Your idea here

Post » Thu May 19, 2011 10:52 am

Excuse I for the grammar I do not speak English.
1_Would be good that in the game possess more surprising quests. That is quests which occurs later x time of the game and it engendered all the game by the choice of the player.
Example: having killed a dragon then make locate by the another dragon, an event will occur in coming 2 weeks as an invasion of dragons. The player can choose to save the province by fighting against dragons with limited time before they destroy all the province or he kills a big quantity of dragons so that the revolt is not made or ( more idea).

2_ Would be good if we can change the world with a good grad for upgrade buildings and forteress . We can engage mercenary for help we or we can give a lot money for upgrade a city .
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Kelvin
 
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Post » Thu May 19, 2011 6:31 am

Example: having killed a dragon then make locate by the another dragon, an event will occur in coming 2 weeks as an invasion of dragons. The player can choose to save the province by fighting against dragons with limited time before they destroy all the province or he kills a big quantity of dragons so that the revolt is not made or ( more idea).


Seems like it would become more of a choir.
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Alexander Horton
 
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Post » Wed May 18, 2011 7:37 pm

I've got some great ideas but i think nobody cares

http://www.youtube.com/watch?v=oAE0pLhT8eQ
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Lauren Graves
 
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Post » Wed May 18, 2011 10:30 pm

Seems like it would become more of a choir.

agreed
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Veronica Flores
 
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Post » Thu May 19, 2011 10:28 am

Excuse I for the grammar I do not speak English.
1_Would be good that in the game possess more surprising quests. That is quests which occurs later x time of the game and it engendered all the game by the choice of the player.
Example: having killed a dragon then make locate by the another dragon, an event will occur in coming 2 weeks as an invasion of dragons. The player can choose to save the province by fighting against dragons with limited time before they destroy all the province or he kills a big quantity of dragons so that the revolt is not made or ( more idea).

2_ Would be good if we can change the world with a good grad for upgrade buildings and forteress . We can engage mercenary for help we or we can give a lot money for upgrade a city .


The game will already track how long it has been since you've killed a dragon, so no worries there. As for "timed surprise" quests, you forget that most players want to explore and do their own thing, not feel obligated. There SHOULD be some timed quests, and surprises, but not too many together.

As for upgrading a city, you're looking at the game from a 'Macro' view, World vs Dragons. That's not how the game is played. The game is played 'You vs Dragons', so upgrades to a city won't likely be necessary. But you CAN recruit help, that has been confirmed.
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Jessica Phoenix
 
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Post » Thu May 19, 2011 1:49 am

I want the game is more realist, more surprising, more a life of a Hero no a life of a player .
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Sarah Edmunds
 
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Post » Thu May 19, 2011 1:13 am

I just want the most truest realistic hardcoe mode/realism mode possible. I really want to know if its been confirmed or not.
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Georgia Fullalove
 
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Post » Wed May 18, 2011 7:38 pm

Seems like it would become more of a choir.

Yes, all the dragons roaring together would make a pretty big choir.. Not a good choir to say the least..

Sarcasm aside, I agree, it would be like "Oh? Another one..." *Trudges along slowly to fight another dragon*

Edit: Oh! To go back to the original point of the thread, of my ideas... I like the original one, just not in a similar context perhaps like a wizard is slowly dying of a illness and a you need his help so you have to find him a potion to help him, but if you don't he dies and then either you cannot follow up the quest or he gets replaced by his apprentice who takes longer to help therefore lengthens what was going to be a days wait for his help then it would be if it were the original wizard.
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Lyd
 
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Post » Wed May 18, 2011 9:03 pm

Yes, all the dragons roaring together would make a pretty big choir.. Not a good choir to say the least..

Sarcasm aside, I agree, it would be like "Oh? Another one..." *Trudges along slowly to fight another dragon*


No i will say the attak of dragons are attaks all the province . We fight one at one .
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celebrity
 
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Post » Thu May 19, 2011 9:06 am

I want the game is more realist, more surprising, more a life of a Hero no a life of a player .



I'll state it again, it is the goal of Todd Howard and BGS to create a game where one can do whatever they want, be whomever they want, whenever they want. That is the game designers intention. If you want to be a hero, so be it! But others may not have such noble, ambitious intent.

Some want to embrace the darkness and indulge in evil

Some want to acquire riches, weapons, and power.

Some want to explore the world around them, piercing into the hidden mysteries of lore and legend

And yes, some want to simply help others and protect the world from evil.


The power and mainstay of this game is choice. You can CHOOSE your path. So with that in mind, I say no to your idea
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Kara Payne
 
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Post » Thu May 19, 2011 10:27 am

I played Oblivion and the game misse mi idea of suprise quest . Mi example is i think so incredible but i keep mi idea of surprising quest .
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IM NOT EASY
 
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Post » Thu May 19, 2011 4:44 am

Seems like it would become more of a choir.

I don't know what singing has to do with it, but it seems like a chore to me.
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Andrea Pratt
 
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Post » Thu May 19, 2011 3:56 am

Seems like it would become more of a choir.


Just a local one, or maybe the Mormon Tabernacle Choir? :banana:
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SaVino GοΜ
 
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