it cant be that bad?

Post » Thu May 19, 2011 8:40 am

this game is getting some really bad reviews it cant be all that bad

what do you think of it?
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Damian Parsons
 
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Post » Thu May 19, 2011 7:36 am

I love the game.Why should I care about reviews?

I like the dark atmosphere,the conversations between characters, the fast pace of the game,the editor and the best....how well it works even in old Pcs!
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Jessica Raven
 
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Post » Wed May 18, 2011 6:16 pm

this game is getting some really bad reviews it cant be all that bad

what do you think of it?


My brother and I both think that this game is great. We've been having a blast. A good solid 8 out of 10.

Not sure about the reviews. Sometimes I read them and wonder what game they're playing cause it's certainly not the one I am. IGN is particularly bad at reviewing games and I mean that from a technical stand point. They actually don't seem to understand HOW to review something. They actually complained about lack of a map in Hunted. Really? REALLY? It is not hard to find your way around and I am glad not to have some stupid mini-map cluttering up my screen or having to stop, go into a menu, switch to a map screen, figure out where I am on it and then... I'm already bored just writing that. Hey IGN, if you can't find your way around, you numbskull, hit L3 (or whatever it is on PC) and it'll tell you where to go next.

But I digress...

Story: Great. This was actually my biggest worry when buying this game and I have been pleasantly surprised. The dialogue is well written and well acted.

Graphics: Personally, I really like them. They are not photo realistic and were never meant or claimed to be. The world is full of great little details if you stop to take a look around. The dungeons are dark and they should be, they're f-ing dungeons.

Sound: Never been a huge factor with me and so far I haven't been WOWed by anything. I'll just say that the sound is very good at getting across what's happening and that must mean it's doing it's job.

Gameplay: AWE-SOME. The cover system, magic, combat... so much fun. Combining spells to do combo attacks is fantastic. Using E'lara to turn an enemy into ice then smashing them to pieces with Caddoc never gets dull. Or using Caddoc to leviatate enemies while E'lara fries them all with electric bolts... wonderful.

I highly recommend this game, but hey, that's just my opinion.
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Josee Leach
 
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Post » Wed May 18, 2011 9:19 pm

this game is getting some really bad reviews it cant be all that bad

what do you think of it?

No, it's not that bad. I'd give it a 7.5/10 now, patched an 8/10 perhaps and if Crucible fulfills it's promises even an 8.5/10. What counts for me is replayability.

The lack of freedom of movement shocked me at first (that the characters can't jump for exemple). Playing with an Xbox 360 controller now, the game feels better for me and I do less notice the "hidden walls".

BTW: the Readme states:
CONTROLS-Use of a gamepad is strongly recommneded....


(the typo is in the file :wink_smile:)

Great console game for a PC I'd say (performace-wise: I play it on an Alienware M15x Laptop).
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Ellie English
 
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Post » Thu May 19, 2011 3:42 am

Wells it's okay it's not great - more roll playing elements a magic system that's easier to use and why do I have to push "E" to pick up gold? Weapons and armor I understand but why do I have to push "E" twice to get a crystal out of a chest?


If they want this to be a combat only quick dungeon crawl then combat just needs to be better more dynamic - something like DCUO I think that would rock in a fantasy setting. This game I will play but it's only 5/10 for me.
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Suzy Santana
 
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Post » Thu May 19, 2011 8:46 am

Wells it's okay it's not great - more roll playing elements a magic system that's easier to use and why do I have to push "E" to pick up gold? Weapons and armor I understand but why do I have to push "E" twice to get a crystal out of a chest?


I do agree that the magic use is clumsy on the PC. You have to select what magic to use with a key, then press another key to use it and that other key isn't your main swing key for your sword or bow. ODD.

Better would have been (Select):

1-Weapon Use
2-Magic Abilty 1
3-Magic Ablilty 2 etc

That ques what is now ready to be used on your Left Mouse Button.
Click left mouse button it fires off whatever you have selected.

UPDATE: I was just told if I want to use a magic, you press the hotkey to select it and then press it again to fire.
UPDATE 2: Update 1 was wrong, I stand by the clumsyness of magic.
To fix I have a macro set (Select Magic - Fire Magic). For example to use spell 1 I press 1 on the keyboard it selects it then fires it, much more in line with all the other games and skills.


