Any Steam user can play this game?

Post » Thu May 19, 2011 12:56 am

Any Steam user can play this game?????

It stuck at splash screen and won't start....please fix it ASAP

[img]http://img.ihere.org/uploads/c65e2e674a.jpg[/img]
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Thu May 19, 2011 12:08 am

Any Steam user can play this game?????

It stuck at splash screen and won't start....please fix it ASAP

[img]http://img.ihere.org/uploads/c65e2e674a.jpg[/img]



yeah I can play. One trick might be to run the dxsetup.exe in C:\Program Files (x86)\Steam\SteamApps\common\hunted\Redist\DX and if that doesn't work your video cards drivers.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Thu May 19, 2011 7:54 am

yeah I can play. One trick might be to run the dxsetup.exe in C:\Program Files (x86)\Steam\SteamApps\common\hunted\Redist\DX and if that doesn't work your video cards drivers.

alright i did what you suggested and it still doesn't work....vga driver is already updated as well..

any help guys??
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Thu May 19, 2011 2:52 am

Here is Launch's log


[0000.06] Log: Log file open, 06/04/11 10:37:38
[0000.06] Log: ... running in INSTALLED mode
[0000.06] Init: Computer: SERRAANGEL-PC
[0000.07] Init: User: SerraAngel
[0000.07] Init: CPU Page size=4096, Processors=2
[0000.07] Init: High frequency timer resolution =2.929394 MHz
[0000.07] Init: Memory total: Physical=4.0GB Pagefile=8.0GB Virtual=4.0GB
[0000.07] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.11] Init: WinSock: I am SerraAngel-PC (192.168.0.2:0)
[0000.11] Init: Presizing for 90984 objects not considered by GC, pre-allocating 0 bytes.
[0000.12] Init: Object subsystem initialized
[0000.12] Init: Version: 6699
[0000.12] Init: Epic Internal: 0
[0000.12] Init: Compiled (32-bit): Apr 26 2011 11:41:54
[0000.12] Init: Changelist: 95581
[0000.12] Init: Command line: -DEFENGINEINI=..\..\DFGame\Config\DefaultEngineGameSpy.ini
[0000.12] Init: Base directory: d:\steam\steamapps\common\hunted\BINARIES\WIN32\
[0000.12] Init: INXILE_CURRENTLANGUAGESET: INXILE_LANGUAGESET_EFS(2)
[0005.49] Log: Incomplete cached shader map for material DefaultMaterial, compiling.
[0035.53] Log: *** Dumping Known Language Extensions:
[0035.53] Log: 0: INT
[0035.53] Log: 1: FRA
[0035.53] Log: 2: ESN
[0035.53] Log: *** Determining the current language index...
[0035.53] Warning: Warning, Found INT at index 0
[0035.53] Log: Found language INT at index 0!
[0036.93] Warning: Warning, Failed to load Outer for resource 'ReturnValue': Function OnlineSubsystemGameSpy.OnlineSubsystemGameSpy:GetPlayerNickname
[0038.02] Log: Incomplete cached shader map for material DM_BloodSimpleSplat, compiling.
[0038.53] Log: Incomplete cached shader map for material DM_Groundcracks, compiling.
[0039.06] Log: Incomplete cached shader map for material DM_SpellRing, compiling.
[0039.62] Log: Incomplete cached shader map for material DM_BloodModulatedDecals, compiling.
[0042.89] Log: Incomplete cached shader map for material M_Base_Weapons, compiling.
[0045.99] Log: Incomplete cached shader map for material M_Base_Weapons_Masked_2Sided, compiling.
[0051.07] Log: Incomplete cached shader map for material M_Base_ProceduralFires, compiling.
[0053.12] Log: Incomplete cached shader map for material M_ChunkyMask, compiling.
[0058.37] Log: Incomplete cached shader map for material M_IceFade, compiling.
[0061.56] Log: Incomplete cached shader map for material M_BloodBreakTranslucent, compiling.
[0062.25] Log: Incomplete cached shader map for material M_Base_ModulateProc, compiling.
[0065.57] Log: Incomplete cached shader map for material M_LightBeamMaster, compiling.
[0067.21] Log: Incomplete cached shader map for material M_BloodBreak, compiling.
[0069.61] Log: Incomplete cached shader map for material M_OrbMaster, compiling.
[0071.92] Log: Incomplete cached shader map for material M_IceDecal, compiling.
[0072.17] Log: Incomplete cached shader map for material M_IceTotalFade, compiling.
[0072.73] Log: Incomplete cached shader map for material M_SlowIce, compiling.
[0073.29] Log: Incomplete cached shader map for material M_ColdMaterial, compiling.
[0079.68] Log: Incomplete cached shader map for material M_DamageFadeMaterial, compiling.
[0084.96] Log: Incomplete cached shader map for material M_EmptySpace, compiling.
[0087.21] Log: Incomplete cached shader map for material M_EyeProcedural, compiling.
[0087.65] Log: Incomplete cached shader map for material M_PortalMesh, compiling.
[0089.59] Log: Incomplete cached shader map for material M_PortaPauselMesh, compiling.
[0091.81] Log: Incomplete cached shader map for material M_DemonHead, compiling.
[0092.35] Log: Incomplete cached shader map for material M_Anisotropic_Hair, compiling.
[0096.20] Log: Incomplete cached shader map for material M_Anisotropic_Hair_Mask, compiling.
[0101.17] Log: Incomplete cached shader map for material M_Base, compiling.
[0103.99] Log: Incomplete cached shader map for material M_Base_Char_FX, compiling.
[0107.12] Log: Incomplete cached shader map for material M_Base_Char_Optimized, compiling.
[0109.96] Log: Incomplete
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Thu May 19, 2011 5:21 am

