So Do Regional Bounties Mean No Physic Guards?

Post » Thu May 19, 2011 9:14 am

The Psychic guard concept was good in theory but the main problem is how would they know if you murdered someone in doors if no one else saw you. You could Blame it on responsibility but I don't, it's a flawed concept.

Hopefully guards do a number of things

1. If you assault someone and they go outside the house you get a bounty and they come chasing.
2. If you murder someone and another person in the room sees you do it and they make it outside then that's a bounty.
3. If you reenter a hold and a guard sees you, that should throw out an alert that forces other guards in that hold to head to your location.
4. If you murder someone and no one else sees it then that shouldn't be a bounty but if someone else discovers the body and your nearby then that's going to be a bounty unless you can catch up to them.
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Thu May 19, 2011 10:56 am

this was how it basically worked in oblivion:

you steal a fork and murder an old lady in a shack in the middle of nowhere.

a guard in the imperial city: "I sense a disturbance in the law"
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Thu May 19, 2011 6:51 am

We don't have any way to be certain, it certainly doesn't automatically mean that there can't be psychic guards, as just because guards in one hold aren't automatically aware of your crimes in another doesn't mean they can't know about crimes they shouldn't that were commited in their hold. All we can say about it is that the game probably tracks a different bounty for each hold, and crimes commited add to the bounty of the hold you commited them in, and guards in other holds don't take into account the bounty of other holds, will there still be psychic guards, then? I don't know. Hopefully, this means that Bethesda has taken into account what the fanbase wants in regards to the crime system, if that's the case, they may also have fixed some other common sources of complaints, like psychic guards, but we'll just have to wait and see about that.

Personally, while I'd say the basic guards not automatically knowing when you murder people is obvious, I'd also like further details, for example, when people try to report you're crimes, rather than just calling "Guards!" and having the guards instantly get there, they should have to actually run to report to the guards, or alternately, if there are guards within earshot, they could come to investigate (But you shouldn't automatically get a bounty if the guards couldn't know you commited the crime, for example, if you manage to hide before the guard gets there.) and if you kill all witnesses, this could prevent the reports of the crime from getting out, but if you try to kill the witnesses but one of them gets away to report your crime, the additional murders should also add to your bounty, and going back to the previous thing about hiding, if guards find a murder scene and don't find the killer, they should search around a bit and if they catch you sneaking around, they should get suspicious, this could possibly lead to you needing to talk your way out of it or get a bounty (Naturally, this should be based on speechcraft, which I currently think is still in but merged with mercantile, if so, it could certainly add an additional use for a skill that I often found myself neglecting in past games.) After all, when one stumbles upon a murder scene and finds someone trying to sneak away from it, that should look pretty suspicious.

this was how it basically worked in oblivion:

you steal a fork and murder an old lady in a shack in the middle of nowhere.

a guard in the imperial city: "I sense a disturbance in the law"


Not entirely, actually, as long as no one saw you, you could get away with stealing usually, the problem mostly comes in with murders and further, if someone is around to report you, it seems like even if there are no guards nearby to be reported to, they can still get in there immediately to handle the situation, it's like you're constantly being stocked by guards with 100% chameleon enchantments, they can't see you commit crimes themselves, but the moment someone cries for the guards they can instantly spring into action to arrest you, actually that's kind of a disturbing thought.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed May 18, 2011 8:30 pm

We don't have any way to be certain, it certainly doesn't automatically mean that there can't be psychic guards, as just because guards in one hold aren't automatically aware of your crimes in another doesn't mean they can't know about crimes they shouldn't that were commited in their hold. All we can say about it is that the game probably tracks a different bounty for each hold, and crimes commited add to the bounty of the hold you commited them in, and guards in other holds don't take into account the bounty of other holds, will there still be psychic guards, then? I don't know. Hopefully, this means that Bethesda has taken into account what the fanbase wants in regards to the crime system, if that's the case, they may also have fixed some other common sources of complaints, like psychic guards, but we'll just have to wait and see about that.



Not entirely, actually, as long as no one saw you, you could get away with stealing usually, the problem mostly comes in with murders and further, if someone is around to report you, it seems like even if there are no guards nearby to be reported to, they can still get in there immediately to handle the situation, it's like you're constantly being stocked by guards with 100% chameleon enchantments, they can't see you commit crimes themselves, but the moment someone cries for the guards they can instantly spring into action to arrest you, actually that's kind of a disturbing thought.



maybe mine was glitched since even robbery was subjected to their all seeing eyes :P
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Thu May 19, 2011 4:21 am

I think it's basically unanimous that we dont want psychic guards (or ones that have taken high school science). Another thing that I think is important is that the guards DON'T chase us halfway through the province when they are in pursuit. It was always a pain because it almost forced you to kill them which was basically impossible at my level.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Wed May 18, 2011 8:32 pm

Worst case scenario, the guards are only psychic within their holds.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Wed May 18, 2011 9:32 pm

No more physic guards? Man... I'm gonna miss those guards that were really good at physics. Now if only they'd get rid of those psychic guards...

yeah the guards where good at physics
i bet the could answer the physic question

Consider a two-dimensional gas of molecules inside a rectangular box of small width d and very large length. If the box is filled by point-like molecules with density n, then the pressure is p=nkBT. (kB is the Boltzmann constant, and T is the temperature.) If the point-like molecules are replaced by thin linear molecules of length L, then the pressure will slightly increase.
(a) Consider a case when L is smaller (but not much smaller) than d, and the molecules do not interact with each other, but they cannot penetrate the walls of the box. (See picture (a).) Calculate the exact pressure in the box.
(B) Consider a case when the molecules of lengths L form rigid circles of diameter L/{pi}. (See picture (B).) Calculate the exact pressure in the box.
© Note that your answers to (a) and (B) produced corrections to the leading term (nkBT) that are simply related to each other. What is the reason for that simple relation?
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Thu May 19, 2011 6:51 am

STOP RIGHT THERE, CRIMINAL SCUM

Nobody takes away our psychic powers on my watch...

I can see them fixing it and putting this in as a random Easter Egg.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Previous

Return to V - Skyrim