I would also state swapping weapons was a miss as well. You can have 3 weapons in total, 2 main and 1 side. To switch between mains it's a separate key to use. To switch between main and side you use your mouse wheel (pc standard). Why not have the scroll wheel be able to select all weapons, which the total choice is 3 in this game?

UPDATE: I am modifying the ini so that down mousewheel swaps bow-sword (main-side) and up mousewheel main-main. THIS IS MUCH BETTER.

I would love to see both addressed in a PC patch, to me these are design misses that could be quickly remedied.
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Markie Mark
 
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Post » Wed May 18, 2011 11:28 pm

Wells it's okay it's not great - more roll playing elements a magic system that's easier to use and why do I have to push "E" to pick up gold? Weapons and armor I understand but why do I have to push "E" twice to get a crystal out of a chest?


If they want this to be a combat only quick dungeon crawl then combat just needs to be better more dynamic - something like DCUO I think that would rock in a fantasy setting. This game I will play but it's only 5/10 for me.

When I said console game, I meant that I play it with an Xbox 360 controller :wink_smile: . Feels much better than with a mouse and keyboard for me. Unfortunaletly for us PC users even the Readme states that
CONTROLS-Use of a gamepad is strongly recommneded.

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Ebony Lawson
 
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Post » Thu May 19, 2011 4:28 am

I'd give the game an 8, and I'd bump it to an 8.5 if some minor glitches were cleaned up.

Game plays perfectly fine and natural for me with mouse/keyboard. Ctrl key switches between ranged and melee, and F cycles through your 2 weapons (melee for Caddoc, ranged for E'lara). All of these are right next to WASD so I can't fathom this being challenging for anyone. The 'F' key is also used to take advantage of the 2x Zoom on Slow bows.

I think most of the reviews came from people who hurried through the game and I can almost guarantee you these people did not locate all the hidden areas/quests. The complaints about combat? Well Gamespot complains that charging is difficult. This is actually a half-truth. If you sprint with a melee weapon equipped, you can actually control your character fairly well even while sprinting. They also complained about barriers getting in the way? Err, you can sprint and spring over a barrier quite easily (just tap space right as you get to the barrier) - not only that you are invulnerable while in the act of springing over a barrier so for Caddoc this can be used to close on ranged enemies for a bit of a tactical advantage. If you're carrying a ranged weapon (either character) the character can not turn very well at all while sprinting. Not sure if this is a bug or a design issue but I would like to see it corrected for ranged weapons. That said, you can easily sprint in bursts and turn when you get to a corner. It's not THAT hard for someone who practices at it.

On "Old School" mode the enemies are definitely more difficult although I think I truly noticed this on the beginning Chapter 5 "Sleg Cauldron" fight I believe it was. This definitely challenged me quite a bit and I realized that you do in fact need to smartly use the spell types that are more effective against those monster types. Once you get familiar with the enemies and how they attack, you can smartly backflip out of the way of a demon's attack, block most of the minotaurs attacks (except for his huge 2-handed overhead swing, definitely roll to the side on this one), etc.
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Albert Wesker
 
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Post » Wed May 18, 2011 6:04 pm

They also complained about barriers getting in the way? Err, you can sprint and spring over a barrier quite easily (just tap space right as you get to the barrier) - not only that you are invulnerable while in the act of springing over a barrier so for Caddoc this can be used to close on ranged enemies for a bit of a tactical advantage.

Thank you for this hint. Not being able to jump was something that troubled me.
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Hussnein Amin
 
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Post » Wed May 18, 2011 8:54 pm

Its certainly isnt as bad as some reviews have made out and would suggest its probably better than Brink which seemed to have a lot more time and money spent on it.

There are quite few minor niggles that hold it back from being great or anything but its a fun co-op experience that has a few nice surprises up its sleeves but there are a few things that might be improved in a sequal:

- Graphics, not too bad but the day light levels look a little jarring in places, at night and in dark dungeons look much better and atmospheric, the lighting is good in places also.