Here is Launch's log


[0000.06] Log: Log file open, 06/04/11 10:37:38
[0000.06] Log: ... running in INSTALLED mode
[0000.06] Init: Computer: SERRAANGEL-PC
[0000.07] Init: User: SerraAngel
[0000.07] Init: CPU Page size=4096, Processors=2
[0000.07] Init: High frequency timer resolution =2.929394 MHz
[0000.07] Init: Memory total: Physical=4.0GB Pagefile=8.0GB Virtual=4.0GB
[0000.07] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.11] Init: WinSock: I am SerraAngel-PC (192.168.0.2:0)
[0000.11] Init: Presizing for 90984 objects not considered by GC, pre-allocating 0 bytes.
[0000.12] Init: Object subsystem initialized
[0000.12] Init: Version: 6699
[0000.12] Init: Epic Internal: 0
[0000.12] Init: Compiled (32-bit): Apr 26 2011 11:41:54
[0000.12] Init: Changelist: 95581
[0000.12] Init: Command line: -DEFENGINEINI=..\..\DFGame\Config\DefaultEngineGameSpy.ini
[0000.12] Init: Base directory: d:\steam\steamapps\common\hunted\BINARIES\WIN32\
[0000.12] Init: INXILE_CURRENTLANGUAGESET: INXILE_LANGUAGESET_EFS(2)
[0005.49] Log: Incomplete cached shader map for material DefaultMaterial, compiling.
[0035.53] Log: *** Dumping Known Language Extensions:
[0035.53] Log: 0: INT
[0035.53] Log: 1: FRA
[0035.53] Log: 2: ESN
[0035.53] Log: *** Determining the current language index...
[0035.53] Warning: Warning, Found INT at index 0
[0035.53] Log: Found language INT at index 0!
[0036.93] Warning: Warning, Failed to load Outer for resource 'ReturnValue': Function OnlineSubsystemGameSpy.OnlineSubsystemGameSpy:GetPlayerNickname
[0038.02] Log: Incomplete cached shader map for material DM_BloodSimpleSplat, compiling.
[0038.53] Log: Incomplete cached shader map for material DM_Groundcracks, compiling.
[0039.06] Log: Incomplete cached shader map for material DM_SpellRing, compiling.
[0039.62] Log: Incomplete cached shader map for material DM_BloodModulatedDecals, compiling.
[0042.89] Log: Incomplete cached shader map for material M_Base_Weapons, compiling.
[0045.99] Log: Incomplete cached shader map for material M_Base_Weapons_Masked_2Sided, compiling.
[0051.07] Log: Incomplete cached shader map for material M_Base_ProceduralFires, compiling.
[0053.12] Log: Incomplete cached shader map for material M_ChunkyMask, compiling.
[0058.37] Log: Incomplete cached shader map for material M_IceFade, compiling.
[0061.56] Log: Incomplete cached shader map for material M_BloodBreakTranslucent, compiling.
[0062.25] Log: Incomplete cached shader map for material M_Base_ModulateProc, compiling.
[0065.57] Log: Incomplete cached shader map for material M_LightBeamMaster, compiling.
[0067.21] Log: Incomplete cached shader map for material M_BloodBreak, compiling.
[0069.61] Log: Incomplete cached shader map for material M_OrbMaster, compiling.
[0071.92] Log: Incomplete cached shader map for material M_IceDecal, compiling.
[0072.17] Log: Incomplete cached shader map for material M_IceTotalFade, compiling.
