Thieves Guild & Dark Brotherhood

Post » Fri Aug 21, 2009 1:15 pm

The 2 guilds mentioned in the title are my two favourite guilds in Oblivion and they were amazing, I'd love to see them taken to the next level, adding random quests that can be done after the storyline of the guild finishes would be awesome.

E.g. Spawn a rare artifact in a certain area and be tasked to go retrieve it for the thieves guild.

Any thoughts on how to improve your favourite guilds?
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jess hughes
 
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Post » Fri Aug 21, 2009 10:36 am

More murders in crazier ways. And I want to assassinate a monarch.
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Siobhan Wallis-McRobert
 
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Post » Fri Aug 21, 2009 11:50 am

Mages Guild should definitely be more magic orientated. In Oblivion, and also somewhat in Morrowind, pretty much all quests had a little magic related background story, but could be solved by bashing stuff with hammers if you wanted. The only quest in Oblivion where you actually had to cast spells there were scrolls in a chest nearby for you to use.

So yeah, more magic. Otherwise it's just the Fighter's Guild with a different story.
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SexyPimpAss
 
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Post » Fri Aug 21, 2009 8:35 pm

The 2 guilds mentioned in the title are my two favourite guilds in Oblivion and they were amazing, I'd love to see them taken to the next level, adding random quests that can be done after the storyline of the guild finishes would be awesome.

E.g. Spawn a rare artifact in a certain area and be tasked to go retrieve it for the thieves guild.

Any thoughts on how to improve your favourite guilds?

Kinda hoping that you have to murder a random generated NPC to further the stroy line in the Brotherhood. Daggerfall had this I think.

Regardless The Brotherhood was near perfect for me story wise.
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Donald Richards
 
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Post » Fri Aug 21, 2009 3:29 pm

I would like to have a totally new questline for DB and TG.
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Sasha Brown
 
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Post » Fri Aug 21, 2009 4:53 pm

Mages Guild should definitely be more magic orientated. In Oblivion, and also somewhat in Morrowind, pretty much all quests had a little magic related background story, but could be solved by bashing stuff with hammers if you wanted. The only quest in Oblivion where you actually had to cast spells there were scrolls in a chest nearby for you to use.

So yeah, more magic. Otherwise it's just the Fighter's Guild with a different story.

Did the Oblivion Mages' Guild actually want us to do anything other than "kill teh nekromancers!!1!!!"?


I just hope the guild stories are well written this time round. With the exception of the Dark Brotherhood, the quest lines in Oblivion were really pretty poor.
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LuBiE LoU
 
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Post » Fri Aug 21, 2009 8:04 pm

Mages Guild should definitely be more magic orientated. In Oblivion, and also somewhat in Morrowind, pretty much all quests had a little magic related background story, but could be solved by bashing stuff with hammers if you wanted. The only quest in Oblivion where you actually had to cast spells there were scrolls in a chest nearby for you to use.

So yeah, more magic. Otherwise it's just the Fighter's Guild with a different story.

This

I'd also like skill and attribute requirements back. I should have to at least be an expert in a combat skill before I can be the master of the Fighters Guild or have a basic knowledge of magic to even be considered for a position in the mages guild.
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Annick Charron
 
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Post » Fri Aug 21, 2009 12:01 pm

I hope the DB drops that "I'm intentionally talking in spooky voices to make myself sound more evil!" thing. The DB to me was borderline "stupid evil."

http://tvtropes.org/pmwiki/pmwiki.php/Main/StupidEvil

Especially Lucien's voice. "Open The Black Dooooooooooooooooooooooooor."
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aisha jamil
 
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Post » Fri Aug 21, 2009 4:43 am

The old mages guild and thieves guild, and probably fighters guild, that are known from the other games and were institutions of the empire, do not exist in their old form anymore. Maybe TES V won't even feature them? I'd hope for more imaginative factions to join instead of basic guilds, although I wouldn't mind having them in one form or another.
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x a million...
 
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Post » Fri Aug 21, 2009 6:28 pm

Loved the subtlty in the DB brotherhood of the different dead drop notes...more little things like that would be good :)
More crazy ways or "thinking ways" to do missions for both guilds are good.

