A Serious Question About the Development Cycle For Skyrim

Post » Thu May 19, 2011 9:37 am

Or Gears 3...

Seriously...there's no point in starting some console war here.

They're both older technology that are on roughly equal footing.

This is not a console war. The fact of the matter is exclusive titles can always looks better (especially if we're assuming the PC version of any given game will be running on a top-of-the-line PC... which is not even close to being a majority of gaming PCs; There is no one gaming PC hardware setup... not even close.) than multiplatform titles. As a side not, the PS3's processor (a cell processor with a completely different architecture from the 360's) is actually more powerful, albeit more difficult to code for, than the 360's. Games like Killzone 3 and Uncharted 2 just wouldn't be possible with a 360's hardware... at least not noticeably at a similar level as the PS3 versions, anyway. That's not some console war weaponry, it's a fact due to the PS3's cell processor (a processor that, in combination with Blu-Ray drives, was the reason the PS3 launched at $200 more than the 360... a year after the 360). Money is money. The more expensive console is more expensive for a reason. Top-of-the-line gaming PCs are even more expensive for a similar reason (with a greater gap in between the PC and PS3 than the much closer PS3 and 360 technical relationship).
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RUby DIaz
 
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Post » Thu May 19, 2011 7:56 am

Probably not, because open world RPG's tend to have higher performance demands (particularly ones like Beth makes) than more linear, non-open world games.
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Anne marie
 
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Post » Thu May 19, 2011 9:05 am

Couldn't Bethesda also make the PS3 version look like Killzone 3+Uncharted 2+Heavy Rain... if they wanted to?


Yes, if they spent an extra, extra long time developing the game. Think about how much content Bethesda has to create for Skyrim. If they were to make it look as ridiculously good as Uncharted 2, up goes development time and costs. I'm more than happy with how Skyrim is looking right now. Graphically, it's beautiful, and I'm sure when we see it in motion we'll be even more impressed! :foodndrink:
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Lily Evans
 
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Post » Thu May 19, 2011 12:03 am

Couldn't Bethesda also make the PS3 version look like Killzone 3+Uncharted 2+Heavy Rain... if they wanted to?

I guess if they wanted to.
The point I was trying to make is that,if Bethesda could make Skyrim look like The Witcher 2+Crysis 2+Battlefield 3 on the PC then I don't see how consoles are "holding back" PCs. I think it's more along the lines of time and money.
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Heather Stewart
 
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Post » Thu May 19, 2011 9:29 am

So the OP states himself that the PS3 version benefited from an extra year of development time, and then, in the same breath, states that these differences are a good reference to gauge the disparity in power between the consoles?

Whew! For a minute there I feared that self-contradicting statements were dying off. Glad to see they're alive and well on the internet....
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Andrew Tarango
 
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Post » Thu May 19, 2011 7:40 am

So the OP states himself that the PS3 version benefited from an extra year of development time, and then, in the same breath, states that these differences are a good reference to gauge the disparity in power between the consoles?

Whew! For a minute there I feared that self-contradicting statements were dying off. Glad to see they're alive and well on the internet....

To be fair, it was developed with the 360 hardware in mind. Then when it was ported to the PS3 with the PS3's hardware in mind, it was a better version.
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Heather M
 
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Post » Thu May 19, 2011 6:36 am

So the OP states himself that the PS3 version benefited from an extra year of development time, and then, in the same breath, states that these differences are a good reference to gauge the disparity in power between the consoles?

Whew! For a minute there I feared that self-contradicting statements were dying off. Glad to see they're alive and well on the internet....


An extra year to do a solid port, instead of just burning the 360 version onto a Blu-Ray disc and shipping it, which is what I fear they will do for Skyrim. This full dev cycle for PS3 gave a better representation of the PS3's actual hardware capabilities, whereas a lazy port would have essentially been the weaker 360 version running on stronger PS3 hardware, something like playing Halo 2 on an Xbox 360.

