» Thu May 19, 2011 2:52 am
Here is Launch's log
[0000.06] Log: Log file open, 06/04/11 10:37:38
[0000.06] Log: ... running in INSTALLED mode
[0000.06] Init: Computer: SERRAANGEL-PC
[0000.07] Init: User: SerraAngel
[0000.07] Init: CPU Page size=4096, Processors=2
[0000.07] Init: High frequency timer resolution =2.929394 MHz
[0000.07] Init: Memory total: Physical=4.0GB Pagefile=8.0GB Virtual=4.0GB
[0000.07] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.11] Init: WinSock: I am SerraAngel-PC (192.168.0.2:0)
[0000.11] Init: Presizing for 90984 objects not considered by GC, pre-allocating 0 bytes.
[0000.12] Init: Object subsystem initialized
[0000.12] Init: Version: 6699
[0000.12] Init: Epic Internal: 0
[0000.12] Init: Compiled (32-bit): Apr 26 2011 11:41:54
[0000.12] Init: Changelist: 95581
[0000.12] Init: Command line: -DEFENGINEINI=..\..\DFGame\Config\DefaultEngineGameSpy.ini
[0000.12] Init: Base directory: d:\steam\steamapps\common\hunted\BINARIES\WIN32\
[0000.12] Init: INXILE_CURRENTLANGUAGESET: INXILE_LANGUAGESET_EFS(2)
[0005.49] Log: Incomplete cached shader map for material DefaultMaterial, compiling.
[0035.53] Log: *** Dumping Known Language Extensions:
[0035.53] Log: 0: INT
[0035.53] Log: 1: FRA
[0035.53] Log: 2: ESN
[0035.53] Log: *** Determining the current language index...
[0035.53] Warning: Warning, Found INT at index 0
[0035.53] Log: Found language INT at index 0!
[0036.93] Warning: Warning, Failed to load Outer for resource 'ReturnValue': Function OnlineSubsystemGameSpy.OnlineSubsystemGameSpy:GetPlayerNickname
[0038.02] Log: Incomplete cached shader map for material DM_BloodSimpleSplat, compiling.
[0038.53] Log: Incomplete cached shader map for material DM_Groundcracks, compiling.
[0039.06] Log: Incomplete cached shader map for material DM_SpellRing, compiling.
[0039.62] Log: Incomplete cached shader map for material DM_BloodModulatedDecals, compiling.
[0042.89] Log: Incomplete cached shader map for material M_Base_Weapons, compiling.
[0045.99] Log: Incomplete cached shader map for material M_Base_Weapons_Masked_2Sided, compiling.
[0051.07] Log: Incomplete cached shader map for material M_Base_ProceduralFires, compiling.
[0053.12] Log: Incomplete cached shader map for material M_ChunkyMask, compiling.
[0058.37] Log: Incomplete cached shader map for material M_IceFade, compiling.
[0061.56] Log: Incomplete cached shader map for material M_BloodBreakTranslucent, compiling.
[0062.25] Log: Incomplete cached shader map for material M_Base_ModulateProc, compiling.
[0065.57] Log: Incomplete cached shader map for material M_LightBeamMaster, compiling.
[0067.21] Log: Incomplete cached shader map for material M_BloodBreak, compiling.
[0069.61] Log: Incomplete cached shader map for material M_OrbMaster, compiling.
[0071.92] Log: Incomplete cached shader map for material M_IceDecal, compiling.
[0072.17] Log: Incomplete cached shader map for material M_IceTotalFade, compiling.
[0072.73] Log: Incomplete cached shader map for material M_SlowIce, compiling.
[0073.29] Log: Incomplete cached shader map for material M_ColdMaterial, compiling.
[0079.68] Log: Incomplete cached shader map for material M_DamageFadeMaterial, compiling.
[0084.96] Log: Incomplete cached shader map for material M_EmptySpace, compiling.
[0087.21] Log: Incomplete cached shader map for material M_EyeProcedural, compiling.
[0087.65] Log: Incomplete cached shader map for material M_PortalMesh, compiling.
[0089.59] Log: Incomplete cached shader map for material M_PortaPauselMesh, compiling.
[0091.81] Log: Incomplete cached shader map for material M_DemonHead, compiling.
[0092.35] Log: Incomplete cached shader map for material M_Anisotropic_Hair, compiling.
[0096.20] Log: Incomplete cached shader map for material M_Anisotropic_Hair_Mask, compiling.
[0101.17] Log: Incomplete cached shader map for material M_Base, compiling.
[0103.99] Log: Incomplete cached shader map for material M_Base_Char_FX, compiling.
[0107.12] Log: Incomplete cached shader map for material M_Base_Char_Optimized, compiling.
[0109.96] Log: Incomplete