-Camera could use a little work, often when using Elara you will get hit from behind and know nothing about it, I know you cant have a radar in this sort of game but some sort of warning would be nice especially as some enemies can down you with two swings.

-Magic, seems pointless and useless when it probably is very useful, a bit of explanation would help in game.

-Bit too much "A" button pressing, why do I have to push it so many times to do such mundane tasks. Open chest "A", take money from chest "A", bugger there's someone behind me, press "X" to equip sword and shield, "up" on d-pad to select ability................bugger I'm dead.

As I said not too bad really, probably a solid 7-8/10 sort of game, maybe its because I didnt expect great things from it I have been pleasently surprised or maybe how dissapointed in Brink that helps this game but some of the reviews seem a bit harsh, but hey, they are just another persons viewpoint.
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Hot
 
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Post » Wed May 18, 2011 11:59 pm

Its certainly isnt as bad as some reviews have made out and would suggest its probably better than Brink which seemed to have a lot more time and money spent on it.

There are quite few minor niggles that hold it back from being great or anything but its a fun co-op experience that has a few nice surprises up its sleeves but there are a few things that might be improved in a sequal:

- Graphics, not too bad but the day light levels look a little jarring in places, at night and in dark dungeons look much better and atmospheric, the lighting is good in places also.

-Camera could use a little work, often when using Elara you will get hit from behind and know nothing about it, I know you cant have a radar in this sort of game but some sort of warning would be nice especially as some enemies can down you with two swings.

-Magic, seems pointless and useless when it probably is very useful, a bit of explanation would help in game.

-Bit too much "A" button pressing, why do I have to push it so many times to do such mundane tasks. Open chest "A", take money from chest "A", bugger there's someone behind me, press "X" to equip sword and shield, "up" on d-pad to select ability................bugger I'm dead.

As I said not too bad really, probably a solid 7-8/10 sort of game, maybe its because I didnt expect great things from it I have been pleasently surprised or maybe how dissapointed in Brink that helps this game but some of the reviews seem a bit harsh, but hey, they are just another persons viewpoint.


I have to agree on the battle spells. More often than not, I ending up paying a nasty price trying to use those spells. The fact that Caddoc puts away his sword and shield to cast leaves him extremely vulnerable to melee and archer attacks. More often than not I would just end up using it to "battle charge" my ally. That said, I found them situationally useful. The lightning bolt can be a very effective way of dealing with the enemy archers and their nasty crossbow attacks. The pain sigil can be effective to lay down when you're getting swarmed by those nasty bugs.

What I ultimately went with on my character's spell loadouts were all 3 "Weapon" spells for Caddoc and the Lightning spell for dealing with Ranged. For E'lara I gave her the Frost Arrow, the Arcane Arrow (for decimating enemy shields and it seemed the most effective vs. minotaurs) and then the Pain Sigil (for dealing with enemies that try and close in to melee her) and the Brimstone spell (since I didn't take the flaming arrow I figured this gave me my "Fire" spell). You definitely have to use the battle spells quickly to be sure. I found myself spamming "Q" to get the spell off quickly followed by a left-click to quickly swap back to my weapons.

The weapon spells can flow quite smoothly though, and using Caddoc's "Charge" spell right after a 4-chain melee attack can be brutally effective.
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April D. F
 
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Post » Wed May 18, 2011 10:36 pm

I have to agree on the battle spells. More often than not, I ending up paying a nasty price trying to use those spells.


Yes, I had to setup a macro to make it work better, select and fire all on one key-press.
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Yvonne Gruening
 
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Post » Wed May 18, 2011 8:24 pm


What I ultimately went with on my character's spell loadouts were all 3 "Weapon" spells for Caddoc and the Lightning spell for dealing with Ranged. For E'lara I gave her the Frost Arrow, the Arcane Arrow (for decimating enemy shields and it seemed the most effective vs. minotaurs) and then the Pain Sigil (for dealing with enemies that try and close in to melee her) and the Brimstone spell (since I didn't take the flaming arrow I figured this gave me my "Fire" spell).


