Wishlist / Feedback

Post » Wed May 18, 2011 9:57 pm

Have you notice something that need to be fix and imporve? Please post those here.

Last edit @ Jun 06 2011 4:44 PM (GTM+8)

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Character:
    Feedback -
  • Characer death animation not affecting by game gravity. (If a target been killed at mid-air, the body will not fall down till death animation ends.)
  • While character is idling the "footplacement" won't work. (You can't see Just think this can be better

    Future suggestion -
  • Add a param. about wait how long to get in idle mode. (I'm tired to get about a minute in order to take a screenshot)



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AI:
    Future suggestion -
  • Add enable/disable option of Allowing AI partner automatically pick up health/mana potion when your health/mana potion is full.
  • Caddoc will use battle charge toward the enemy that heavily surrounded E'lara for seconds.
  • Caddoc will sprint to E'lara for rescue.
  • E'lara will try to keep the distance from approaching enemy.



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Objects:
    Feedback -
  • The weapon on the ground for you to pick up/swap will disappear if you keep swap it with your in-hand(equipped) weapon. *Not sure it's not a rear case that just happend to me
  • Objects sink into the ground *http://cloud.steampowered.com/ugc/594687390957293396/A064F4C47E0D42ED687B1197DF9F8ABBC3CC919D/ http://cloud.steampowered.com/ugc/594687390957298267/FE923E0D57D5D5636B0A84AE142C24B25145D86D/


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Control:
    Feedback -
  • While taking cover, you can't battle charge your partner unless you hold down "Mouse2" to and have your crosshair aim on him/her.

    Future suggestion -
  • Open more control bind. (For example: I would like to bind my backup weapon swap key at "mousewheelup" and alt weapon switch at "mousewheeldown"
  • Add weapon switching mechanism while equiped a magic spell. (For example: While equip a magic spell, you can press "F" to directly swap to backup weapon)
  • Add a new act to info your partner / command AI partner to pick up the potion you are standing on(by). *Please bind this act key at somewhere else, like "G".
  • Allow players to change vertical camera angle when sprinting.



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Gameplay:
    Feedback -
  • Blood effects expression in E'lara's execution seems not as much as Caddoc.

    Future suggestion -
  • Add a menu to show current location information. (For example: You are at Chapter 3.5 - "Stage name".)



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Gamespy:
  • Gmaspy VOIP seems will conflict with Steam community VOIP then cause voice com echoing
  • Allow players to disable Gamespy VOIP
  • Allow players to set VOIP of Gamespy as manual (hold&toggle)
  • Improve online co-op game searching mechanism like add(not replace with) a game(lobby) browser. And show information of the lobby as well (Ping, chapter seleted e.t.c.)


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Xbox360 / PS3:
  • gamma always reset after reload a checkpoint.
  • Improve splitscreen layout.

User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Wed May 18, 2011 9:37 pm

Bug / Wishlist

Bugs:

XBox 360 - gamma is always reset when reloading a checkpoint

Features:

Please set Savepoints after those "Spend your Skillpoint Areas" (e.g. Before Endboss of Chapter 1), not before. Every time you Fail to kill the boss, you have to respend your points -.-

Introduce a "reset skillpoints" Option.

Please make a new Layout for Splitscreen that makes better use of 16:9 screens - very annoying even on 40" - other games handle that better

The List will be continued as soon as I progress in the ame ;-)
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Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Wed May 18, 2011 8:27 pm

Feedback:

1. Don't be discouraged by mediocre reviews from professional critics. InXile did a great job with the development and I'm glad that Bethesda published it; this is the most fun game I've played in a while and I've been a gamer for 30 years.
2. If Bethesda is considering publishing a sequel, you already have at least one guaranteed buyer here (and probably thousands of others considering what I've read on various gaming fora).

Well done!

User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Thu May 19, 2011 6:28 am

Okay I'm trying really hard to like this game.

1.) The game engine should not produce puzzles - I should be able to see the places I can "jump" over and there needs to be more shields and tougher shields early on, those bosses just tear my shield completely apart. There should be no places that you just can't walk on I've found several places where the ground is flat and nothing in the way and I just stop. Can't walk there for no apparent reason. Characters should be able to hop a knee high wall (this is huge)

2.) needs to be more clues as how to get to secret areas - I free a hostage and can't get to the goodies! (very annoying especially when combined with the above problems.)

3.) Very minor but the male character, Caddoc, says E'lora's name like every minute - sounds dumb and repetitive. If the two characters know each other so well they would at least have nick names for each other.

4.) Magic needs to have a one button activation. hit number "1" twice to activate whatever is mapped there.
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Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Wed May 18, 2011 9:57 pm

All comments below are from PC.

Feedback:

Bad:
The splash screen before the main menu, after loading the game, should be removed as it only adds an extra action to have access to the main menu.
Following on from the splash screen, after you press enter to remove the splash screen we receive a message concerning auto-saving, this should be able to be disabled.
An inbuilt chat feature would be very much appreciated to add for interaction between players without the need for a 3rd party software, which is difficult to organise for a random online match.
The single shoulder armor upgrading over the adventure campaign feels lacking, a complete armor system that drop similar to weapons would increase gameplay and enjoyability.
Weapon skins changed very little over the campaign and was disappointing.
Better key mappings for control of the talents/objectives/etc windows, HOME/END/etc are absolutely horrible keys to control a journal/etc system.
Video cutscenes were of worse quality than the ingame graphics, this was very jarring and spoilt the enjoyability of some of the cutscenes.
Armor and equipment of ingame graphic cutscenes were displayed or different equipment/armor is shown.
Menu system could of been made to fit a PC more effectively.
A little bit more variation in enemy is needed as the same enemies again and again wore thin sometimes.
Random banter (conversation during fights or door lifting) during the playthroughs got a bit tiresome as there were very few lines. A fair few more would be appreciated.

Good:
Very stable game, only crashed once in the entire game through 2 runs.
Graphics were very nice, especially main characters.
Wasn't at all demanding on my computer system, despite maximum settings.
Before banter became repetitive, enjoyable, entertaining and felt very appropriate for the main characters and their relationship.
Gameplay and game mechanics are enjoyable and fun.
Storyline was very enjoyable.
The game didn't try to be anything more than it was, a fun, entertaining, self joking (Elara and her strategic outfit), fantasy, dungeon crawler.

Bugs:
If you spend a health potion and just after pick up a health potion, it will not register you having on the UI but still registers you have picked it up in the code and if you pick up another after it, both will be added to the UI.

Future:
For the future I would like to see extra content added to the game in expansions/DLC/sequel.

Wishlist:
Customisation of characters and more indepth leveling/power system.
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scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Wed May 18, 2011 11:34 pm

NokiaSE could you plz add my issues from my earlier post (split screen and savepoints at least ) ty! :-)

Hope the list helps,

but I dont like to beta test Bethesdas second Game in the last 4 weeks (Hello Brink! -.-) - and even paying for it^^

Most of the glitches could be prevented by actually playing the game for test before release - so:

Test your f****ng Games before you release them!!!
If you cant afford professional Software Testers - make a public / closed beta!
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Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am


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