[0072.73] Log: Incomplete cached shader map for material M_SlowIce, compiling.
[0073.29] Log: Incomplete cached shader map for material M_ColdMaterial, compiling.
[0079.68] Log: Incomplete cached shader map for material M_DamageFadeMaterial, compiling.
[0084.96] Log: Incomplete cached shader map for material M_EmptySpace, compiling.
[0087.21] Log: Incomplete cached shader map for material M_EyeProcedural, compiling.
[0087.65] Log: Incomplete cached shader map for material M_PortalMesh, compiling.
[0089.59] Log: Incomplete cached shader map for material M_PortaPauselMesh, compiling.
[0091.81] Log: Incomplete cached shader map for material M_DemonHead, compiling.
[0092.35] Log: Incomplete cached shader map for material M_Anisotropic_Hair, compiling.
[0096.20] Log: Incomplete cached shader map for material M_Anisotropic_Hair_Mask, compiling.
[0101.17] Log: Incomplete cached shader map for material M_Base, compiling.
[0103.99] Log: Incomplete cached shader map for material M_Base_Char_FX, compiling.
[0107.12] Log: Incomplete cached shader map for material M_Base_Char_Optimized, compiling.
[0109.96] Log: Incomplete



in Steam did you do the Verify the integrity of the game files ? You probably know this but if not right click on the game in the library tab and then select properties and then the Local Files tab and Verify is in there. I'll keep looking though.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Thu May 19, 2011 10:40 am

in Steam did you do the Verify the integrity of the game files ? You probably know this but if not right click on the game in the library tab and then select properties and then the Local Files tab and Verify is in there. I'll keep looking though.

really thanks for help blooddoll......well i did :S
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Thu May 19, 2011 5:48 am

really thanks for help blooddoll......well i did :S



I hope that works but I'll keep looking.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Thu May 19, 2011 2:44 am

I hope that works but I'll keep looking.

:( it still doesn't work
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Thu May 19, 2011 5:05 am

:( it still doesn't work



I'm still looking. I read some camera angles don't work for people in old school that join a game. i saw pictures actually of proof of that.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Thu May 19, 2011 8:11 am

at least admin was online and saw this thread ... because it moved here
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Wed May 18, 2011 11:02 pm

I'm playing on Steam. Have you tried redownload and reinstalling the game? Update your windows? From your log I'm suspecting an incomplete C++ library. A sign of corrupted download.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm


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