LMAO what are the odds? That is EXACTLY the set up I'm playing with.
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Solina971
 
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Post » Thu May 19, 2011 5:22 am

Played full run through with a buddy and we really enjoyed it, was fun doing as co-op for sure and having an extra person help solve puzzles/find hidden paths.
Definitely needs a patch though and I think thats why its getting some negative reviews.
I see a lot of potential in the Crucible/online play if they add a few things and when more people start getting on.
Would say a solid 8/10 minus some of the bugs that need to be fixed.
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ANaIs GRelot
 
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Post » Wed May 18, 2011 7:48 pm

this game is getting some really bad reviews it cant be all that bad

what do you think of it?


It's not that bad but the fact that Bethesda and InXile are staying so quiet after the games launch, the games terrible co-op connection issues, the inability to purchase the game from Steam currently, and the inability to actually do anything for the PC version of the game certainly has alot of the PC crowd put off.

It's a real shame because the game has potential to be good at building a community.
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Glu Glu
 
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Post » Wed May 18, 2011 8:22 pm

I would rate it with 8, but ony the game, in fact of the massive problems of the PC-Version (bugs, crashes) i could only rate it with 4. My notebook crashed 3 times in approx. 3 hours playing the game. Are they tho stupid to do someting in quality assurance before the release???
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Rachel Cafferty
 
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Post » Wed May 18, 2011 6:03 pm

I would rate it with 8, but ony the game, in fact of the massive problems of the PC-Version (bugs, crashes) i could only rate it with 4. My notebook crashed 3 times in approx. 3 hours playing the game. Are they tho stupid to do someting in quality assurance before the release???


Very rarely laptops are actually supported
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Charlotte Buckley
 
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Post » Thu May 19, 2011 12:48 am

I find the game to be absolutely horrible. The combat is so bad you'r not even sure if you're in combat sometimes....monsters glitching about all over the map, spells won't fire when you need them. I could go on and on w/ the terrible shortcomings in this game but i wont. How someone could even come close to liking it is shocking to me and entirely open to personal interpretation. Have not felt this ripped off since MoH last year. Here, I will go on: The dialogue is a joke, they repeat the same thing over and over and over....look! another heavy door!! wow!!! hey!! something here doesnt feel right!! wow!! It's like the writers never even attempted any originality or anything even remotely clever....horrid....my grade school aged child could write a better story., yuk........The movement is godawful...oftentimes you'll find yourself floating in midair, or just randomly stuck on an object for no discernible reason. The game also just bugs out randomly, usually at the end of a difficult fight and you have to reload the whole checkpoint again bcuz it never progressed to the next lvl., awfulness again. Sometimes your weapon will be stuck and you will be unable to attack, no idea why, glitch/bug # 3,432. The graphics are quite dated, I'd put them something akin to PS1 days at best. Even the cover art looks cheesy, like they just took a random shot and put it on the cover. The weapon selection is limited, w/ only a few choices. This is by far the mostest worstest godawfullest game I have purchased in quite some time & I'm having serious second thoughts about purchasing skyrim if publishers continue to put out this sub par tarded crap they call a game.
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STEVI INQUE
 
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Post » Thu May 19, 2011 3:37 am

Very rarely laptops are actually supported


Maybe, but i'm playing - for example - the much better looking Sacred 2 on extreme grafics pack without problems, i'm playing Crysis 1 on it on highest details, and much more.
And no game ever caused an crash of my laptop.
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Cheville Thompson
 
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Post » Wed May 18, 2011 9:48 pm

****PS3 version******

This game is really fun. Inxile imo has nailed alot of the elements.

Pros
Beautiful graphics and rendering. The boards have scope, depth and an amazing amount of detail.
Addictive gameplay.
Adequate story.
True coop experience. The characters complement eachother perfectly.
Great voice acting and banter.

Cons
Multiplayer sessions can be glitchy. (Gamespy the culprit?)
Mic support glitchy. (Gamespy again?)

I think most of the negative reviews come from people still trying to figure out how to classify this game. To me this game is RPG lite/action/FPS and is incomparable to any other genre of game that I have played. Reveiwers always want to compare a new game to previous titles, this game defies their ability to do so.

Right now - 8/10
Patch to fix multplayer glitches - 8.5/10
Patch + crucible living up to promise - 9/10
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Maria Leon
 
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