Does anyone seriously want motion control in Skyrim?

Post » Thu May 19, 2011 1:00 am

That would be just plain dumb. The accuracy of motion technology at the current time is WAYYYYYY off from would it should be from playing TES or FPS in general. The tech isnt accurate or good enough to even think about that for at least another 5-10 years.
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Ross
 
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Post » Thu May 19, 2011 1:22 am

Well this opening post isn't as convincing as the turtle from one of your other threads.
But I don;t mind if it's an option, as long as it's not a necessity, because then skyrim goes from my most anticipated game, to a game I can't play.
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Imy Davies
 
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Post » Wed May 18, 2011 7:43 pm

nah i think the whole kinect thing is a cheesy gimmick
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Ann Church
 
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Post » Wed May 18, 2011 8:01 pm

And how would we implement switching among multiple control schemes? Get up off the couch when you're going to fight, sit back down and comfortably use your dual-shock for the "non-motion" parts? Or would it be easier to stand the entire time, but only dance and arm-wave when in combat? Seriously, I'm not seeing how any of this translates into fun here.



Okay, this feels rather like a straw man. Once we've knocked the straw man over and learned to use the controller, are we or are we not still standing up pantomiming game actions a large portion of the time, thus making "do you want to stand up and wave your arms for hours on end" a valid concern?

Or are we abstracting things like swinging weapons so far that the "motion controller" becomes basically a nonphysical normal controller, which then begs the question "why even bother?"
What's needed is a split controller, like the Wii-remote-and-nunchuck, but with the functionality of the relevent half of the Dual-shock controller in each hand. Then, you won't have to consciously choose. What I'm saying is being up and "waving your arms for hours on end" will not really be a concern unless:
1.) You are playing for way too many hours to be healthy.
Or
2.) You have a dangerously low stamina. As in low enough to be a symptom of a serious medical condition.

The reason: Immersion. A lot of people use the term improperly, more often meaning Verisimilitude. Verisimilitude is the believability/"Realism" of a game world and story, and is a cognitive concept. Immersion is how much you disconnect from reality to experience the game world.
Concepts that break verisimilitude are generally questions: "Why don't I have to eat," "Where are the toilets" "How can I travel across the world in less than a day?"
Immersion has no cognitive element. Immersion, if anything, is a form of hallucination. It's broken when you look down at your keyboard to find and push a button to activate a niche function. It's broken when something draws your attention from the game, and you don't experience "artifacts" from the game (Mild hallucinations of the game's HUD, game's BGM vividly stuck in your head, etc). It's broken when you consciously navigate menus. Immersion occurs when you perceive the game world in a way on a level equal to or exceeding the degree in which you experience "The Real World". Yes, it can be considered a mild, temporary form of insanity.

But anyway... The added control you have over your character through non-abstract motion control allows you to interact with the game world on a more personal level, allowing you to experience it more fully. So, while others percieve you as flailing around in the middle of your living room, you perceive yourself as engaged in combat with the monsters of the world. You can enter that state anyway, when playing with a Dual-Shock controller. And, your body expends the same amount of energy in that state whether you're sitting on a couch frantically mashing buttons, or standing up and "flailing around".


That would be just plain dumb. The accuracy of motion technology at the current time is WAYYYYYY off from would it should be from playing TES or FPS in general. The tech isnt accurate or good enough to even think about that for at least another 5-10 years.

That's what they were saying when the Wii came out. Guess what? That "5-10 Years" is now.

Unfortunately, the consoles got themselves backward. The PS3 got a motion-control system fit for a console 1/4th its power, and the Xbox has one it can't handle.
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Luna Lovegood
 
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Post » Thu May 19, 2011 5:56 am

Morrowind had only 25% the area of Cyrodiil, despite what many claim.

Wrong.

MW = 26 sq km
OB = 41 sq km

I'd say, 'now you do the math' but apparently your really bad at it.

Oblivion was less than twice the size of Morrowind not 4 times as you just claimed.
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(G-yen)
 
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Post » Thu May 19, 2011 4:05 am

Uhh... I play on the PC.
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Emily abigail Villarreal
 
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Post » Thu May 19, 2011 10:49 am

OK.. Now i hope Bethesda see's this thread and see's it's a complete waste of time to have motion control..
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Cash n Class
 
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Post » Thu May 19, 2011 4:44 am

NOOOOOOOOOOOOOOOOOOOOO


I have to say, this combined with your avatar made me lol so hard.

Oh and:
No, motion controls are a stupid gimmick and should stay away from Skyrim

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Horse gal smithe
 
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Post » Thu May 19, 2011 6:11 am

Wow, this is a landslide poll right up there with the likes of not wanting guns in TES.


For a goo reason.
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krystal sowten
 
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Post » Thu May 19, 2011 10:28 am

I will be very annoyed if the put this in, taking so much time for this but saying its not a good use of their time to add crossbows, spears, throwing weapons and katars.
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Naughty not Nice
 
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Post » Thu May 19, 2011 4:33 am

I don't want guns
I don't want romance
I don't want 3D
I DON'T WANT MOTION CONTROLS

Especially motion controls because thats all associated with casual minigame crap and Wii Sports and Skyrim is an in depth RPG that is best played traditionally with keyboard/mouse on PC.
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Jennifer May
 
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Post » Thu May 19, 2011 12:26 am

I like the controller a lot more.
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lolli
 
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Post » Thu May 19, 2011 1:45 am

Motion control might be fun to have while using Telekinesis, or when you are grabbing objects and moving them around. I would hate to see it in anything else though.
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Nichola Haynes
 
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