, because someone will snipe a person just to get the car/ 4×4 truck. People would go crazy trying to kill and then steal running vehicles in fo world. It would be a really big deal.

Is America still such an anarachy after 200+ years? We don't know how things are in this very area. Sure, most cars will probably be fitted to survive combat somehow. Metal plates to protect from bullets, machine guns... But really, do you really want a car so much that you are going to shoot on it? I hope that many people will have a working agriculture now, unlike Fallout 3, and that people think "heck, I have my farm, I have my family, some friends working together with me, I have my crops and my brahmin and I have my rifle. I don't want to fight no war, I've got a fine life here." The wasteland does not have a majority population of mericless raiders.
In my scenario, there is the huge mechanic faction that knows how to repair and produce vehicles. Maybe not tons of them, but more than everyone else. Then there are these two factions that want their vehicles in their armies, but they've got so powerful defences that it would cost too many lives (and they also need the knowledge of these mechanics) and the factories will probably be destroyed in the process that it is easier to try at take them over diplomatically. Raiders might be a nuicanse for this motorized faction, but it's not like they will be beaten. Of course they've got vehicles fitted for raiding and scavanging when they go out to raid and scavange with them. They might run into raiders, which they'll handle fine, but they might lose a car or so.

It's not like everyone has a car, it's not like everyone needs a car, it's not like everyone knows how to drive a car. Most people are probably independant farmers or live in peaceful settlements, they don't have any fusion cells to power the cars, nor have they any need for cars since they don't need an advancing army or getting someplace in a hurry (big trader caravans work fine with cows and carts). People with greed for power, like those two factions, and a few raider bands that are big enough to match the motor faction will probably want the vehicles. Do you think four raiders with pool cues and tire irons are gonna be able to take on a motorized convoy and steal their cars?

And btw, why does this need explaining? There are similar things in F3 that no one cares to explain, like how there are more raiders that peaceful settlements. Wouldn't they all be... "outraided"? Then there's a million other dangerous things for these few peaceful people, I can imagine how hard life is there, especially with no agriculture and radioactivity everywhere.
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Kim Bradley
 
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