Something that might be interesting for the DB or TG might be to take advantage of the whiteness of the land. By that I mean set up a couple missions that depend on you having to wear overwhites, or camouflage instead of just hiding in a shadow, or waiting in a snow shelter hidesite, or do some tracking....
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Peter P Canning
 
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Post » Fri Aug 21, 2009 3:17 pm

The Dark Brotherhood questline in Oblivion always made me chuckle so the return of that as a playable questline in Skyrim would make me a very happy indeed. I'm fairly sure the mages quild won't be around in TES:V though you never know. As long as the theives guild and the dark brotherhood appear in some form I will be happy. Its a very good opertuinity to introduces alternate factions to be able to work with in this installment too. Whatever the ultimate choice to people to work with in the up and coming game is going to be i am going to be pretty happy with it.
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Shianne Donato
 
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Post » Fri Aug 21, 2009 3:25 pm

The Dark Brotherhood questline in Oblivion always made me chuckle so the return of that as a playable questline in Skyrim would make me a very happy indeed. I'm fairly sure the mages quild won't be around in TES:V though you never know. As long as the theives guild and the dark brotherhood appear in some form I will be happy. Its a very good opertuinity to introduces alternate factions to be able to work with in this installment too. Whatever the ultimate choice to people to work with in the up and coming game is going to be i am going to be pretty happy with it.


why do you think the mages guild wont be in skyrim?
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Haley Merkley
 
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Post » Fri Aug 21, 2009 2:15 pm

Yes to both especially the Thieves Guild I need somewhere to sell my stolen loot :celebration:
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April
 
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Post » Fri Aug 21, 2009 3:22 pm

I'd like there to be random quests after you complete the main Guild quest. It's boring if you finish it, then there's nothing to do.

The Dark Brotherhood was excellent in Oblivion, aside from the previous point ^. I liked the dark and creepy atmosphere of the sanctuary. One thing I would like to do, though, is to assassinate a count, or king, someone important.

The Thieve's Guild had the best storyline in Oblivion, in my opinion. If the next game had a good storyline I will be happy. Also, I want to steal important items, like an artifact or something. Make more random quests after the main Guild quest and it will be perfect.
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Elisabete Gaspar
 
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Post » Fri Aug 21, 2009 2:07 pm

The 2 guilds mentioned in the title are my two favourite guilds in Oblivion and they were amazing, I'd love to see them taken to the next level, adding random quests that can be done after the storyline of the guild finishes would be awesome.

E.g. Spawn a rare artifact in a certain area and be tasked to go retrieve it for the thieves guild.

Any thoughts on how to improve your favourite guilds?

Depends the Dark Brotherhood and the Morag Tong are both popular assassins guild. Depends if they create a new faction or stick with old.
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Elisha KIng
 
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Post » Fri Aug 21, 2009 2:09 pm

First of all, bring back more factions like Morrowind!

I agree that TES needs to give more longevity and benefits to being in the guilds (the main quests will definitely be completely new as they always are). I don't want to just go all the way to the top again (like I have done in Morrowind and Oblivion) only to realize once I'm there, that's it. I also don't want the meaningless tasks (at least not the repetitive tasks of go here and kill these npcs) that were given in Oblivion to try and maintain interest. Once you get to the top of your guild, you should have true influence and power. For example, the Arch-mage in Oblivion banned any use of necromancy whatsoever before you join the Mages Guild. I would love the option to revert and overrule that law and allow necromancy. I would love to be able to go on crusades with the Knights of the Nine (after the main quest is done) and bring faith and justice to those who have none (the orc knight makes a gesture of going to Morrowind due to their daedric worshiping). I would love to be able to control an army of Imperial Guards as the Knight of the Imperial Dragon to maintain order and stability in the Empire. Having this kind of influence, choice, and diversity in tasks after the main quest would be priceless in my opinion. There would be a purpose to being at the top of the mages/fighters/dark brotherhood/thieves/etc besides just wanting the title/fame/achievement points.
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Robert Devlin
 
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