And how would we implement switching among multiple control schemes? Get up off the couch when you're going to fight, sit back down and comfortably use your dual-shock for the "non-motion" parts? Or would it be easier to stand the entire time, but only dance and arm-wave when in combat? Seriously, I'm not seeing how any of this translates into fun here.
Okay, this feels rather like a straw man. Once we've knocked the straw man over and learned to use the controller, are we or are we not still standing up pantomiming game actions a large portion of the time, thus making "do you want to stand up and wave your arms for hours on end" a valid concern?
Or are we abstracting things like swinging weapons so far that the "motion controller" becomes basically a nonphysical normal controller, which then begs the question "why even bother?"
What's needed is a split controller, like the Wii-remote-and-nunchuck, but with the functionality of the relevent half of the Dual-shock controller in each hand. Then, you won't have to consciously choose. What I'm saying is being up and "waving your arms for hours on end" will not really be a concern unless:
1.) You are playing for
way too many hours to be healthy.
Or
2.) You have a dangerously low stamina. As in low enough to be a symptom of a serious medical condition.
The reason: Immersion. A lot of people use the term improperly, more often meaning Verisimilitude. Verisimilitude is the believability/"Realism" of a game world and story, and is a cognitive concept. Immersion is how much you disconnect from reality to experience the game world.
Concepts that break verisimilitude are generally questions: "Why don't I have to eat," "Where are the toilets" "How can I travel across the world in less than a day?"
Immersion has no cognitive element. Immersion, if anything, is a form of hallucination. It's broken when you look down at your keyboard to find and push a button to activate a niche function. It's broken when something draws your attention from the game, and you don't experience "artifacts" from the game (Mild hallucinations of the game's HUD, game's BGM vividly stuck in your head, etc). It's broken when you consciously navigate menus. Immersion occurs when you perceive the game world in a way on a level equal to or exceeding the degree in which you experience "The Real World". Yes, it can be considered a mild, temporary form of insanity.
But anyway... The added control you have over your character through non-abstract motion control allows you to interact with the game world on a more personal level, allowing you to experience it more fully. So, while others percieve you as flailing around in the middle of your living room, you perceive yourself as engaged in combat with the monsters of the world. You can enter that state anyway, when playing with a Dual-Shock controller. And, your body expends the same amount of energy in that state whether you're sitting on a couch frantically mashing buttons, or standing up and "flailing around".
That would be just plain dumb. The accuracy of motion technology at the current time is WAYYYYYY off from would it should be from playing TES or FPS in general. The tech isnt accurate or good enough to even think about that for at least another 5-10 years.
That's what they were saying when the Wii came out. Guess what? That "5-10 Years" is
now.
Unfortunately, the consoles got themselves backward. The PS3 got a motion-control system fit for a console 1/4th its power, and the Xbox has one it can't handle.