Don't be a simpleton.
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jessica robson
 
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Post » Thu May 19, 2011 9:57 am

An extra year to do a solid port, instead of just burning the 360 version onto a Blu-Ray disc and shipping it, which is what I fear they will do for Skyrim. This full dev cycle for PS3 was a better representation of the PS3's actual hardware capabilities, whereas a lazy port would have essentially been the weaker 360 version running on stronger PS3 hardware, something like playing Halo 2 on an Xbox 360.

Don't be a simpleton.

No, the problem is different. It would be more like (or rather exactly like) 360 software trying to run on a PS3... which isn't the best solution considering the irreconcilable differences between the two platforms' architecture and operating systems. It would result in a PS3 version that's marginally less good than the 360 version... as with most multiplatform games. It's not so much that it would be a weaker version running on stronger hardware, but different software running on partially incompatible hardware/software. in place of proper coding for the PS3.
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Rebekah Rebekah Nicole
 
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Post » Wed May 18, 2011 8:19 pm

This is not a console war. The fact of the matter is exclusive titles can always looks better (especially if we're assuming the PC version of any given game will be running on a top-of-the-line PC... which is not even close to being a majority of gaming PCs; There is no one gaming PC hardware setup... not even close.) than multiplatform titles. As a side not, the PS3's processor (a cell processor with a completely different architecture from the 360's) is actually more powerful, albeit more difficult to code for, than the 360's. Games like Killzone 3 and Uncharted 2 just wouldn't be possible with a 360's hardware... at least not noticeably at a similar level as the PS3 versions, anyway. That's not some console war weaponry, it's a fact due to the PS3's cell processor (a processor that, in combination with Blu-Ray drives, was the reason the PS3 launched at $200 more than the 360... a year after the 360). Money is money. The more expensive console is more expensive for a reason. Top-of-the-line gaming PCs are even more expensive for a similar reason (with a greater gap in between the PC and PS3 than the much closer PS3 and 360 technical relationship).


Again, the consoles are on equal footing here. Yes, the processor of the PS3 is better. The GPU of the 360 is a bit better. Commonly spouted things in these types of topics. Point is, there's not much difference there. The main difference in the hardware is the PS3's superior disc format. That's it. Otherwise, hardware wise, they're pretty much interchangeable with the PS3 having a slight edge. Not the one you imply with your comments.

EDIT: Interchangable as in overall real performance...not as in the systems can just be swapped and no one would notice.
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Trista Jim
 
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Post » Thu May 19, 2011 2:43 am

id be more than willing to wait an extra year for a decent PC port. just getting AA and some slightly better textures doesnt cut it. especially for a AAA game like skyrim. :sadvaultboy:
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Big Homie
 
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Post » Thu May 19, 2011 7:46 am

I have a concern about Skyrim that is making me hesitate to reserve the game.

A little background on my problem:

The first current generation console I bought was a PS3, and one of the first games I bought for it was Oblivion. To this day Oblivion on the PS3 is the most fun I've ever had with a videogame, and I've played hundreds upon hundreds of hours across multiple files.

I liked Oblivion so much that I bought it 4 different times. The regular Oblivion for PS3; GOTY Edition for Xbox 360; GOTY Edition for PC (I'm not a PC gamer and I was overwhelmed by all the modding capabilities of Oblivion); and GOTY Edition for the PS3.

