» Thu May 19, 2011 10:13 am
Sure. First, wherever it's appropriate, there should be conflict between factions. That should be written into the game in ways that make sense - demonstrated by things that have to be done in order to advance in specific factions, dialogue and confrontations with characters who are important in the factions, that sort of thing. Then, as a corollary to that, there should be quest lines or at least individual quests that cancel quest lines or again at least individual quests with the opposing faction(s).
As a quick for instance, using a couple of Oblivion's lame factions - your character is a member of the fighters guild. He joins the DB. You note early on, just from dialogue that comes up, that the DB is very hostile to the fighters guild. Maybe even have a dialogue right at the beginning where you're told that your membership in the fighters guild is going to be an issue. As you progress through it, you see more and more specific evidence of that hostility. Ditto the fighters guild - as you progress through that, you see more evidence of their hostility toward the DB. A time comes when you have to make a choice - you either do a quest for the FG that's a direct assault on the DB or you do a quest for the DB that's a direct assault on the FG. And that's it - you have to make a choice, and that choice is going to have consequences.
Honestly, to do it any other way doesn't even make sense. Yes - I understand that there are people who want to be able to do everything with a single character, but that really shouldn't even matter. There are points in the game design process (many of them) at which a choice has to be made, and that choice is going to be unsatisfactory to some number of players. Those choices should ALWAYS be made based on what would benefit the game most - not just giving in to the demands of some number of players. And this is a case where, to me, the choice that should be made is an obvious one - having conflict between factions where it's reasonable to believe that it would exist can't help but add FAR more to the game than eliminating that conflict ever could.