The Economy

Post » Thu May 19, 2011 2:31 am

So, I was reading from the unofficial Skyrim Info Thread on the forums, and saw this line:

-Every town has it's own Economic System. If you destroy a city's means of income, they'll need to buy from another nearby city, and prices in the city will go up or some products will not be available in that city at all.

Flat out, thats pretty awesome. The idea that I can affect a cities economy, is awe inspiring. Maybe, if you kept selling animal pelts in a particular town, the price of those could go down because they have an excess of them. The two things that have gotten me excited are:

A trader character becomes extremely viable now that we can buy things in a city where they are cheaper then go to a city with a lack of the resource and sell it for a very decent profit margin. If a character wanted to even be a dirty merchant, he could cripple a cities supply of say food, then bring it into the city and make a good profit.

My thief character could actually strip a city of it's wealth and destroy its economy. Thats what got me really excited, I could cripple one specific city and be safe in all the other ones.

Maybe I'm drawing too many conclusions from one statement, but this has a great number of possibilities. Some parts of Skyrim have me worried, but this is definitely not one of them.
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des lynam
 
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Post » Thu May 19, 2011 9:42 am

if you destroy a lumber mill and the price of arrows shoots up, can you make a profit by selling arrows to the people you just screwed over?
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Kortknee Bell
 
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Post » Thu May 19, 2011 7:29 am

I like your thief idea. [thumbsup]
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IM NOT EASY
 
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Post » Thu May 19, 2011 3:41 am

Yeah, it's pretty cool. They were talking about maybe doing this around Christmas time - it wasn't a confirmed feature, they were just playing with it - and said it would only make it into the same feature list if it tested great. i.e. made the game better. So colour me stoked.

With regards to worrying about Skyrim: don't. Some features will work great, some won't work great, and everything is subjective - one person will love something which has changed, one won't etc. The basic question is if there's enough shiny new toys to make it an enjoyable experience. And economy is a pretty good start.
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Sanctum
 
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