One of the many things I noticed, having played the game on all platforms, was the dayplain disparity between the PS3 version and the 360 version, in terms of loading time and graphics especially. In fact, I did a direct side-by-side comparison many times, running both version simultaneously at full resolution on the same television set. I would position myself at the exact same place (say directly outside Bruma, facing the Northern Gate) and compare the two screens. It really is a striking difference, and as far as I'm concerned, it's as good a proof as any of the hardware disparity of the two consoles. The PS3 has finer texture resolution (roof shingles and Dadreic armor notches stand out dramatically well in the PS3 version, whereas on the 360 the textures are muddled and undefined), better looking backdrops and foliage, and the draw distance is either farther or loads more quickly. One really needs to have the two side by side to apprehend the real difference, and anyone can read about more on this subject on the wiki: http://en.wikipedia.org/wiki/Development_of_The_Elder_Scrolls_IV:_Oblivion

The PS3 version of Oblivion was released exactly a year after the 360 and PC versions, and the advantage of being given its own extended development cycle certainly showed in the finished product. The porting was handled in part J4 Studios, and despite the patches which were later given to the 360 version, the hardware disparity is still very, very obvious.

This brings me to my concern. We have seen a number of multiplatform games suffer quality downgrades on the stronger platforms (the PS3 and PC) to streamline the development cycle for all platforms, resulting in a game that is very much consistent in quality across all platforms, despite inherent hardware differences of significant magnitude. My fear is that both the PC and the PS3 version of Skyrim will suffer from a similar corner-cutting and quality downgrade because they are being developed in tandem and probably together with the technologically weaker 360 version. It does not take a great deal of imagination to grasp why this is very upsetting for PC and PS3 owners.

As someone who owns all the major console and has (though rarely uses) a high-end rig, I would like to know whether this is a legitimate concern. I think in all fairness each platform deserves to be treated and developed for independently, because otherwise the final product will naturally be a representation of the weakest hardware, that is to say, the Xbox 360. I am not adverse to buying several versions of Skyrim as I did Oblivion; but if the PS3 version will only be the 360 version burned on to a Blu-Ray disc, I think I will have to go ahead with the PC version.

Any and all information on this subject will be most appreciated.


You have a couple of misconceptions there. The "downgraded" games to fit console hardware is a myth of WOW [censored] who spend too much time playing and little time studying sociology and economics. The capitalist market of computer hardware is over bloated, always improving. However, technology doesnt really work that way. Games on the first year of a console cycle look enormously inferior to the games on the end of the cycle. Why? Because technology is something to play with, to learn the tricks, and find shortcuts. Thats why Skyrim can make full shadows when Oblivion couldnt: they find shortcuts and get used to how the hardware works, and can find way around problems. That also happens on computers: you can have hardware that doesnt have 3 million GB per second in memory, yet still have a game that looks good. Thats a reality. If it wasnt possible, the capitalist market on this kind of technology would have fallen on its butt, because the hardware keeps getting better, and more expensive, and you simply HAVE to buy better equipment all the time...thats the defeat of any market, because people dont have the capacity to buy indefinitely.

Thats why Oblivion looks better on PS3; in the year in between the releases of the Xbox and the PS versions, some Bethesda programmer found a way around some problems they had during development. Why? Because technology is flexible. What the evolution of hardware is doing is issuing the downfall of computer games: they are gonna keep looking better and better....until people will not be able to pay for the hardware to run it. And all because capitalism works that way, always hungry for more (hungry while that hunger endangers that which it covets: profit), and doesnt let programmers just be creative with what they have, and only promote innovation when the hardware just cant go any further. That echoes what Todd said: "Theres a lot we can do in this generation of consoles", which is why they did not wait for another console cycle.

No company is gonna be stupid enough to make a game only the handful of people that can afford a piece of hardware can buy. Thats like rule number one on the manual of HOW NOT TO KILL YOUR BUSINESS.

