» Thu May 19, 2011 9:20 am
Okay, well regarding the size of the cities, the way I measure it is by number of buildings, since space taken up can vary greatly and isn't an accurate measure of content (eg. Chorrol could have had at least 10 more buildings easily if it weren't for those huge expanses of grass). Now, Churches included, I think I recall that all the towns in Oblivion had between 20 and 24 buildings. The Imperial City had a bit over a hundred, and the villages were tiny, which means there is enough buildings for roughly 2 1/2 to 3 Imperial Cities in Oblivion. For some reason, despite having a smaller team and extra details like the handplaced landscape, Morrowind seemed to have a bit more. If I recall, 38 for Balmora, 75-80 for Vivec, about 25 for Sadrith Mora, 20 or so for Ald Ruhn, 19 for Caldera(thanks, Br0ski), and the rest of the towns had between about 5 and 15. Given the larger team again, and having no longer to deal with the issue of new hardware, I had hoped we would see at least 40-50 buildings per major city, and about 25-25 in the smaller ones, plus minor towns with about 10. From this scan, it looks about 30 buildings, probably 40 at best, which is a little dissapointing, considering that from the map from the behind the scenes video, Whiterun looks to be one of the biggest cities.
Also, the grass looks much less lush than in the concept art, but I can mod that easily, I expect.