The hardware industry is just looking to make money, not to create games that look good. They just want to appeal to a sense of "progress" and milk the rich people that can pay $5,000 computers (and those, of course, are not us, the majority of consumers). Thats why they are pressuring Sony to release a PS4.
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Danial Zachery
 
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Post » Wed May 18, 2011 10:29 pm

all i got is a 360 but i got a HD massive TV and i have the new xbox 360 with the huge hard drive and the updated systems so the graphics won't be as bad and i don't have a PC so that is out for me..honestly if you are that worried about textures and graphics go with the PC man it doesn't matter much to me i just want the story but it sounds like the PC is for you it is suppose to look the best on the PC
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Lillian Cawfield
 
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Post » Thu May 19, 2011 3:28 am

http://www.joystiq.com/2007/03/23/oblivion-ps3-vs-xbox-360-comparison/

i was going to get it on 360 but now your making me wonder
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Paula Rose
 
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Post » Thu May 19, 2011 9:44 am

If a slight graphical difference matters that much to you, to the point that you're not sure whether or not to reserve the game, I'd say go with the PC, since it ships with higher res textures.
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Bloomer
 
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Post » Wed May 18, 2011 7:55 pm

http://www.joystiq.com/2007/03/23/oblivion-ps3-vs-xbox-360-comparison/

i was going to get it on 360 but now your making me wonder



maybe its because ive played with qarls texture replacers for so long, but both of them look pretty bad to me although id give a definite edge to the PS3.

this is pretty close to how my oblivion looked. http://www.youtube.com/watch?v=1vMrY2WqLK4 :)
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CHangohh BOyy
 
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Post » Wed May 18, 2011 10:59 pm

If a slight graphical difference matters that much to you, to the point that you're not sure whether or not to reserve the game, I'd say go with the PC, since it ships with higher res textures.

it not the graphics that i care about its the loading
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lacy lake
 
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Post » Wed May 18, 2011 9:36 pm

http://www.joystiq.com/2007/03/23/oblivion-ps3-vs-xbox-360-comparison/

i was going to get it on 360 but now your making me wonder


Wow, I do see the difference, but it's so petty. I don't see how this could be a deal breaker for anyone. Yes, the PS3 has some better hardware, and when you compare the two side by side, you can see a slight difference when you look closely. But if I showed you a screenshot and said, "is this 360, or PS3?", you'd never be able to guess. I guess if you already owned both consoles and really cared that much about graphics, it would make sense to change your mind based on this, but otherwise, the difference is so minimal, who cares?
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TRIsha FEnnesse
 
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Post » Wed May 18, 2011 7:24 pm

Wasn't there some developer that said that optimizing for ps3 is beneficial to the other two platforms, but not the other way around.
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TOYA toys
 
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Post » Thu May 19, 2011 4:22 am

Couldn't Bethesda also make the PS3 version look like Killzone 3+Uncharted 2+Heavy Rain... if they wanted to?


They'd need to develop it solely for the PS3 in that case. We all know just how good things can look on the PS3, but notice how all those games are PS3 exclusives?
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Madeleine Rose Walsh
 
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Post » Wed May 18, 2011 6:49 pm

Couldn't Bethesda also make the PS3 version look like Killzone 3+Uncharted 2+Heavy Rain... if they wanted to?

Well thats not so ridicules as you think there was many example in past where one game has different mechanic on different platforms for example Ultima 7 and on PC and Ultima 7on SNES where is it was changed to be more comfortable for console players and become similar to Zelda,
Uncharted Waters 2: New Horizons for PC and at consoles, before multi-platform games was different now devs try to make equal games on all platform but sometimes they don't take in account platform specific features and instead of become equal game become generic and average at all platforms.

I have PS3 but I will play all Bethesda games on PC, just because of more possibilities support what is limited on consoles, almost all advantages of consoles are easy achievable at PC but not all of PC advantages can be supported by consoles, consoles for exclusive games what was designed to use of platform specific features in full power, all other better to play on PC. .
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Ron
 
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Post » Wed May 18, 2011 7:23 pm

Oh look it's a 360 vs PS3 thread. Who cares which system is better Skyrim will still kick ass regardless and no it's not going to hurt the game. The PS3 users should be more concerned about the file size issues that Fallout 3 had. I think Beth learned from their past mistake but who's to say that mistake isn't accidently repeated.
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Scott
 
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